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Tutorials Page 26

NormalPainter Tutorial
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Tutorial
Hi, this is a tutorial on how to use NormalPainter. I go over most features and show how to create a basic normal map from scratch. Hope it's useful for someone...
Walkthrough: Endings
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Tutorial
Greetings ghouls and ghosts, arkicade here! This post is the fourth and final post in a series of walkthroughs for the game "A Monster's Insight". This will pro...
Alternative layout: 3+4 grid
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13
Tutorial
Note: This tutorial requires CSS editing in your account. If you don’t have it yet, you can ask support so that they enable CSS editing for you. Also, make su...
On the Nature of Dice
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Tutorial
In Moons Among Us I’ve complicated how dice work in a particular way, this is born of two things. I complicate everything, I mean look at this whole thing, of...
List of routes (v0.13)
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Tutorial
America's route Canada's route Russia's route Finland's route Italy's route(s) ⚣ Japan's two routes ⚢ Germany's route Poland's route ⚤ South Korea's route...
Pong - Devlog 3: Oyun Döngüsünü Kurmak
Tutorial
Haftanın Özeti Oyuna başladığımızdan beri 3. haftayı tamamlamış olduk. İlk hafta projenin planlamasını yaptık ve projeyi başlattık. 2. ve 3. haf...
Quick tip: reordering projects in your collection
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9
Tutorial
This tip is crucial for the next layout idea I will be posting shortly but is also useful if you’re already using collections as categories on your creator’...
PlayFull pro for more entertainment is on the doors!!
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Tutorial
A more interesting version of the PlayFull app is out there!! PlayFull pro for more entertainment... what does it contains : - the sweetWriter mode for writers...
4 files
Creation html desctop app for windows macos and linux
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8
Tutorial
The desktop version of Tuesday JS works with NWJS , this framework is well established and used by many companies. Scirra used it to build PC games in Construct...
Walkthrough: Chapter 3
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Tutorial
Greetings ghouls and ghosts, arkicade here! This post is the third post in a series of walkthroughs for the game "A Monster's Insight". For part 3 this'll be a...
How to: Dithering Post Processing
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4
Tutorial
Dithering, specifically Ordered Dithering, is a way of displaying images, and was used back when computers only had about 16 colours to choose from, often they...
Speedrunning Guide and Tips
Tutorial
Remember you can skip scrolling text time with F2 at any point during the game. This includes the intro once you've already played through the game and want a q...
Walkthrough: Chapter 2
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Tutorial
Greetings ghouls and ghosts, arkicade here! This post is the second post in a series of walkthroughs for the game "A Monster's Insight". For part 2 this'll be a...
Entry 9 - Dev log + Replace /Copy and Paste Maps Between Projects Tutorial | RPG PAPER MAKER
Tutorial
There have been come major updates to the game. One of them gaining our new member to the team, Strange Sentinel! He's going to be helping me code some of the l...
Gridform Particle Tutorial
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2
Tutorial
The following is a breakdown/tutorial of how most of the particle effects in Gridform are made. I will be using the standard particle systems in Unity(Not VFX G...
Walkthrough: Chapter 1
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Tutorial
Greetings ghouls and ghosts, arkicade here! This post is a first post in a series of walkthroughs for the game "A Monster's Insight". For part 1, this'll be a w...
Walkthrough
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Tutorial
Hello everyone! Thanks for downloading and playing our game, we really appreciate it. Below is a walkthrough of how to get each of the three endings. Ending #...
3 files
Active Ragdolls; What Are They And How They Work
Tutorial
Took the last week away from developing 'Days With Dino', to make this 10 minute video, going over the what, why and how of Active Ragdolls. The aim is to make...
Creating wood material
Tutorial
2 files
Create PBR materials and paint 3d models
Walkthrough
Tutorial
There are three endings to this game~ To achieve ending 1 (the good ending), you will need the following in-game items: cat treats, key, house key, pen, paper...
1 file
Development environment
Tutorial
I've uploaded a new file to github describing how to set up your development environment to work on this game, or any Commodore Basic game on a Debian based sys...
SMP RPG release
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Tutorial
Two and a half years of development for this game are over. At the moment, the development is finished and I am working on translating the game into English. I...
1 file
How I Made Asteroids - Part 1
Tutorial
Introduction First, we will tackle the hardest but most essential component of the game: Ship movement. The ship will rotate with the left and right arrow key...
How I built FracFu
Tutorial
Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
Vlog - Game-Making Gear
Tutorial
A brand new video is here with a look behind-the-scenes!...
Choose-Your-Own-Adventure novel meets JRPG in this heavy metal tale of dystopian adventure
Story Guide
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Tutorial
Story Guide The game offers multiple endings. T his is not a complete story guide and only contains endings that players have already discovered. This guide wil...
Documentation : CHM User Guide
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Tutorial
NEW: Tutorial for new mapping setup: Table of Contents: (1) SETUP - Before you start mapping (tracking profiles and camera passthrough) - Creating Boundary Wall...
Migrating to App Lab
Tutorial
What are we gonna do Since the launch of Harvest VR we had all our downloads on Itch. This was because Oculus has a very strict policy for letting games in the...
How to Make a Casting Call
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Tutorial
This devlog will focus on how I found voice actors. This is part two of a discussion and post mortem of sorts on making a trailer. Part one is: How to Design a...
Use of dynamic tilled textures and dark top walls in Esse Proxy using Quixel Megascans.
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Tutorial
Hi Everyone! I received several queries about how I was using Quixel Megascans in my Unreal Engine 4 project so that the scale of the textures will automaticall...
How the lights work (Marin)
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Tutorial
Hello and welcome to another tutorial for how to set things up in Unity. Lighting is always tough, but since we're dealing with a 2D, top-down game, lighting is...
Random Map Generation w/ Symmetry and Adventure Objects
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10
Tutorial
Hero's Hour was from the very start based around a random map generator, which has become more sophisticated through the last months and, as of the v.05 update...
Bug Report Form
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Tutorial
ゲーム内でバグ及び問題を見つけた場合は、こちらで教えて下さい。 (If you find any bugs or problems in the game, please let me know...
* Windows troubleshooting: "My files don't save" & other issues... *
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Tutorial
* Zines don't save, EZM just creates an empty folder and work is lost: Some Windows users have reported that the program doesn't save the Zine workfiles (to the...
how to get RIPPED like MC
Tutorial
press H at the title screen to start a new game mode (will work in all versions!)...
Guide: export model, save and load your template in Tree Generator by Wiskered
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Tutorial
Guide: export model, save and load your template in Tree Generator by Wiskered . . . Export to OBJ format 1. Press the EXPORT button 2. A folder with models wil...
Entry 4 - Devlog + Rain Tutorial | RPG Paper Maker
Tutorial
Hi! I've gotten a lot done since the last devlog, like making rain and getting a rain sound for inside and outside. I am currently planning what should happen f...
Eight Hour Tools: Night Vision Camera
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Tutorial
The Night Vision camera is used to capture paranormal evidence. You can use the Night Vision camera once you unlock the Objective to capture video evidence of t...
Creating crystal material
Tutorial
Create PBR materials and paint 3d models
Eight Hour Tools: Full Spectrum Camera
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Tutorial
The Full Spectrum Camera in Eight Hours is used to capture photographic evidence of the supernatural. What this means is that one can take a photo of not only t...
Eight Hour Tools: EVP Radio
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Tutorial
The EVP Detector is your starting tool and always the default currently selected tool. It will be unlocked once you receive the Objective to capture evidence of...
About Ending and How to achieve it
Tutorial
Some Endings are little difficult to achieve. it's probably that you don't know how to get other endings. So I am writing down that the ways of achieve Endings...
PICO-8 Tutorial #3: IF Statements
Tutorial
IF Statements Los IF son unas estructuras de programación que nos permiten cambiar el flujo de ejecución de nuestro programa. ¿Recuerdas que dijimos que el c...
Making a level using a hex editor and Paint
Tutorial
Made this little video to demonstrate a way to make levels in binary. Also made numerous changes since 0.13 which will come in a later version, which is listed...
3 files
A state system for complex movement mechanics
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Tutorial
Here's a topic I'm really passionate about, because it lets you create interesting movement in your games while also keeping your codebase somewhat manageable...
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