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Physical game Devlogs About Game Design Page 3

SOAR: Dev Log #4
Game Design
Hi ! Been a bit, but it doesn't mean I haven't been working on this. In fact, I've been working away at V0.3 a fair bit, and I got to run SOAR again as a one sh...
Print Proof
Game Design
News from the printer We got the printing proofs, which highlited area we need to improve, nothing major or unexpected at this point...
Design Blog - The Myco-Alchemist
1
Game Design
I thought it would be fun to dig into the three classes, their inspirations, what they've got going on mechanically, what's exciting to me about them! This one...
1 file
Coming to kickstarter for ZineQuest
Game Design
Between February 1st and February 29th, many indie TTRPG publisher will show case their project to the world, and we are so here for it. Zine Month Zine Month i...
2 files
Wild, Wild, Wasteland
5
Game Design
Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
Playing in the PDF
Game Design
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
SOAR: Dev Log #3
1
Game Design
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Class Overview #6: Meet the Tactician and Windmagus!
1
2
Game Design
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Shuttlecraft Incoming
Game Design
Version 6, Updating Shuttles One of the biggest updates of V6 will be the inclusion of all shuttlecraft stats . I've poured over all the existing books, gone th...
On accessibility
Game Design
With Notorious Style, we tried to make the PDF a lot more accessible than ZIMO's Getting up in a few different way Jargon One of the most difficult task is to f...
1 file
Class Overview #5: Meet the Knight and Ranger!
2
Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
Combat in the Wasteland
8
Game Design
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
Class Overview #4: Meet the Earthmagus and Frostmagus!
2
4
Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
SOAR: Dev Log #2
1
Game Design
As promised in my last devlog (also we're trying a new format here for this post apparently it works better) lets talk about game design decisions I took for SO...
Wenn beim Ermitteln Katastrophen passieren
2
Game Design
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Contracts and Building Your Company
3
Game Design
Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
Factions, Tensions, and The Wasteland
3
8
Game Design
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
Tea & Crumpets: The Core Rulebook
2
Game Design
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
Class Overview #3: Meet the Commander and Dark Knight!
2
3
Game Design
Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
The Setting
Game Design
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Courier - Repacked Announcement
3
10
Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
Pending Combat Changes
2
Game Design
I'm going to change the combat mechanics after some play testing. There were quite a few rounds where nothing happened which was boring. The updated version is...
Weird Fantasy 4: the Weird
1
2
Game Design
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
VERSION 0.5 RELEASE
Game Design
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
4 files
100 Ironsworn Locations
1
Game Design
Working on 100 Ironsworn Locations and should be out by the end of the year. Since they're mainly waypoints, they won't be so in depth. Wondering if I should co...
Text As Geography
1
1
Game Design
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
1-year Anniversary - What's Next?
4
Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
SUPLEMENTO DE LA ZONA
2
2
Game Design
¡El primer suplemento para Perros sin Dios ha llegado! Explora La Zona, un lugar lleno de radiación, anomalías y peligros repleta de carroñeros, bandidos y...
1 file
Deep Dive - Adventurer's Sheet
7
8
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Deep Dive - Characters
3
4
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Building Ships
Game Design
Redditor DarthAvner asked the other day about porting ships into Captain's Log, and I decided, since I've done quite a bit with shipbuilding, I'd chime in. Now...
1 file
The Grid™️
1
12
Game Design
I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
2 files
Ship artwork in progress
1
Game Design
Thanks to everyone who has supported this game so far. Here is a preview of the ships being redrawn by the artist which will be for the cards for the physical c...
Lore of the Taels of the Heisty Vixens
1
Game Design
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
One Sheet to Reference them all
1
Game Design
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
1 file
Don't Kill A Bird With A Baseball Published
Game Design
Rat Bastard Games is very proud to announce that we've published Don't Kill A Bird With A Baseball! I hope Randy Johnson doesn't sue me!...
1 file
Winter 2023 Fallen Game Jam
4
Game Design
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Deep Dive - Tarot
5
10
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
High level review: Halls of Lidless Shabbath
Game Design
[Adventure] The Halls of Lidless Shabbath (2016) Stuart Marshall & Joseph Browning Lvl 12 – 15 A treat today. An adventure for level 10+ And its legit, as in...
Version 0.5 Dev Preview #8: Recruits & Visages
2
Game Design
In today's stream, I talked about some expected changes to the Recruit system, covering preset and quickstart characters, and Visages! Blind Exploration At the...
Devlog 05: Monsters & Enemies
1
Game Design
Hello Bludgeoneers! Let's talk about Enemy Balance today. It's been the one part of the game that I've handled myself, calling upon years of practice and - for...
1 file
New expanded pamphlet design
Game Design
Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
1 file
MGZ la matematica dietro non è così banale...
1
2
Game Design
Ho ricevuto una domanda e ho deciso di estendere la risposta a tutti, perché magari avete avuto lo stesso dubbio. A un primo sguardo, il sistema di MGZ potrebb...
1 file
My goals with “An Exodus”
Game Design
Thanks for checking out “An Exodus”, I really hope you enjoy it. I had a few goals in mid when starting this project. - First of all, I wanted something eas...
2 files
Version 0.5 Dev Preview #7: Phoenix Guard & Reworked Ventures!
Game Design
Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
DD/HS Progress Report
3
Game Design
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
Version 0.5 Dev Preview #6: Pseudo-West Marches
Game Design
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Class Overview #2: Meet the Blazemagus and Champion!
2
Game Design
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
Version 0.5 Dev Preview #5: Action Economy & GM-less Gacha? What?
1
Game Design
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
Version 0.5 Dev Preview #4: Sapients & Voyager's Niche
Game Design
Today's stream, I sketch out a planned Sapient page, showcasing all the playable Sapients in one big group picture at the start of the Chapter! I also talked ab...
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