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Game Postmortems Page 22

The Making of CORG-E
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Postmortem
Hello everyone! I have worked over the past week finishing the devlog on CORG-E. Get some exclusive behind the scene footage from how we managed to build this g...
FATE OF RECURRENT
Postmortem
Hey guys, so this is probably gonna be the final devlog for this game. I had started out with the intention of developing this into a full game, (I have the GDD...
Colorboy : Behind the Design & Story
Postmortem
Recently talked about Colorboy, the design behind it, explaining the story, design decisions etc. Check out my vlog link below for the whole thing...
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Taking Classes and Doing Projects
Postmortem
I always dreamed of making games, now I do. They are not magnificent by any margin, but I enjoy the process. I started this as a weekend project and it grew a b...
2 files
DEVLOG: How my Game got Banned from Steam
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Postmortem
Back in November my Game Sinister Vibrations was Banned from Steam this video explains it...
VERY IMPORTANT INFORMATION!
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Postmortem
For more than three weeks, the second episode has been available on Steam. We are very sad writing this post. Unfortunately, our game does not sell well, and if...
Dev Notes - Anxiety
Postmortem
So, this is my entry for the Global Game Jam 2021, that was hosted thanks to the Interactive Society of Nova Scotia. They have been supportive of the community...
2 files
Collector's Edition
Postmortem
As I rushed to complete Neclaus' Quest for the GB Studio Christmas Jam, I knew I would want to later release a package containing a few fixes and improvements a...
1 file
What's Left Behind - A Postmortem
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Postmortem
It's been just over two weeks since I released What's Left Behind, so as indie law dictates, it's time for a postmortem! Overview What's Left Behind has had two...
1 file
MY FIRST GAME UPLOADED
Postmortem
I've been making games for a few years now, but I've NEVER published not even one of them. Either by lack of confidence in the game (always trying to make it pe...
1 file
What is a Chup de Salaryman
Postmortem
I was playing some random Atari 2600 games the other day and then decided I would like to see how easy it would be to make something like the stuff Activision w...
1 file
Now with a Pause Menu!!
Postmortem
Well, now the game has a Pause Menu !! If you have an older version of the game, deleted and download this new, updated version!! NOTE: The glitches couldn't be...
2 files
DooG updated to v1.02
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Postmortem
DooG v1.02 Today I learned a valuable lesson: Don't forget to test all possible situations in your game! Background In the previous v1.00 update I added Gamepad...
Reflection on my first solo game
Postmortem
I'm approaching a full year (in March!) of being in pandemic mode - I haven't seen the in-person face of my friends since that time. We haven't strayed further...
The Making of Lifesize
Postmortem
So I entered my first ever game jam. I was really really excited on saturday morning to see what the Theme was. Less is More. I had no idea what to do. I starte...
pearl grabber postmortem
Postmortem
Helo! I recently played through pearl grabber in honor of liminal ranger coming out. i talked about the experience of making it, extra thoughts, etc. i'll be co...
Version 1.1 is out with some fix's
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Postmortem
Change Log: Grammar fix at the start Some text has better timing to show up now Some sounds now are scarier than before A Siren sound has been removed for being...
3 files
Full Release (Note from Developer!)
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Postmortem
Note from Dev "Dawn of Dark Blood" I started doing these with my last game (A night at sea) and it felt really nice so I'm continuing this. While developing thi...
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Dracula Vs The Ninja On The Moon #FFSjam Devlog the game that took 13 years to make
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Postmortem
A video detailing the history of this project as it started out as a bad movie 13 years ago and now ended up as a kinda fun game...
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Locke(d) Postmortem
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Postmortem
And there we have it, Locke(d) is complete! This idea has been sitting in the back of my head since reading a certain passage from John Locke, so when I heard t...
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DEVLOG: Video how I made an FMV Game inspired by Night Trap in 24 hours
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Postmortem
Here is a Video Explaining how I made Christ Trap in 24hours...
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Disconnected Devlog
Postmortem
Hey there, While creating Disconnected episode 2, as an indie developer, I have to wear a lot of 'Developer Hats'. For anyone not knowing what that is, let's ju...
2 files
AI Toy Box: Post Mortem
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Postmortem
AI Toy Box - Post Mortem Overview - AI Toy Box is a simulation game based on teaching AI how to complete five different games. These games include street racing...
2 files
What not to do when making a jam game
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Postmortem
Even though I didn't deliver much for this jam, (I certainly did not live up to my initial plans in the slightest) I feel quite accomplished and like I have lea...
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PostMortem : A Family Tree
Postmortem
I've done this game for the Trijam#103: A family Tree. It was my second time participating to this jam ! What I learned Basics of Gdevelop (Visual programming...
2 files
UPDATE 1.4 [[BAG HUNT]] NAME CHANGE !!!
Postmortem
UPDATE 1.4 ⚠️REMOVED CHAINSAW 🟩REMOVED JUMP SCARE. ⚠️START WITH PIPE YEA ⚠️ADDED NPC ⚠️REMOVED USELESS STUPID MISCARIDGE SCENE ⚠️CHANGED...
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UPDATE 1.2
Postmortem
UPDATE 1.2 ⚠️RE-ARRANGED SCENE ⚠️ADDED NPC'S ⚠️CHANGED LIGHTIUNG...
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Guthood pre-alpha version
Postmortem
Sometimes games end up very different compared to how they got started Guthood is a medieval themed game with a thief throwing knives at giant rats but original...
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Alpha 1.3
Postmortem
Is it me or is it that whenever you fix a bug, you end up creating another? That happens to me all the time during development lol. Hopefully most of the more n...
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It's the first time I've written a log, but the game is finished.
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Postmortem
There's not much to say about the game as it's finished development. The game was in development from three years ago, but that doesn't mean the game was in dev...
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Space walk postmortem
Postmortem
Hey there! 👋 This time I've decided to create my game Postmortem so I can summarize up the entire process & experience. This project is my homework for schoo...
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A Way Out: Experiment #99 - Post Mortem
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Postmortem
A Way Out: Experiment #99 - Post Mortem Name Shortened to AWO. Overview: AWO is the sequel to the game by the same name. This instalment expands on the story si...
Sharp Turn - postmortem
Postmortem
Hi there! If you are interested in what drove me to making Sharp Turn, a couple weeks ago I published a writeup . You can read it on Medium . Some say it is a b...
Survive Another Night Development Postmortem
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Postmortem
My Survive Another Night development Postmortem article just got published over on Gamasutra, Check it out HERE In it, I wrote/share gifs about the process of...
Junikko v0.9.0 Update
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Postmortem
In the new update 0.9.0 we added: - Changing UI ( User Interface ). - Minor Bugs Fixed. Next Update comming soon, stay tuned!...
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itch.io Analytics...
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Postmortem
27Views .... My heart is about to break...
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Here comes an authentic cartoon art style 2D infinity action!
A 2020 Postmortem: What's up with Pure Jam?
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Postmortem
Hello everyone, Daniel here. Happy new year! It's been a while! I hope you're all doing well as 2021 begins anew. I wanted to take some time to write up some th...
Postmortem
Postmortem
This is my sixth jam. I was interested in the theme and this was a great opportunity to play with the atmosphere of the unknown. I would have liked to add more...
3 files
Le Cycle du Royaume - Postmortem
Postmortem
Mon jeu de rôle de l'Avent vient de se terminer au moment où j'écris ces lignes et pour marquer l'occasion, voici quelques détails sur l'envers du décor. C...
Happy New Year~
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Postmortem
Hiyo, Happy New Years everyone! Hope everyone's doing well. Sorry for the lack of updates, I've been adjusting to my part time job on top of general holiday fes...
Junikko Update v0.8.1
Postmortem
In the new Update 0.8.1. - Fixed minor bug at Screen Resolution...
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Post Mortem: Final Days
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Postmortem
Welp it is too much sadness I end support for Power Idle For those that enjoyed the game thank you for supporting it through the months Unfortunately it is no l...
New game's out!
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Postmortem
So, I found a bit of free time to make something new - unfortunately, there's not much snow where I live, so hopefully you'll get a taste of the creepy, winter...
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Junikko Update
Postmortem
In this new Update we added: - Turn Sound On/Off Button. - Expand your business Globally. - Fixed Screen Resolution...
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A Way Out: Post Mortem
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Postmortem
A Way Out: Post Mortem Overview: A Way Out is a procedurally based maze solving horror game. In this game the player is tasked with finding five buttons placed...
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Launch!
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Postmortem
Hello everyone! I hope you will enjoy this short game we've created. It was really a fun and great experience and I hope our efforts come to fruition. The game...
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6 Years Later...
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Postmortem
Now that BFF or Die is out on consoles and PC I've been feeling reflective. I looked back at the very first developer video diary I made about it... 6 years ago...
Disadventure Postmortem
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Postmortem
With this last jam, the 2020 20 is complete! I was getting a little nervous as the year ticked away, so I tried a different strategy -- I joined a bunch of jam...
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Witchcraft - A Jam Game Postmortem
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Postmortem
I signed up to the Secret Santa Jam on an impulse. I attempted to do the last two Ludum Dare jams while at home, and it just didn’t work. A game jam is kind o...
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