Tutorials Page 26
Hi, this is a tutorial on how to use NormalPainter. I go over most features and show how to create a basic normal map from scratch. Hope it's useful for someone...
Greetings ghouls and ghosts, arkicade here! This post is the fourth and final post in a series of walkthroughs for the game "A Monster's Insight". This will pro...
Note: This tutorial requires CSS editing in your account. If you don’t have it yet, you can ask support so that they enable CSS editing for you. Also, make su...
In Moons Among Us I’ve complicated how dice work in a particular way, this is born of two things. I complicate everything, I mean look at this whole thing, of...
America's route Canada's route Russia's route Finland's route Italy's route(s) ⚣ Japan's two routes ⚢ Germany's route Poland's route ⚤ South Korea's route...
Haftanın Özeti Oyuna başladığımızdan beri 3. haftayı tamamlamış olduk. İlk hafta projenin planlamasını yaptık ve projeyi başlattık. 2. ve 3. haf...
This tip is crucial for the next layout idea I will be posting shortly but is also useful if you’re already using collections as categories on your creator’...
A more interesting version of the PlayFull app is out there!! PlayFull pro for more entertainment... what does it contains : - the sweetWriter mode for writers...
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The desktop version of Tuesday JS works with NWJS , this framework is well established and used by many companies. Scirra used it to build PC games in Construct...
Greetings ghouls and ghosts, arkicade here! This post is the third post in a series of walkthroughs for the game "A Monster's Insight". For part 3 this'll be a...
Dithering, specifically Ordered Dithering, is a way of displaying images, and was used back when computers only had about 16 colours to choose from, often they...
Remember you can skip scrolling text time with F2 at any point during the game. This includes the intro once you've already played through the game and want a q...
Greetings ghouls and ghosts, arkicade here! This post is the second post in a series of walkthroughs for the game "A Monster's Insight". For part 2 this'll be a...
There have been come major updates to the game. One of them gaining our new member to the team, Strange Sentinel! He's going to be helping me code some of the l...
The following is a breakdown/tutorial of how most of the particle effects in Gridform are made. I will be using the standard particle systems in Unity(Not VFX G...
Greetings ghouls and ghosts, arkicade here! This post is a first post in a series of walkthroughs for the game "A Monster's Insight". For part 1, this'll be a w...
Hello everyone! Thanks for downloading and playing our game, we really appreciate it. Below is a walkthrough of how to get each of the three endings. Ending #...
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Took the last week away from developing 'Days With Dino', to make this 10 minute video, going over the what, why and how of Active Ragdolls. The aim is to make...
There are three endings to this game~ To achieve ending 1 (the good ending), you will need the following in-game items: cat treats, key, house key, pen, paper...
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I've uploaded a new file to github describing how to set up your development environment to work on this game, or any Commodore Basic game on a Debian based sys...
Two and a half years of development for this game are over. At the moment, the development is finished and I am working on translating the game into English. I...
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Introduction First, we will tackle the hardest but most essential component of the game: Ship movement. The ship will rotate with the left and right arrow key...
Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
A brand new video is here with a look behind-the-scenes!...
Choose-Your-Own-Adventure novel meets JRPG in this heavy metal tale of dystopian adventure
Story Guide The game offers multiple endings. T his is not a complete story guide and only contains endings that players have already discovered. This guide wil...
NEW: Tutorial for new mapping setup: Table of Contents: (1) SETUP - Before you start mapping (tracking profiles and camera passthrough) - Creating Boundary Wall...
What are we gonna do Since the launch of Harvest VR we had all our downloads on Itch. This was because Oculus has a very strict policy for letting games in the...
This devlog will focus on how I found voice actors. This is part two of a discussion and post mortem of sorts on making a trailer. Part one is: How to Design a...
Hi Everyone! I received several queries about how I was using Quixel Megascans in my Unreal Engine 4 project so that the scale of the textures will automaticall...
Hello and welcome to another tutorial for how to set things up in Unity. Lighting is always tough, but since we're dealing with a 2D, top-down game, lighting is...
Hero's Hour was from the very start based around a random map generator, which has become more sophisticated through the last months and, as of the v.05 update...
ゲーム内でバグ及び問題を見つけた場合は、こちらで教えて下さい。 (If you find any bugs or problems in the game, please let me know...
* Zines don't save, EZM just creates an empty folder and work is lost: Some Windows users have reported that the program doesn't save the Zine workfiles (to the...
press H at the title screen to start a new game mode (will work in all versions!)...
Guide: export model, save and load your template in Tree Generator by Wiskered . . . Export to OBJ format 1. Press the EXPORT button 2. A folder with models wil...
Hi! I've gotten a lot done since the last devlog, like making rain and getting a rain sound for inside and outside. I am currently planning what should happen f...
The Night Vision camera is used to capture paranormal evidence. You can use the Night Vision camera once you unlock the Objective to capture video evidence of t...
The Full Spectrum Camera in Eight Hours is used to capture photographic evidence of the supernatural. What this means is that one can take a photo of not only t...
The EVP Detector is your starting tool and always the default currently selected tool. It will be unlocked once you receive the Objective to capture evidence of...
Some Endings are little difficult to achieve. it's probably that you don't know how to get other endings. So I am writing down that the ways of achieve Endings...
IF Statements Los IF son unas estructuras de programación que nos permiten cambiar el flujo de ejecución de nuestro programa. ¿Recuerdas que dijimos que el c...
Made this little video to demonstrate a way to make levels in binary. Also made numerous changes since 0.13 which will come in a later version, which is listed...
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Here's a topic I'm really passionate about, because it lets you create interesting movement in your games while also keeping your codebase somewhat manageable...
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