Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Postmortems Page 29

Anyone can make video games.
4
4
Postmortem
Hey everyone, I wrote a very similar post on my Steam game page, but wanted to share it here as well since I feel it's important for anyone who tries this game...
Ludum Dare 47 retrospect
Postmortem
With a week to spare I’ve got the ratings. Thanks everyone who got involved! What started as a pre-jam coding exercise ended up being a pretty viable thing. T...
2 files
fixed game crash
Postmortem
I built the game wrong and it wouldn't run for some operating systems. It should be fixed now...
3 files
Post Mortem: Android Build
Postmortem
Unfortunately Unity is not wanting to cooperate It continuously screwed up the UI every time I switched to Android Build Mode If I anyone knows a solution I wi...
[while'd]: a Post Mortem
3
Postmortem
Ludum Dare 47 is on its final week so we wanted to write down a couple of things in order to say goodbye to the Jam (and everyone of you!) and also as a conclus...
Solo Gamejam Experience | A Ludum Dare 47 Story
Postmortem
With Ludum Dare coming to a close, I took some time to summarize my experience as an solo amateur gamedev with a day job, family, and household to maintain. If...
2 files
Final nail into my past
Postmortem
5 years in my back since Eternal Walk first release, this game have been my first close up with the internet community, i've felt inspiration from let's players...
Train Trip - A Post Mortem
1
6
Postmortem
This might be a little too early to talk about the project in hindsight, but I'd like to get my thoughts out before I forget. There's also a thread containing t...
2 files
Fixed something.
Postmortem
So, this never went well for others. Today, the pptx will now be ppsx...
Hadr : reflection
Postmortem
Why do we make games? Do we want to entertain people? Or do we want to pass on some stories or feelings? To push the boundaries of the game medium? Or is it for...
Retrospective
3
1
Postmortem
End of the Skyline is an alternative turn-based tactics game, and our submission for Ludum Dare 47. You play as a rebellious gang of punks/hackers/protestors...
First ever project published
Postmortem
The making of this game was a long process seeing as i had to learn while doing it. However i am proud of the results made within the time frame. Ive had alot o...
1 file
GAME PRICE | Steam Autumn Fest Postmortem
8
Postmortem
Steam Autumn Game Festival Two months ago, the four of us at Not a Sailor Studios stumbled upon an upcoming Steam event that looked all too familiar. It was the...
End Notes+ Post-Release Devlog (Week 1)
8
Postmortem
--A collection of postmortem thoughts and insights during the production phase of "What Grows in the Night". Completion of the Game: This game was for the Spoo...
2 files
Jam Postmortem: What now?
1
1
Postmortem
Last weekend, I participated in the Ludum Dare compo along with about 800 other devs. This postmortem is going to discuss the Good, the Bad and the Future of Ac...
2 files
Designing a puzzle game in MacPaint from 1984 for the iPhone X
Postmortem
Designing a puzzle game in MacPaint from 1984 for the iPhone X Imagine designing the UI for Candy Crush Saga — a match 3 game, on the original Macintosh in al...
Thanks + Future updates
2
Postmortem
Hello everybody! I'm here to thank you for the 200 downloads of Panda Dynasty! <3 I'm very happy, this is a project I'm working hard in the last few months, so...
2 files
Ludum Dare 47: Postmortem
1
Postmortem
Okay, let’s do this. After doing the Compo of the Ludum Dare 47, here are my thoughts postmortem: Getting ready For this jam, I decided to use Godot Engine...
Social Media + Inking
5
2
Postmortem
Hiyo everyone, Youtube After trying out a few different social media platforms, I've had to really sit down and decide which one to focus on rather than spreadi...
Stuck in a loop - Ludum Dare #47
1
Postmortem
Hey fellow devs and gamers! It's already autumn and the Ludum Dare #47 game jam just ended (or started, the game and rate phase is a lot of work as well) and af...
1 file
Kintsugi Pottery: Let the Game Design Itself
1
5
Postmortem
Light spoiler warning for The Year After It felt unfair and broken. It was an important point in the game but players didn’t know they were making a major dec...
How I Won My First Game Jam (And Tips!)
1
Postmortem
In this video I go over my mentality while working on Dinner For A Lizard Wizard and the different techniques I used to make sure I was able to make what I set...
1 file
6 min → 60 seconds
1
Postmortem
→ [EN] Released yesterday as a 6-min game, I now publish it again but as a 60-seconds game (with precision on audio and writing different duration). This game...
2 files
Diabolus in Musica Postmortem
1
Postmortem
Hi All! I wanted to share a post mortem I wrote for the game. Not sure that its of much interest to folks - this was really just me gathering my thoughts so I...
3 files
A little more love for Aidinia
6
1
Postmortem
I released Aidinia: An Epic Adventure over seven years ago. That's a long time and, since it was the first full game I ever developed and my first Android proje...
1 file
How I made BattleMapp.io and how to start your own project
4
6
Postmortem
One year ago I was sitting in the pub with my mate Dave chatting rubbish, when I brought up the weekly D&D game I was running in our local games cafe.&nbsp; Dav...
Big Bug in current Version
Postmortem
***important: in the current version the multiplayer part is not working correct ..you can not slap any other player ..also the bots are broken if the master le...
Art Fight 2020 Post Mortem – A Spicy Art-Sharing Duel!
2
Postmortem
Hey there! It’s been a month since we've released Art Fight Duel , and since then, we've had the chance to reflect on the game and our participation in Art...
(Don't) Open Your Eyes: A Postmortem (and new game announcement)
2
16
Postmortem
Hello! This is Via, developer of "(Don't) Open Your Eyes". With the release of my newest horror visual novel, "radio.Signal" , I thought I'd look back on the pa...
Devtober 2020: Postmortem
2
2
Postmortem
It's October again and I'm joining the Devtober ! Many people seem to choose the challenge of working on the game every day of October, but it's no challenge fo...
Post-Jam Thoughts!
Postmortem
If you're interested in Devlogs, hello! Welcome to the first post for The Sea Shall Carry Us Home! This project was a lot of fun in a very short time and will a...
Escape from Life Inc Postmortem
3
Postmortem
Oh, hey there! :D What’s this now, you may ask? Well, it’s just me trying to reflect on this game I made called Escape from Life Inc. Why I made it, how it...
Post Fan Mortem Announcement Blog
Postmortem
I've always wanted to create something for the Kingdom Hearts community to give back to something I've enjoyed for such a long time. In June, What initially sta...
Launch Day Lookback
Postmortem
Hey guys! Simia has finally released! I hope you give it a try and enjoy it. This would be my first proper game release ever, and I feel like it shows in a lot...
1 file
One Month of Lianthus
5
Postmortem
17600 views, 3600 downloads, 47 payments, and a feeling of dread as I try to remember how to start a new project. First month of release is going great! I have...
Explaination of the progress of the mod in the current state
3
Postmortem
First off... THANK YOU FOR OVER 2K DOWNLOADS!!! I didn't even realize how many times this was downloaded. Apparently V1.8.5 was downloaded the most! I will say...
Dog Diggler Thoughts
1
Postmortem
Game jams allow me to "finish" by partially creating something. Dog Diggler has been super fun to work on. I'm going to share with you some of my thoughts whil...
Retiring Critical Gravity
1
Postmortem
The time has come. Crtical Gravity has been out for a few years now and it is unlikely to get more updates. The game was a huge learning experience and despite...
Rose Seed Replica postmortem - mistakes were made
2
1
Postmortem
This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...
Ozymandias 'Premortum' Commentary
1
Postmortem
For those who don’t know, Ozymandias started off as a student project, as part of the University of Technology, Sydney’s game development studio. We’re pl...
Corner Quest- version 1.0 released
Postmortem
Intro to CORNER QUEST: This little game has served as a pretty robust summer project for me. It's a result of tireless work from mid-May to the end of August t...
Thanks for the 100 subs! And more.
3
3
Postmortem
When I opened the account I never thought of reaching this goal. Maybe it may sound silly of me, but knowing that one hundred people enjoy my little hobby and...
Beyond Your Window - A Post-Mortem about Visual novels, choices and love
3
Postmortem
1. Looking beyond your window Beyond Your Window is a Visual Novel divided into 4 different short stories based on the themes of love, responsibilities and diff...
3 files
"Ghost Gear" - Kenney Jam Postmortem
Postmortem
Kenney Jam 2020 was a really interesting creative challenge to create a game with specific assets and with a specific theme, in this case "Cursed". A theme like...
Post-mortem
Postmortem
Since completing this project was a personal milestone for me, I wanted to take a minute to talk about how it shaped up the way it did, and what I plan to do wi...
Bringing the new world mode
Postmortem
Hello there keeper! There is an energy that can be generated by each one of use. It requires synchronising the senses and mind in order for it to be generated...
Erebos Postmortem
1
Postmortem
I had a blast participating in PIGSquad's August Summer Slow Jam . The genre was horror and the theme was "Don't Let it Out". When I found out about this jam a...
4 files
Loading more posts...