Devlogs From Those You Follow Page 9
I've been trying to build this game for a long time, using physics engines like matter.js and planck.js but I could never get the rubber band right. I did this...
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Based on childhood memories of imaginative journey.
A small update to reduce the animation caching on systems with lots of ram but with slower hard drives. This reduces stutter and pauses between animation segmen...
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Removed some problematic particels...
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10 optional downloads to spice up your EliteMobs experience!
Hello Gamers, Just a general update to the Demo today. This game will be at a showcase in Philadelphia tomorrow at LocalHost which will run this version. If you...
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Rewrote a section of the quest dialog so the location hint for the Forgotten is clearer...
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Moved the gladius sunken ship chest to avoid items falling into fire Added dungeon RSP...
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Added custom sounds to the nether bell fight...
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All free story mode dungeons for EliteMobs!
Fixed item names not reflecting the difficulty at which they were obtained at...
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Gunkholing: v. cruising in shallow water, meandering from place to place, and spending nights in coves If you ever fancied playing with Millionaires, Movie Star...
Added subtle 1-pixel head bob during walking animation for added life...
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Я рад наконец поделиться с вами Fun Trip — 3D-аркадой, которую я разрабатывал на Unity. Это беск...
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The game prototype has been updated (0.4.9): A first version of a German game translation was added to the prototype After the player gets cold a short tip poin...
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Ho ho ho! 🎅 The bells are ringing in Llama Legends ! Enjoy the smooth Christmas Jazz 🎷 and visit the new "Christmas" Tab to join the big event (until Jan...
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I know this isn't a general update, but we've got a GameBanana page! The assets of the games are separate ZIP Files since the entire ZIP File's upload stopped a...
most bug for WebGL version are finally fixed...
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Another week of long playtesting sessions with just me and myself is coming to a close. Since I started this project it's been drastically different from how I...
A quiet moment before everything goes wrong. A quiet moment before everything goes wrong. Some moments in the game aren’t about action or fear. They’re abou...
Adjusted movement actions in general Added another level to the demo Changed some of the hitboxes...
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AUTOMANCER is a solo, scifi, Dark Fort-like TTRPG published by Guildworks ( https://guildworks.itch.io/ ). It is designed to be played with the AUTOMANCER - Jun...
GBST Simulator Beta 1.2 Patch notes Zmenená grafika blackjacku v kvinte Vytvorená poriadna grafika pre oktávu Zmenený štewov portrét Pridaný štewo do ok...
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This is our postmortem reflection after development finished. Here's a link to the PowerPoint in case you're interested: PowerPoint Link...
Christmas are behind the corner and I made Christmas 2025 update into this game. What's new: Now you can play 24 new levels that you can play. This update will...
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Looking for a sweet romance story to play through the holidays? Look no further! Pivot of Hearts is 20% during Itch's Winter Sale!...
- NOW 6 LANGUAGES TOTAL! 🇩🇪 DEUTSCH (Original Master) 🇺🇸 ENGLISH 🇮🇹 ITALIANO 🇫🇷 FRANÇAIS ← NEW! 🇪🇸 ESPAÑOL ← NEW! 🇵🇱 P...
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Fixed the input system, now only one note registers at a time Slightly updated the chart Gained sanity from finally getting this patch out only to find out that...
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Numbers have never been my strong suit. They slip off my brain, won’t stay put no matter now much I want them to. I should have known it would be an issue whe...
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This release introduces new tools related to sprite stacking, ‘3D’ preview capabilities and a new shading tool for efficient color work. Shading Tool A new...
Get yourself a bunch of Chests!!...
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⭐️ Pay attention or pay the price ⭐️
Added a bunch of new content to extend the jam version! New tree-themed enemy that only moves when you're not looking Two new rooms, including a forest themed a...
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Stages 1. Fixed a bug in Joyful Hills of Despair where some spike traps had no collision detection. 2. Fixed incorrect floor tiles in Stage 2 of Non-winter Sky...
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- MUSIC!!!!!! and sound effects - Disabled input during dialogue - Off-screen indicators - Progress wall for grapple in tutorial - Data saving - New and improve...
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Just a very small December update adding some holiday theming. This release was mainly about getting seasonal events working for the future, but if you download...
【4.52J->4.54Jの変更点】 ・キーワード不一致のメッセージ表示の設定や、メッセージの繰り返し表示有無を指定できるよ...
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A first content patch is here! After a lot of playtesting, it became clear that some Weapon Arts needed balancing and reworks. Most importantly, a few weapons f...
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A World Reborn is the ending theme from Fantasy RPG Music Pack Vol.2 – Legends of Astral Age . The main motif that runs throughout Vol.2 returns here in a maj...
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Aberrant Pulse is a boss battle theme from Fantasy RPG Music Pack Vol.2 – Legends of Astral Age . Built around dissonance, noise-based textures, and fast drum...
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After a lot of late nights (and too much coffee), Exit the Backrooms: Level 94 is finally out. Wake up in a strangely calm place, explore it while the sun is up...
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Path of the Ancestral Star is a field theme from Fantasy RPG Music Pack Vol.2 – Legends of Astral Age. This track presents a bold and resolute variation of th...
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Celestial Mechanica is an event theme from Fantasy RPG Music Pack Vol.2 – Legends of Astral Age . Built around atmospheric synth pads, electronic noise, and s...
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Fragments of Tomorrow is a track from Fantasy RPG Music Pack Vol.2 – Legends of Astral Age . Built around piano and soft synth textures, the piece gradually e...
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We're back with a little update. I added usable vents and cosmetic pipes with calves and valve systems to have some fun with puzzles and playing die hard. What'...
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AubreyWorks v24 offers a new extension, many improvements and fixes, and function adjustments...
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New UI button textures Added EVERYONE ball option Expanded Custom to maximum of 16 fused balls Fixed bugs with size with Orbital Added documentation button to P...
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