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Devlogs From Those You Follow Page 6

Fatal Error Fix
The cowdata p_index out of bounds error should be fixed. If your game crashes, please let me know! Helpful info in bug reports: OS/Browser Right click + Inspect...
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v0.1.0.5
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Update v0.1.0.4 [Changelog] FIX: A bug in the simulator collision detection when objects are clipped by the game window. FIX: Generating the location previews i...
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Last Goodbye
Postmortem
Hitman – Final Devlog Hello, Agents. Today marks the final devlog for the original HITMAN . It’s hard to put into words what this game has meant to us. From...
Devlog 10
I’ve been on a really tight schedule with my other assignment that is due a few days ago and work has caught up to me so I had to take a small break from this...
Devlog 9
I started on another animation which was a growing one by each of the characters. My teammate wanted the players to die in certain circumstances but I didn’t...
Devlog 8
It was a very stressful morning with the first years coming to test our games as I only found out once I came to the class that the playtests will start basical...
Devlog 7
The extra assignments have been creeping up and personal life has gotten in the way of my part of the project. The progress has gotten slower and unfortunately...
Band vs World — Micro TTRPG Coming Dec 20
Hi! Welcome to the first DevLog for Band vs World . The ashcan/playtest version will launch publicly on Dec 20 . Early access spreads will be shared on my Patre...
Devlog 6
Once the characters were approved by the both of us, I set out on the animations. The game idea was still a bit vague and I feel like we still don’t have a ve...
Early Access Version
this is gonna be new btw so uh, its not done yet and you check the game rn have fun...
Devlog 5
Stumbling upon pictures of dandelions I considered those to be the two characters of the game and time was ticking so I had to come up with a design already. I...
Devlog 4
I came across some Pinterest picture of this little Groot-like character with a flower hat that really sparked my interest and it made me think about going smal...
Devlog 3
The character design still didn’t sit right with me and neither did the story. I could not think of a reason why they split up that would make them meet in th...
You can now be a grasshopper.
Major Update
We're excited to announce that the first iteration of the Grasshopper Generator is live! Check it out here on Itch ...
Devlog 2
I had another meeting with my teammates to make sure we are on the same page and I checked up on the progress of the programmer. Me and my teammates want to mak...
RF4 Update v1.66: Christmas Update
Christmas stuff going to be removed around the middle of January RF4 Update v1.66 Christmas Update! Added Christmas hats New footstep sounds, they change based...
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FIXED GEM DROP RATE
FIXED GEM DROP RATE...
Absolution Alpha online version 1.0 (full of yummy bugs probably) is HERE!
The alpha is officially here! I need testers. I need to tell me what they like, don't like. I need people to tell me if there's bugs. I have the game posted, pl...
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[SHOOT] - v2.1
Major Update
Voici la mise à jour v2.1 de [SHOOT] : - AJOUT DE LA POURSUITE SUR LE TRAIN ! - Équilibrage de Micah et Arthur - Ajout d'un cooldown de 1 seconde entre chaque...
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Writing on Paper is Easy, Getting an Input Through it - a Bit Harder
Game Design
I managed to get the UVs I’m hitting and from them the 2D Vector for the location I’m supposed to be hitting on the 2D widget plane. Then I transformed that...
Small Update 2025/12/17
Hitting a projectile now counts as a graze instead of a clash. It's a little unrewarding feedback-wise as is, I'll have to see about introducing a novel reflect...
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QUE PASO?????
Major Update
corrección de errores...
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En este juego que cree en muy pocas horas , tiene que atravesar una pesadilla sin sentido
Import/Export Save, Updated UI, Bug Fixes and more
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Changed Batch inventory, no more opening the screen to a million item cards lol, massive performance fix. Added laser output info into mobile interface. Changed...
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v1.3
added music to the results screen. there's a variation for every grade. try getting an S! that song is a little cool methinks. that's all...
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.p8 file recovered!
Hi all! I was just recently made aware that it was possible to recover a .p8.rom image from the Javascript file exported in a PICO-8 HTML package. I've uploaded...
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A few last answers
The last version of the source code is still from 22 August 2025 and the last version of the complete game is still from 28 October 2025, so nothing new in that...
Version 0.7.3 [Download Only]
Version 0.7.3 is now LIVE ✨ What’s new? Rebirth [New Skill] Power in numbers Adds another count of each upgrade’s base production value on level up. Setti...
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Web demo uploaded!
Added a web build for itch just now! Try to play without download!...
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Changelog v0.47 - Precise orders
Changelog v0.47 - Precise orders Changed follower behaviors Followers guard the leader in formation when there is no bait They take formation upon reaching the...
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Shady Updates - DEC17
Minor updates: Some new visuals for the pieces to make them standout a bit more from the background Increased the size of the circular piece - a bit more of a p...
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Leveling adjusted!
Leveling adjusted!...
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I am an insane, stupid, idiotic fool
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That has no concept of when he should 'stop'. So. I did something extremely silly. I went and decided 'hey, because two characters have two skillsets, maybe I s...
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Added version control
The project is now using Github (private for now) so there’s less risk of losing progress (and it’s easier for me to remember all the changes I made). Other...
Now playable on your phone!
Major Update
Added mobile web browser support...
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A CRT monitor escaping a flood
Day of Acension 0.3 Launched :)
Hello anyone listening to the void as I scream out to it. I've just launched the 0.3 version of the Day of Ascension update, which now covers everything that's...
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Playtest v0.4 Progress, Accessibility Updates
Hey everyone! We're rapidly approaching the v0.4 updated playtest release, so I wanted to give a quick update on how that's coming along. The main new features...
Luola 2 Progress Report 0.3
Version 0.3 of Luola II is now out. Progress on the roadmap continues steadily with new features and a new level. New level This release introduces the obligato...
Update V1.3 and Jellyfishlines Jam
Major Update
Between Stranger Shores has a major update in V1.3! NEW GAME: Fishlines - Visit the waters to cast away your worries and watch what it reels in. Created for Jel...
Toggle drawing, fixed Sandpile, hover over tips, and optimizations.
Major Update
There are a ton of updates this go round, so I’ll try to keep this brief. Long story short, there were lots of little updates, and some not so little updates...
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Monastery: Ora et Labora Playtest demo available on Itch.io on Itch.io
Major Update
🕯️ Playtest Demo Now Available on itch.io! 🕯️ We’re happy to announce that the playtest demo of Monastery: Ora et Labora is now available to downloa...
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Week 12/13 Devlog - Patryk
This will be the final devlog. All of the core systems are in the game, we now have audio and the level has been completely reworked. I think I have fixed every...
Minor Bugs Fixed
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Fixed enemy power bug. Fixed essence stack bug. (No worry, essence that earn in this version will be recalculated) Thank you for all the feedback :D...
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AI GAME DEVELOPMENT TESTING
Major Update
This Game/Account is a Test to see the possible future of game development could be. If game devs start using AI to make their games for them! Not trying to pro...
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Week 11 Devlog - Patryk
This week I started finishing up the boss to make it playable for the playtest, which we had and I think it went great, more on that later. I added all of the s...
Reworked save slot selection
Reworked save slot selection:...
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Infinite Carambolage Golfing
Minor update
Minor update v1.0.1 New hit sound added Some fixes Animations sped up...
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New image
New image and Nothing!...
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#Mod
Week 10 Devlog - Patryk
This week I added a bunch more attacks. I made the "Swipe" attack, which I imagine will look like a scythe whenever it's done, it pretty much just swipes across...
Initial Release
Game Design
After several hours of focused design and iteration, Core NPC Archetypes is now live. This pack was built to solve a specific problem I’ve encountered as a GM...
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Enemy “AI” System (Smoke, Mirrors, and Fear)
Tech Discussion
The Magic of Fear. When we talk about AI in games, we don’t really mean artificial intelligence. What we mean is behavior — carefully authored illusions des...
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