Devlogs From Those You Follow Page 6
Just sayin'... watch out for.. copper...
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end this madness. end me.
More updates VERY soon...
A horror game inspired by Windows 7's "Purble Place"
Add light / illumination effect Add enemy “patrolling” state Added “Rarity Bar” Tweaked randomizer chances Bugfixes and improvements on UI...
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19 September 2025: Updated the Death by Flowers ghost override for Fairies...
Imagine your players claiming that your game is great because of its memorable boss fights. Hollow Knight and Silksong achieved that level of recognition among...
Version 1.4 A bug introduced in version 1.3 caused the incorrect generation of random mazes, resulting in poor variety or even repetitiveness. In any case, maze...
A night at Pet Haven Gloaming Bay pet store. The clock ticks slowly, the silence weighs heavily, and every corner of the store seems to be watching you. What se...
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Parcheo de seguridad...
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Horror game based on Five Nights at Freddy's
As expected, to date i have lots of projects to test specific functionalities of the game. i had at least five versions for the terrain generator, ranging from...
Hello everyone! DLS is going through its second demo update. The last update was more focused on game design, but this one is all about visuals. Something that...
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So, we (and by we I mean I) are slowly but surely cleaning up all the bugs (and by bugs I mean things I should have thought of but didn't) that are popping up (...
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This update adds more versatility to mouse sensitivity and also fixes a game-breaking bug that hopefully none of you encountered!...
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As this project keeps going, it changes! It's really getting better! I've added a couple of things, but the best one yet I'd say would be the animations. In the...
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Ladies and gentlemen — step right up! I’ve moved patch notes off the page and into the devlog! Highlights The spotlight finale is fixed — the act can trul...
GTH: Scarred to death is finally released with 3 maps being: forest, caves and volcano. Join code one and look around with other monkeys to find lore or to run...
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The beta is officially out! It won't take long until it's fully out, but until then, here is just a simple demo. •Added a new minigame •Made animations for...
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Fixed an error in AdvSaveHandler. Due to a typo, the game would crash when checking for the game's executable path to determine saves...
1 file — 1.4.2-release.20251021
Check it out on Steam, Coming back soon to mobile: https://store.steampowered.com/app/395170/DISTRAINT_Deluxe_Edition/ #madewithfusion developer Jesse Makkonen...
We have some exciting news to share: Spooky Express is OUT NOW on itch.io, Steam and mobile! The monsters can't wait to eat you – er, we mean meet you! Take c...
4 files — 1.0.2
Hey guys, since I've received a lot of positive feedback and even made some sales, I'm fulfilling the first feature requests. Thank you from the bottom of my he...
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What Is Completed The game's combat prototype is fully functional for a wave of combat. 1-2 skills are implemented for the first three characters. Skill creatio...
Nate E. - Design Department Work This Week: Created a basic damage calculation formula Started a game design macro Developed a plot synopsis for all chapters ex...
Late Call 1.1.3 Changelog Added mobile compatibility through the CSS style sheet. This should keep the game looking clean on phones. The text now scales with th...
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as the art producer and artist of the game I produced UI mockups that may or may not get used in the final game next week I'm gonna implement the mockups I did...
The classic game Majesty was the chief inspiration for my game Within a Dead City , which in turn is the basis for Beneath a Dead City. I took a look at Majesty...
This week I worked on finishing the conceptual stage of the game and all its story and game design elements, I have also created some concept art of the Main pl...
Refactored the codebase in a new language, revamped the UI for smooth mobile play, upgraded to a neon-inspired theme, added subtle animations, and polished seve...
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New Devlog, new Update. This new version of the game is now on Unreal Engine 5 but in C++ and other additions to complete more and more the game. For the future...
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Here are the upcoming changes for AJ Audio as of 22/10/2025: What's new? Smart Playlists - create live updating playlists using a clever filter system Rating: r...
Update Log - ( Experimental ) Android support is live, grab your handheld and blast away with on-screen controls. No more slow starts as upgrades hit faster tha...
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-- English below, friends -- Montags geschlosssen ist für den Spielpreis Goldener Stephan nominiert. Die Abstimmung ist öffentlich bis zum 02.11.25, und ich f...
Time flies...and work gets done fast! Thanks to my wonderful writers, the main story of Act 2 has been written! With only a few major scenes, endings and routes...
This Project was planed as a Game Jam project, but I have been busy with work and other things (Lots of games I was looking for, not Z-A) that I fell back a lit...
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🇪🇸 Hoja de registro Crzy Bus Tuned V2.0 "Piston" Nuevo modo de juego: Corredor Sistema de puntaje añadido Versión Android y PC simultánea 1 nueva canci...
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Greetings. Congrats to all on the success of monkey jam 2025!! heres a little update from my side. Enemies and midair spikes will spawn at random with the hoops...
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Turn inventory into gameplay, organize in a crisp grid, use items from the hotbar without menus, and stash them in durable chests that sync across the world...
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ENGLISH I've released the two main soundtracks from my game Dorotea on YouTube and SoundCloud 🔴 Listen on YouTube (With Oscilloscope view) https://www.youtub...
RANITAYAS Massive Dungeon Pack Update 65 🎃 Daily Update 66: 8 Animated Halloween Assets Added! 🎃 Day 66 of our 100 Daily Updates brings a spooky celebrati...
Another step, another milestone. I won't talk about the Kickstarter being successfully funded in this space, as I've already written a lengthy post about it (av...
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Hello everyone! Continuing on from last week, I decided to work some more on the menus. I added functionality to the main menu as well as adding a settings menu...
In an attempt to bring renewed activity to my Patreon page(link in my profile), I've decided to raise the default prices for both premium versions of the Mighty...
Late Call 1.1 has been published. Changelog Dialog highlights have been replaced with filled boxes with padding to better simulate a phone conversation in the d...
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It's just a small tileset pack I made for a project of mine. I can't wait to see what you use it for! :)...
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In an attempt to bring renewed activity to my Patreon page(link in my profile), I've decided to raise the default prices for both premium versions of the Mighty...
The jam results are in and I'm honored to share the first place with my friend Shdon and his game . Every time he joins a jam, his game ends up regularly among...
3 files — v1.1.1
Hey Guardians! We’re rolling out Demo 0.2.0 – a polish‑heavy update focused on user experience improvement, co‑op synergy and moment‑to‑moment feel...
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There were two major issues found in the game. The first major issue are the following: - Players can jump on walls - When players fall off the ledge (past the...
I changed the choice color to a mint green to look more like the title...
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