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Niemi Bros Entertainment

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A member registered 101 days ago · View creator page β†’

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Recent community posts

Thanks for the feedback.

The weight of items you are carrying will slow you down, but we are also working on tweaking movement speeds, especially sprinting. Look sensitivity can be changed in input settings, while playing (not in the title screen). Also, we'll drop the default look sensitivity values for the next version, as we have been getting a lot of feedback on that.

We do have some ideas for improving jumping. The animations are probably a big part of it. We'll have to work on those.

Haha, thanks for sharing! You are a wizard, especially on the throne. :)

Thank you! Much appreciated. We plan to do just that. :)

Most of what you've mentioned, we're planning to make. :)

It's going to take a while, as we are a small team. Keep an eye out for updates.

Posted in Hey

If you've learned a spell/ability, you then have to 'Equip' it in the abilities menu. This basically assigns it as an option for your ability quickslot toggling ('up d-pad'). Once you have the desired spell/ability on the quickslot, hold R2/Right Trigger. It takes some time to cast certain ones such as healing.

Most magic is used in this way, though others take an effect automatically once equipped.

Hope that helps :)

Agreed! We might have to start working on that. :)

Thank you!

I'm not sure voting is still available but here's the Greenlight link: Greenlight Page

We are using Unity.

I'm assuming you're on Windows. Yes, currently, the Windows build is 32-bit. We plan on including 64-bit builds for future versions.

As for bots, there are computer characters in the game. You can start arena matches against computer characters and find enemies in the cave as well.

We are on Steam Greenlight and have already been Greenlit. We are working towards a more polished version before releasing on there. Nevertheless, we appreciate your support!

Hope that answers your question.

Posted in Bugs

In v0.0.22.2, left-handed character's attacks do not behave correctly. Animation events do not fire at the right time causing collision checks to not occur during the full duration of a swing. It's more noticeable with slower/larger weapons.

For the time being, we suggest being right-handed. :)

Created a new topic Feature Requests
(Edited 1 time)

Any ideas of what you'd like to see in the game? We'd love to hear them!

Created a new topic Bugs

Report bugs/issues here. If known, steps to reproduce are very helpful.