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Game Postmortems Page 13

Halt The Heist - Changelog
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Postmortem
— 10/11/2021 Changelog 1.1.0.0b: - Zoom on map by using the mouse-wheel - Click on cameras on map to access them more easily - Player reach reduced - Fixed do...
Scope creep, open worlds, and you (Shattered 2 Postmortem)
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Shattered 2 was a disaster . To be clear, I’m mostly happy with the end result. It’s definitely not perfect, but as a whole I think the game works pretty we...
SALVAGE // Initial Prototype
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What is UP gamers welcome to SALVAGE pt 2 electric boogaloo. As a reminder, SALVAGE is a multi-part devlog series documenting the creation of my thesis game Tha...
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End of the journey
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Hello everyone! As we said, we've been busy with other things these last few months, so it's taken us a while to give some news. Let's cut to the chase right aw...
First Project BioBot Progress
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I'm having a nice 2 week long break and graduating from high school very soon. What better way is there to spend the last school break than participating in an...
About this game
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👉 Form a patrons-only post : ...This year my entry is a roguelike game "Dark Clues" and I submitted it as "Incomplete" (this used to be called more straightf...
Prism Indigo Post-Mortem
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It’s been three weeks since Prism Indigo launched here and on Newgrounds. In that time, it’s been played over 8,000 times across both platforms, and earned...
Over 2,000 downloads, THANK YOU!
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Thank you everyone so much for playing. All of the nice comments and playthroughs really mean a lot to me, and I'm stoked how far this small jam game has gotten...
!!LAST UPDATE!!!
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Just added one of the last updates. Next updates will probaby be just some patches and small changes. I didn't expect this game to be so popular. I must thank y...
Upcoming + Postmortem
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Our Fate Forsaken was something I've been wanting to try out for a while now. Since I usually make slice of life stories, I wanted to create something new and d...
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Why Turkey become angry
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Perhaps those of you who read all our posts noticed some changes. We, or even me, the writer and the sprite artist of this game, want to clarify this point. And...
Honey Sweet Lies First Anniversary!
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So ! Wow! It’s been a whole entire year since Honey Sweet Lies was released. That’s kind of hard to believe... time flies, huh? ( I’m rather embarrassed t...
关卡结算页面
Postmortem
游戏中跟完成度有关的元素是:金币+星星+死亡数量 关卡结束时,拿出来统计计算得分,判断拿到多少金币和是否拿到星...
Driead and Dead | First Screenshot
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Dried and Dead is finally in development so sharing first screenshot. For more information and general chit chat, feel free to follow my twitter at https://www...
A YEAR OF SPRINGS 1-year postmortem
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hello! today is A YEAR OF SPRINGS' first anniversary. thank you to everyone who's played it so far! the game is also on sale for 30% off to celebrate. since it'...
FinalB GDPS Abandoned.
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Hello everyone, As you might have noticed the online part of the game is not functional anymore. This is because the server is completely dead. As you might kno...
A “what if” that didn’t quite work
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Space Monsters is out, my third video-game done in a week (4 days in this case) for a Week Sauce game jam. The theme this time was… Imagine a game you love is...
The Making of You, Me and Coffee
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This post contains spoilers for both Home (5min) and You, Me and Coffee (10-30min) - I would recommend playing them before reading. Back in 2019, I dove into Bi...
SALVAGE // Introduction
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Hi all! It's officially been ONE YEAR since That Which Faith Demands launched and I graduated from college. Absolutely fucking wild to me. I can't overstate how...
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Postmortem
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Wow, has it really been a year already? Time sure flies. Feels like it was almost yesterday. That was pretty cliche... anyway! It's been about a year (plus one...
5 Takeaways from doing 25 Game Jams
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Since my first ever game jam roughly 3 years ago, I’ve learned a lot. And yet, things still don’t seem to be getting much easier. Shouldn’t they be gettin...
100% Milestone
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The demo of Cubie: Botanical Breakout which was presented on April 28th allowed us to gain a variety of insights into the game and how players perform while pla...
Successful game but still failed as a project
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Intro I apologize in advance if this post will somewhat feel emotional. While I don’t really feel emotional in the deeper sense, I feel like I should. I’ll...
I remade Not Alone
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Hello! Just wanted to say that I pretty much completly remade Not Alone. It is still a pretty short experience that you can play in like 5 minutes? But music an...
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Thank You for Playing and Melanie Postmortem!
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Hi, Chloe here! It's been over a week since Melanie and the Magic Forest launched, so I wanted to take time to thank everyone who played and share some fun behi...
Why My NaNoRenO Game Took Two Months
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In February, I was struggling with making progress on my crime horror visual novel, In Your Nature. It had taken me two and a half months to write about what am...
Make it Raw Devlog #2
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I am working on Make it Raw v0.2 but I need some art. Until then I am adding Difficulties, and I Recreated the map. Bug Fixes: Fixed collision bug with the wall...
Art Part 1: Pitfall
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When making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice...
An update!
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That's right! the first ever update for the game is here! Nothing big at all but it fixes some issues. This update includes: -Bullet positions fixed -Shotgun re...
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First Release
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I just Finished making this game It was supposed to be for a game jam but I sadly was late. At least I published it. I will definitely add Winter maps Sumer Map...
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Marathon Jam - April 2022
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That Abysmal Place is a 2D horror roguelite currently very early in development. The following is a devlog to show the progress made during the r/SoloDevelopmen...
Pordol Post Mortem
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PORDOL POST-MORTEM Pordol was the first game I ever finished on my own outside of school. I started working on it on January 1st, 2020, in an effort to release...
Finally released
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Hey everyone, I am so happy that after 1 year of developing my game Road to Slavorium has finally been published. It was very fun and very hard for me to develo...
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What I learned as a beginner Game Dev that might help someone else
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The completion of DaggerToss and what I've learned To date: 250 Browser Plays, 4 Downloads, 593 views. Making a game with zero experience "DaggerToss" marks the...
Sophia won as Best Game at PlayStation Talents Awards
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It is a great honor for us that the game Sophia and the Girl in the Past was deserving of the Best Game Award, Press Award and Special Award Games for Good Awar...
Demon Tale Update
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A new version 1.2 Fix some issues. Add gamepad and keyboard configure. Fix a few translations. Modify fullscreen game. Add some animation. Fix the keyboard inpu...
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Otome Jam Retrospective - Developing Yrsa Major
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Otome Jam 2022 is coming up! Since there are so many new jammers this year, I wanted to do a writeup of my experience developing Yrsa Major last year, in case i...
Brand Spanking New Look and Feel - The Monthly
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Its getting there guys!! So as you may notice, this is my first proper dev log for this game. I'm going to try and make a proper dev log every so often and just...
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A centuple look of Somnipathy’s art journey, Pt. 1
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• "How did you get the game to look like that?" Hey guys, VixenMink here. First time doing a devlog. I know this game is totally not the art style I am used t...
The Tale of Idle Orbs 2
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Here it is, folks: Idle Orbs 2. It's been a long time coming, but I made it happen! I'm gonna be honest, I am completely creatively drained after making this. L...
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Post Mortem
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Developing Teisatsu was one of the most exciting experiences I've had when it comes to working on a team for games. This was my first time leading a full team...
Stay Home... 2?
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Hi everyone! It’s been almost two years since the release of Stay Home which is still hard to wrap our heads around considering we never finish anything. *sta...
ONE YEAR ANNIVERSARY!!
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Today marks the 1 YEAR anniversary of Chondriatic!! Brii (the writer/programmer) and I wanted to thank you all for the love and excitement people have shown to...
Software Availability Notice
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Dear fans of The Enonoia Saga , Thank you for your support and interest. Please note that Ovine Replica and Ursine Science (Demo Ver.) will be unavailable for d...
Dev Note
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Hello! This is Altila, the developer of Eternal Flower. Thank you for playing the game! If you haven't, please check it out! Here, I want to share a little abou...
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Extended map + Improved mechanics + Now able to collect MILK!
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UPDATE V1.2.0 Latest updates to the Milk Errand game has been pushed! You can now play this game on a new and improved extended map, and collect MILK along the...
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About Steam release
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TGIF! And here's a new video. This time we're talking about our release in Steam and what we've been through there. We are thinking of one of the following vide...
How we made a roguelike for the Commodore 64
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This is a postmortem for Rogue64, a modern roguelike game developed for the Commodore 64 by Badger Punch Games . Badger Punch games is an indie game developer w...
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