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Devlogs From Those You Follow Page 6

Gameplay Demo out now!
Major Update
Just sayin'... watch out for.. copper...
1 file
end this madness. end me.
Incarcerate the deceitful
1
More updates VERY soon...
A horror game inspired by Windows 7's "Purble Place"
v0.0.31
Add light / illumination effect Add enemy “patrolling” state Added “Rarity Bar” Tweaked randomizer chances Bugfixes and improvements on UI...
1 file
Demo Fixes
I have fixed some bugs with the concept demo...
1 file
Changelogs
1
19 September 2025: Updated the Death by Flowers ghost override for Fairies...
Hollow Knight Inspired Boss Fight in Godot 4
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Tutorial
Imagine your players claiming that your game is great because of its memorable boss fights. Hollow Knight and Silksong achieved that level of recognition among...
RandomPac (C64) version 1.4 has been released
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Version 1.4 A bug introduced in version 1.3 caused the incorrect generation of random mazes, resulting in poor variety or even repetitiveness. In any case, maze...
Broken Leash is out now!
Major Update
A night at Pet Haven Gloaming Bay pet store. The clock ticks slowly, the silence weighs heavily, and every corner of the store seems to be watching you. What se...
1 file
Parcheo de seguridad
Parcheo de seguridad...
1 file
Horror game based on Five Nights at Freddy's
Course of Action
As expected, to date i have lots of projects to test specific functionalities of the game. i had at least five versions for the terrain generator, ranging from...
Demo Update 0.2
2
Hello everyone! DLS is going through its second demo update. The last update was more focused on game design, but this one is all about visuals. Something that...
1 file
Pixelgrab 1.7.2 - The Work of a Horologist
So, we (and by we I mean I) are slowly but surely cleaning up all the bugs (and by bugs I mean things I should have thought of but didn't) that are popping up (...
4 files
Devlog. 1
Harrow - Development Log 21/10/2025 Currently, my progress has boiled down to designing 4 Metahumans that will be the preset characters players can pick based o...
Game Updated Vol. 2
2
This update adds more versatility to mouse sensitivity and also fixes a game-breaking bug that hopefully none of you encountered!...
1 file
A Brand new look!
Postmortem
As this project keeps going, it changes! It's really getting better! I've added a couple of things, but the best one yet I'd say would be the animations. In the...
2 files
Step right up! The Fixes Return — A Reliable Finale, Fullscreen, and Tidier Chaos
1
Ladies and gentlemen — step right up! I’ve moved patch notes off the page and into the devlog! Highlights The spotlight finale is fixed — the act can trul...
RELEASE
Major Update
GTH: Scarred to death is finally released with 3 maps being: forest, caves and volcano. Join code one and look around with other monkeys to find lore or to run...
1 file
Minecraft Scratch Junior Edition 1.2 (V3) Beta
Major Update
The beta is officially out! It won't take long until it's fully out, but until then, here is just a simple demo. •Added a new minigame •Made animations for...
1 file
Plugin update: October 21st, 2025
1
Fixed an error in AdvSaveHandler. Due to a typo, the game would crash when checking for the game's executable path to determine saves...
1 file — 1.4.2-release.20251021
Distraint celebrates 10 years today!
1
Check it out on Steam, Coming back soon to mobile: https://store.steampowered.com/app/395170/DISTRAINT_Deluxe_Edition/ #madewithfusion developer Jesse Makkonen...
Spooky Express is OUT NOW! 🚂🎃
Major Update
We have some exciting news to share: Spooky Express is OUT NOW on itch.io, Steam and mobile! The monsters can't wait to eat you – er, we mean meet you! Take c...
4 files — 1.0.2
Feature Version 0.3.0 is here
Hey guys, since I've received a lot of positive feedback and even made some sales, I'm fulfilling the first feature requests. Thank you from the bottom of my he...
1 file
Code - Week 2/3
What Is Completed The game's combat prototype is fully functional for a wave of combat. 1-2 skills are implemented for the first three characters. Skill creatio...
Design - Week 2
Nate E. - Design Department Work This Week: Created a basic damage calculation formula Started a game design macro Developed a plot synopsis for all chapters ex...
Late Call 1.1.3
Major Update
Late Call 1.1.3 Changelog Added mobile compatibility through the CSS style sheet. This should keep the game looking clean on phones. The text now scales with th...
1 file
Art week 2
as the art producer and artist of the game I produced UI mockups that may or may not get used in the final game next week I'm gonna implement the mockups I did...
Majesty - a Game Design Perspective
Game Design
The classic game Majesty was the chief inspiration for my game Within a Dead City , which in turn is the basis for Beneath a Dead City. I took a look at Majesty...
Sabah Concept art Dev log #2
This week I worked on finishing the conceptual stage of the game and all its story and game design elements, I have also created some concept art of the Main pl...
Mobile & Browser Ready
Major Update
Refactored the codebase in a new language, revamped the UI for smooth mobile play, upgraded to a neon-inspired theme, added subtle animations, and polished seve...
2 files
Core mechanics in C++
New Devlog, new Update. This new version of the game is now on Unreal Engine 5 but in C++ and other additions to complete more and more the game. For the future...
1 file
Upcoming Changes
Here are the upcoming changes for AJ Audio as of 22/10/2025: What's new? Smart Playlists - create live updating playlists using a clever filter system Rating: r...
v0.1.1: Android Support; Responsive Shooting; Quick Upgrades and New Cheat Codes
Update Log - ( Experimental ) Android support is live, grab your handheld and blast away with on-screen controls. No more slow starts as upgrades hit faster tha...
3 files
Nominiert für den Goldenen Stephan / Game Award Nominee
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Marketing
-- English below, friends -- Montags geschlosssen ist für den Spielpreis Goldener Stephan nominiert. Die Abstimmung ist öffentlich bis zum 02.11.25, und ich f...
Act 2 (very soon)
Time flies...and work gets done fast! Thanks to my wonderful writers, the main story of Act 2 has been written! With only a few major scenes, endings and routes...
Will Take Longer
This Project was planed as a Game Jam project, but I have been busy with work and other things (Lots of games I was looking for, not Z-A) that I fell back a lit...
1 file
Crazy Bus Tuned Update 2.0
Major Update
🇪🇸 Hoja de registro Crzy Bus Tuned V2.0 "Piston" Nuevo modo de juego: Corredor Sistema de puntaje añadido Versión Android y PC simultánea 1 nueva canci...
2 files
Monkey Catch - Post Jam Patch (NEWGROUNDS RELEASE)
Greetings. Congrats to all on the success of monkey jam 2025!! heres a little update from my side. Enemies and midair spikes will spawn at random with the hoops...
2 files
Inventory Drag & Drop Release!
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4
Major Update
Turn inventory into gameplay, organize in a crisp grid, use items from the hotbar without menus, and stash them in durable chests that sync across the world...
5 files
The original Soundtrack for Dorotea is available on YouTube and SoundCloud + Gameplay playlist
ENGLISH I've released the two main soundtracks from my game Dorotea on YouTube and SoundCloud 🔴 Listen on YouTube (With Oscilloscope view) https://www.youtub...
Daily Update 66: 8 Animated Halloween Assets Added! 🎃
RANITAYAS Massive Dungeon Pack Update 65 🎃 Daily Update 66: 8 Animated Halloween Assets Added! 🎃 Day 66 of our 100 Daily Updates brings a spooky celebrati...
0.7.0 Release - Kickstarter's Funded!
Major Update
Another step, another milestone. I won't talk about the Kickstarter being successfully funded in this space, as I've already written a lengthy post about it (av...
2 files
Dev Log 2 - Aqeel
Game Design
Hello everyone! Continuing on from last week, I decided to work some more on the menus. I added functionality to the main menu as well as adding a settings menu...
Price Change
2
In an attempt to bring renewed activity to my Patreon page(link in my profile), I've decided to raise the default prices for both premium versions of the Mighty...
Late Call 1.1
Major Update
Late Call 1.1 has been published. Changelog Dialog highlights have been replaced with filled boxes with padding to better simulate a phone conversation in the d...
1 file
Small 2D tileset
1
Major Update
It's just a small tileset pack I made for a project of mine. I can't wait to see what you use it for! :)...
1 file
Price Change
2
In an attempt to bring renewed activity to my Patreon page(link in my profile), I've decided to raise the default prices for both premium versions of the Mighty...
Celebratory post-jam updates
5
The jam results are in and I'm honored to share the first place with my friend Shdon and his game . Every time he joins a jam, his game ends up regularly among...
3 files — v1.1.1
Update to Demo 0.2.0 — New Diggers, Gold Skills & Co-op Upgrades
Hey Guardians! We’re rolling out Demo 0.2.0 – a polish‑heavy update focused on user experience improvement, co‑op synergy and moment‑to‑moment feel...
1 file
Bug Fix #1
Postmortem
There were two major issues found in the game. The first major issue are the following: - Players can jump on walls - When players fall off the ledge (past the...
Change to choice color
1
I changed the choice color to a mint green to look more like the title...
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