Devlogs From Those You Follow Page 6
The cowdata p_index out of bounds error should be fixed. If your game crashes, please let me know! Helpful info in bug reports: OS/Browser Right click + Inspect...
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Hitman – Final Devlog Hello, Agents. Today marks the final devlog for the original HITMAN . It’s hard to put into words what this game has meant to us. From...
I’ve been on a really tight schedule with my other assignment that is due a few days ago and work has caught up to me so I had to take a small break from this...
I started on another animation which was a growing one by each of the characters. My teammate wanted the players to die in certain circumstances but I didn’t...
It was a very stressful morning with the first years coming to test our games as I only found out once I came to the class that the playtests will start basical...
The extra assignments have been creeping up and personal life has gotten in the way of my part of the project. The progress has gotten slower and unfortunately...
Hi! Welcome to the first DevLog for Band vs World . The ashcan/playtest version will launch publicly on Dec 20 . Early access spreads will be shared on my Patre...
Once the characters were approved by the both of us, I set out on the animations. The game idea was still a bit vague and I feel like we still don’t have a ve...
this is gonna be new btw so uh, its not done yet and you check the game rn have fun...
Stumbling upon pictures of dandelions I considered those to be the two characters of the game and time was ticking so I had to come up with a design already. I...
I came across some Pinterest picture of this little Groot-like character with a flower hat that really sparked my interest and it made me think about going smal...
The character design still didn’t sit right with me and neither did the story. I could not think of a reason why they split up that would make them meet in th...
We're excited to announce that the first iteration of the Grasshopper Generator is live! Check it out here on Itch ...
I had another meeting with my teammates to make sure we are on the same page and I checked up on the progress of the programmer. Me and my teammates want to mak...
Christmas stuff going to be removed around the middle of January RF4 Update v1.66 Christmas Update! Added Christmas hats New footstep sounds, they change based...
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The alpha is officially here! I need testers. I need to tell me what they like, don't like. I need people to tell me if there's bugs. I have the game posted, pl...
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Voici la mise à jour v2.1 de [SHOOT] : - AJOUT DE LA POURSUITE SUR LE TRAIN ! - Équilibrage de Micah et Arthur - Ajout d'un cooldown de 1 seconde entre chaque...
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I managed to get the UVs I’m hitting and from them the 2D Vector for the location I’m supposed to be hitting on the 2D widget plane. Then I transformed that...
Hitting a projectile now counts as a graze instead of a clash. It's a little unrewarding feedback-wise as is, I'll have to see about introducing a novel reflect...
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corrección de errores...
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En este juego que cree en muy pocas horas , tiene que atravesar una pesadilla sin sentido
Changed Batch inventory, no more opening the screen to a million item cards lol, massive performance fix. Added laser output info into mobile interface. Changed...
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added music to the results screen. there's a variation for every grade. try getting an S! that song is a little cool methinks. that's all...
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Hi all! I was just recently made aware that it was possible to recover a .p8.rom image from the Javascript file exported in a PICO-8 HTML package. I've uploaded...
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The last version of the source code is still from 22 August 2025 and the last version of the complete game is still from 28 October 2025, so nothing new in that...
Version 0.7.3 is now LIVE ✨ What’s new? Rebirth [New Skill] Power in numbers Adds another count of each upgrade’s base production value on level up. Setti...
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Added a web build for itch just now! Try to play without download!...
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Changelog v0.47 - Precise orders Changed follower behaviors Followers guard the leader in formation when there is no bait They take formation upon reaching the...
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Minor updates: Some new visuals for the pieces to make them standout a bit more from the background Increased the size of the circular piece - a bit more of a p...
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That has no concept of when he should 'stop'. So. I did something extremely silly. I went and decided 'hey, because two characters have two skillsets, maybe I s...
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The project is now using Github (private for now) so there’s less risk of losing progress (and it’s easier for me to remember all the changes I made). Other...
Added mobile web browser support...
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A CRT monitor escaping a flood
Hello anyone listening to the void as I scream out to it. I've just launched the 0.3 version of the Day of Ascension update, which now covers everything that's...
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Hey everyone! We're rapidly approaching the v0.4 updated playtest release, so I wanted to give a quick update on how that's coming along. The main new features...
Version 0.3 of Luola II is now out. Progress on the roadmap continues steadily with new features and a new level. New level This release introduces the obligato...
Between Stranger Shores has a major update in V1.3! NEW GAME: Fishlines - Visit the waters to cast away your worries and watch what it reels in. Created for Jel...
There are a ton of updates this go round, so I’ll try to keep this brief. Long story short, there were lots of little updates, and some not so little updates...
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🕯️ Playtest Demo Now Available on itch.io! 🕯️ We’re happy to announce that the playtest demo of Monastery: Ora et Labora is now available to downloa...
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This will be the final devlog. All of the core systems are in the game, we now have audio and the level has been completely reworked. I think I have fixed every...
Fixed enemy power bug. Fixed essence stack bug. (No worry, essence that earn in this version will be recalculated) Thank you for all the feedback :D...
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This Game/Account is a Test to see the possible future of game development could be. If game devs start using AI to make their games for them! Not trying to pro...
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This week I started finishing up the boss to make it playable for the playtest, which we had and I think it went great, more on that later. I added all of the s...
Reworked save slot selection:...
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Infinite Carambolage Golfing
Minor update v1.0.1 New hit sound added Some fixes Animations sped up...
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This week I added a bunch more attacks. I made the "Swipe" attack, which I imagine will look like a scythe whenever it's done, it pretty much just swipes across...
After several hours of focused design and iteration, Core NPC Archetypes is now live. This pack was built to solve a specific problem I’ve encountered as a GM...
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The Magic of Fear. When we talk about AI in games, we don’t really mean artificial intelligence. What we mean is behavior — carefully authored illusions des...
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