Postmortems Page 5
CJ here, the programmer for Help! I was Cursed with a BubbleButt. Thank you for everyone who has played our game! The game was made for this year's Global Game...
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TUMBLEWEED UPDATE In this update I added we added: 1. Tumbleweed (hence the name). It spawns every 2 minutes, and for now, does nothing (hence the name of the g...
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As is the current trend, I have added online hi-score. It was quite a hassle to prevent the same score from always being added at the end of the game. And as al...
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Everything went smoothly, the sound, the cricket, the splash, even the fullscreen mechanic...
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hello! it's been a while since this came out, last year we were a part of the Experimental Games Workshop at GDC. the talk is available to watch for free on the...
This Isnât Just a LaunchâItâs the Completion of Something Bigger. I never imagined Iâd be here today. If you told my past self two years ago that this g...
After a long technical work the game can be used again. Hold your breath. And don't play this game at night!...
How does an interactive fairy tale get made? (This is a long post, so buckle in!) If youâve been here a while youâll know Iâve been redoing a lot of my wo...
This year, for a second time in a row, I worked in two projects in parallel for Global Game Jam; this was only possible because of virtual sites (something that...
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
hey, its been a good while. this is one of the many messages i'll be leaving. being on here was great, had a lot of friends. this project isnt being maintained...
HOLY CANNOLI 1K DOWNLOADS!!!! NEVER THOUGHT THAT'D HAPPEN. THIS IS NOW MY MOST PLAYED GAME TO DATE AND I'M REAL GLAD FOR ALL THE STUFF'S EVERYONE HAS SAID. I AM...
This post is Part 3 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
This post is Part 2 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
This post is Part 1 in a 3 part series. Part 1 looks at the game's inspirations and gives a day-by-day jam log. Part 2 explores the intention behind post-jam up...
The Post-Processing Disaster (or How I Lost My FPS and Sanity) You ever wake up one day and think, "Wow, my game is running too smoothly. Letâs ruin that." ?...
Hey there lovely people, its been about a month and a half since I launched Speed Squared. I've had multiple hotfix updates, learned about the speed-running com...
Español: No pensaba en actualizarlo pero itch me volvĂ a recomendar entonces decidĂ termina la actualizaciĂłn que tenia para navidad que avĂa cancelado. Eng...
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Over the past five days, Iâve worked on creating Cauzage , a psychological horror game set within the cramped interior of a caravan-like home. Inspired by lim...
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Due to personal reasons, I'm unable to work on this project anymore. The game will be downloadable in its current unfinished state untill the end of 2025, then...
During the development of Ikezu-ishi there were a lot of note and elements that didn't make it into the final version of the rules. Now that it's live, I'm work...
Despite my passion and determination to improve this game and add some new content, I have to declare it clouser. Due to severe lack of time I am not able to co...
Hey! It's Pablo from Dinamic Creates here. I've been thinking about Pyramidal Break for years and keeping in my mind the project to find a way to complete it. H...
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I'm just going to jump straight into it and begin by saying how grateful I am to anyone who supported me and this game. It means the world to me knowing there a...
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Honestly this project is pretty stable at this point. I don't currently have any plans to make further updates to it. I'm messing around with the idea of making...
Hi, hello interested people. I am AkhikoM, one of the researchers and developer of the game. I have received feedback through email and personal inquiry regardi...
For the past four years, Iâve released a serialised âadvent calendar adventureâ throughout December. This yearâs was called The Witch of Drithwyn Weald...
Hi everyone! I'm very happy to announce that Act 1 of "He's Just Away" is available for download! I was really nervous about writing something like this and put...
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I noticed the overall difficulty of the game felt too challenging, so Iâve made adjustments to create a smoother experience: Reduced Joeâs speed slightly in...
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Every day I check my itch page to see dozens of new comments, videos and downloads, so many now that I cannot keep up with them! This game has grown far further...
Salut les rockeurs, bonne année !!! Nous souhaiterions vous souhaiter une trÚs bonne année, et surtout vous dire un gigantesque MERCI pour tout les retours e...
Hi! After a massive support from you all, decided to bring some fresh updates based on the videos that you shared. Previously in the game "this.vertical" and "t...
Welp, itâs official: Mel and Millieâs little story is out!!!!!! And boy does it feel weird for them to finally have an audience. I figured that Iâd show o...
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If youâre interested in how I made Flicker, and my creative process throughout the 9 day game jam then checkout my devlog video on YouTube!...
EHB Version: For public suggestion we tried to make a more colorful version. WARNING! This is a version that has more color, but because of that it is lager in...
đ€ Howdy! I opened an insta for dev stuff and I'm making a post for every little game I made to have them all there. Also, I'm writing a little restrospective...
Lista de actualizaciones: 1- Limpieza de algunas pantallas para evitar el enmascaramiento del personaje. 2- Mejora del HUD. 3- Pequeños retoques y ajustes en a...
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Last week we decided to put all 1200 of our fonts that we've made over the last 10 years into one big pack and sell them for a very low price. This was a both a...
It's been over a year since the last major update. A lot has changed in that time, both in the game and in life. Things are better in both. I took about 8 month...
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Hello itch.io residents!! To anyone reading this, thank you so much for being here and playing SPACESONA. It was a fast-paced mad scramble from start to finish...
Two weeks ago, we released our first game, Prickle, on Steam. We thought it might be interesting for other indie devs to hear about some stats, what we did befo...
Hello! Tiny Idle Creatures is a game that was started for Ludum Dare 56, the theme was tiny creatures.... Of course. It was never submitted to Ludum Dare becaus...
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Minor update regarding the title screen...
Join Angelo in his first day at the Servivit Museum
Today, we tried something new at the PaRoll event by Kabilang Dungeon. Apart from it being our comeback to running the game at events, we tried a dungeon crawl...
I got inspired to write a game about ******* when I saw the âDying Year VN Jamâ. I wanted to say the word, describe it, and have its causes and impacts desc...
This is the fourth and (?)last in a short run of postmortem devlogs following the release of CWKB . I offer these in case they're useful! Most people, in most p...
Released a new game. Do a writerâs last words mean anything to the living? A story about death and the (idealization or fear of a possible) future. Discover t...
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