Postmortems Page 29
Hey everyone, I wrote a very similar post on my Steam game page, but wanted to share it here as well since I feel it's important for anyone who tries this game...
With a week to spare I’ve got the ratings. Thanks everyone who got involved! What started as a pre-jam coding exercise ended up being a pretty viable thing. T...
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I built the game wrong and it wouldn't run for some operating systems. It should be fixed now...
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Unfortunately Unity is not wanting to cooperate It continuously screwed up the UI every time I switched to Android Build Mode If I anyone knows a solution I wi...
Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclus...
With Ludum Dare coming to a close, I took some time to summarize my experience as an solo amateur gamedev with a day job, family, and household to maintain. If...
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5 years in my back since Eternal Walk first release, this game have been my first close up with the internet community, i've felt inspiration from let's players...
This might be a little too early to talk about the project in hindsight, but I'd like to get my thoughts out before I forget. There's also a thread containing t...
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So, this never went well for others. Today, the pptx will now be ppsx...
Why do we make games? Do we want to entertain people? Or do we want to pass on some stories or feelings? To push the boundaries of the game medium? Or is it for...
End of the Skyline is an alternative turn-based tactics game, and our submission for Ludum Dare 47. You play as a rebellious gang of punks/hackers/protestors...
The making of this game was a long process seeing as i had to learn while doing it. However i am proud of the results made within the time frame. Ive had alot o...
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Steam Autumn Game Festival Two months ago, the four of us at Not a Sailor Studios stumbled upon an upcoming Steam event that looked all too familiar. It was the...
--A collection of postmortem thoughts and insights during the production phase of "What Grows in the Night". Completion of the Game: This game was for the Spoo...
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Last weekend, I participated in the Ludum Dare compo along with about 800 other devs. This postmortem is going to discuss the Good, the Bad and the Future of Ac...
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Designing a puzzle game in MacPaint from 1984 for the iPhone X Imagine designing the UI for Candy Crush Saga — a match 3 game, on the original Macintosh in al...
Hello everybody! I'm here to thank you for the 200 downloads of Panda Dynasty! <3 I'm very happy, this is a project I'm working hard in the last few months, so...
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Okay, let’s do this. After doing the Compo of the Ludum Dare 47, here are my thoughts postmortem: Getting ready For this jam, I decided to use Godot Engine...
Hiyo everyone, Youtube After trying out a few different social media platforms, I've had to really sit down and decide which one to focus on rather than spreadi...
Hey fellow devs and gamers! It's already autumn and the Ludum Dare #47 game jam just ended (or started, the game and rate phase is a lot of work as well) and af...
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Light spoiler warning for The Year After It felt unfair and broken. It was an important point in the game but players didn’t know they were making a major dec...
In this video I go over my mentality while working on Dinner For A Lizard Wizard and the different techniques I used to make sure I was able to make what I set...
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→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
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Hi All! I wanted to share a post mortem I wrote for the game. Not sure that its of much interest to folks - this was really just me gathering my thoughts so I...
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I released Aidinia: An Epic Adventure over seven years ago. That's a long time and, since it was the first full game I ever developed and my first Android proje...
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One year ago I was sitting in the pub with my mate Dave chatting rubbish, when I brought up the weekly D&D game I was running in our local games cafe. Dav...
***important: in the current version the multiplayer part is not working correct ..you can not slap any other player ..also the bots are broken if the master le...
Hey there! It’s been a month since we've released Art Fight Duel , and since then, we've had the chance to reflect on the game and our participation in Art...
Hello! This is Via, developer of "(Don't) Open Your Eyes". With the release of my newest horror visual novel, "radio.Signal" , I thought I'd look back on the pa...
It's October again and I'm joining the Devtober ! Many people seem to choose the challenge of working on the game every day of October, but it's no challenge fo...
If you're interested in Devlogs, hello! Welcome to the first post for The Sea Shall Carry Us Home! This project was a lot of fun in a very short time and will a...
Oh, hey there! :D What’s this now, you may ask? Well, it’s just me trying to reflect on this game I made called Escape from Life Inc. Why I made it, how it...
I've always wanted to create something for the Kingdom Hearts community to give back to something I've enjoyed for such a long time. In June, What initially sta...
Hey guys! Simia has finally released! I hope you give it a try and enjoy it. This would be my first proper game release ever, and I feel like it shows in a lot...
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17600 views, 3600 downloads, 47 payments, and a feeling of dread as I try to remember how to start a new project. First month of release is going great! I have...
First off... THANK YOU FOR OVER 2K DOWNLOADS!!! I didn't even realize how many times this was downloaded. Apparently V1.8.5 was downloaded the most! I will say...
Game jams allow me to "finish" by partially creating something. Dog Diggler has been super fun to work on. I'm going to share with you some of my thoughts whil...
The time has come. Crtical Gravity has been out for a few years now and it is unlikely to get more updates. The game was a huge learning experience and despite...
This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...
For those who don’t know, Ozymandias started off as a student project, as part of the University of Technology, Sydney’s game development studio. We’re pl...
Intro to CORNER QUEST: This little game has served as a pretty robust summer project for me. It's a result of tireless work from mid-May to the end of August t...
When I opened the account I never thought of reaching this goal. Maybe it may sound silly of me, but knowing that one hundred people enjoy my little hobby and...
1. Looking beyond your window Beyond Your Window is a Visual Novel divided into 4 different short stories based on the themes of love, responsibilities and diff...
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Kenney Jam 2020 was a really interesting creative challenge to create a game with specific assets and with a specific theme, in this case "Cursed". A theme like...
Since completing this project was a personal milestone for me, I wanted to take a minute to talk about how it shaped up the way it did, and what I plan to do wi...
Hello there keeper! There is an energy that can be generated by each one of use. It requires synchronising the senses and mind in order for it to be generated...
I had a blast participating in PIGSquad's August Summer Slow Jam . The genre was horror and the theme was "Don't Let it Out". When I found out about this jam a...
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