Tutorials Page 27
I felt that my puzzle game lacked juice. So I decided to add an extremely satisfying level completion animation. There are two parts here, the player getting su...
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Hello, I'm Marinel Tinnirello (Galaxias Æon), the Technical Director for City of Abominations. In this dev log, we'll be going over how we set up GitHub for Un...
** For a Day 0.1.0 Tüm Sonları İçin İzlenmesi Gereken Yollar ** •SON 1• 1• Evden para (+1c), origami kitabı ve kağıdı al 2• Sahile gidip yo...
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Let's say you want the player to gain 1 gold every 10 seconds of gameplay, an extra prize for every 10th win of a battle, or simply a revamp of the random encou...
Desarrollo de videojuegos con PICO-8 Antes de nada… Este tutorial o quizá, mejor dicho, serie de apuntes, están basados y se han hecho siguiendo el fantást...
Sorry for the delay, but I said I'd make this tutorial and here it is!...
Deep Sea Valentine is a little different from other dating sims, because the route isn't determined by "affection points" or a similar stat mechanic. You're fre...
Introduction Rotation is everywhere, and you can use it in many, many scenarios. A ball, a falling structure, a projectile, etc. The case study for this tutor...
Tutorial and Level Selector...
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Infect your office dino boss with the flu, so you can go home and relax.
Funciones Las funciones y variables son dos de los conceptos más básicos de cualquier lenguaje de programación. Hasta ahora hemos usado funciones que ya esta...
Playing a Short or Long Distance Version of The Man and The Stag A few people have asked how to play a short version of The Man and The Stag. Well, it's very si...
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
There can be a lot to learn when you are getting started with SynthVR and modular music. CeeD33Bee just uploaded this video guide with some great tips on how to...
Hola!, yo soy Yael pero mi alias es Enceya. Esta es mi primera entrada de blog para el proyecto en conjunto que estoy trabajando como tesis y me voy a encargar...
Solving VR puzzles is fun! What about creating your own puzzle cuts, directly in VR? Here are some quick tips to cut your own VR puzzles in Peco Peco ! 1. Cut...
In this blog I will tell you everything that you need to know when playing Idle Furniture Tycoon. Let's start from the very beginning: Camera movement On PC: Mo...
"But I would have done it differently..." "I wish you hadn't killed her..." "I want more sex..." "More red-heads..." "How do you make your comics...?" I get a l...
Hello again! In the current state of the project, I still have a couple of things planned for the build and have already started talking to composers for music...
Step-By-Step Walkthrough to completing Escape! Approach the hole in the prison bars and look towards the green indicator - this green indicator will server as y...
In part one of the tutorial , we created an empty city scene and stuck an exit in it. In this part we will add a building, a shopkeeper, and a shop. You can dow...
Today I want to talk about my process for creating characters from concept to model to in-engine. Concept Before I begin the modeling process, it's important to...
Hello again, my good friends! Hope you all had a great week (yeah, I know, we live in crazy times...)! Today I will be walking you through my approach to compos...
This is a slightly detailed tutorial for VR setup in Backrooms. Requirements If you wish to play Backrooms in VR, you must have the following: Any Android smart...
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Supreme Dev OS Step-by-step walkthrough It might be a bit unclear, but the main goal of this puzzle game is indeed to get `Godot.exe` running so you can, hopefu...
I wanted to share a quick tutorial on how I generated the planets in Gimp for Ellipsoid . In only a few minutes you can create diverse planets like the ones s...
Lighting is a requirement for 3d games, but it can also really boost the style of any 2d game. It can breath life into that rushed game jam sprite art, adding d...
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What is the HPSXRP ! Please note that this tutorial is outdated ! The HPSXRP (short for: Haunted PSX Render Pipeline) is a render pipeline for Unity3d that emul...
One of the great new features of GearHead Caramel is the ability to add your own content that will automatically be loaded and used by the game. If you check yo...
Hey there guys! As promised, today I will show you my approach while composing the first track to this game music pack - a town theme. We will be going through...
Welcome to Part 13, in our tutorial series on how to develop a contra’s like-game, with free visual game engine G DEVELOP. In this video, we are going to im...
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Hi, Keo here! This week I worked on implementing a gallery for Dawn Chorus, and I was surprised to see how confusing it was, and the lack of working code exampl...
1. Create a shortcut of Telescape.exe 2. Right click shortcut > Properties 3. In the Target, add " -force-d3d12" for DirectX 12, " -force-d3d11" for DirectX...
Hi everyone, A pyramid projector is required to play this game. It is used to project images from your computer screen so it can appear "holographic", otherwise...
Here is the place where you can suggest what the next worlds in TELESCAPE will be. To make your suggestion valid, please download the game and donate $1.00 USD...
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With the release of FamiStudio 2.3.0, I took the time to record a brand new tutorial. In one hour, you will learn how to make a brand new song, from scratch, no...
Hi everyone, In this video, I show you the main idea behind this game. The first thing is to explore every part of the map to find stuff and to complete quest l...
A fangame about dating the girls of HellTaker
Project (inspired by Ren'Py) for story driven games in Godot
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Project (inspired by Ren'Py) for story driven games in Godot
What do you do when you want to take a screenshot of something in unity? Say a 3D model you want to use as an image in an inventory system. It'd be nice if it h...
Below is the unwrapped code. There's actually not a whole lot to this one: 105 of the 280 characters fits on a single line. So, let's look at that in isolation...
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This is the last episode!! In this episode we are going to return to procedural animations and create a new one where the robot is holding a gift in its hands a...
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Sometimes you want a thing to last a certain amount of time. When the user clicks a button, the popup afterwards sometimes shouldn't immediately appear. You wan...
PixelCraft A pixel Art & Animation Creation Tool Built using HTML5 Canvas. It is a Progressive Web App (PWA) with offline compatibility. It is mobile-friendly a...
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This is a guide for those of you that are stuck with downloading game and opening it on windows. I'll post a MAC one soon...
Hello dreamers! Itch.io works best when you look up how to use it right. Also, Itch.io is not very good at telling you how to use it right. I've reuploaded a m...
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Here is a screenshot of the Player Actions Page: To the left are the Upgrades(if the text above the buttons doesn't make it obvious). The three buttons, in orde...
How many times have I done this? Debug.Log(thing, otherThing); Only for Unity slap me upside the head with a mutter of disapproval. I sigh and make two Debug st...
This article is a detailed breakdown of why and how we implemented the accessibility options that were added to Nina Aquila: Legal Eagle in December 2020. Much...
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