Any ideas of what you'd like to see in the game? We'd love to hear them!
Yes. We are using Unity, so we can build for Linux... However, we are unfamiliar with Linux, so the builds will be purely experimental. Nevertheless, We'll put up a Linux build for our next version release. You can be the guinea pig. :)
Maybe. There're still a lot of other middle-aged weapons and armor we want to make first. :)
Yes. In the next update they'll be smarter. Notably, villagers will now use pathfinding and pursue a target for a much greater distance than before.
Thank you! There will be a few more spells in the next version along with a revised magic system.
Perhaps down the road... We have experimented with this a bit already and will definitely need to hire help. It will depend on how the game does. We certainly would like to see this happen, too. :)
If it's help you need, I'd be glad to help out in anyway I can. I don't have much experience with Unity, but when it comes to other games, I'm a decent modder/hacker. I can work for hire or volunteer, depending on preference :)
i dont think ninja sword is the right word as ninjas did not have special swords in fact they rarely used them
(I think you mean katana)
the ninjato or whatever tis claled. the slanted that looks like a broken dagger? i guess ninja dagger? but katana be cool too.. samurai this chit up!
I think this could happen. :)
This is WIP. The HUB, for the next release, is going to be very similar... However, we've made transition gateways/areas for entering most scenes including the arena.
And remember ! To use the bow, you have to have the bow NOT on the main hand, cause that's how you actually shoot a bow !!
That is If you want to have a realistic take on using the bow, just a suggestion for the mechanics :D
We are working on shield crests/images for the next release, including the ability to make your own. Hang in there.
The game's still very much under development, focusing on graphics before having a solid game underneath would be a mistake. The graphics aren't that bad as they are and can be improved after the features of the game have been fleshed out.