Started work on this towards the end of January. Plans are pretty basic for this. A Downwell style difficult platformer with Roguelike elements where the player must progress through Procedurally generated levels, collecting coins, avoiding traps etc. I'm also going for a strictly Gameboy style aesthetic, limiting the UI,sprites etc to a 4 colour pallete.
I plan on having 3 Developer versions before I want people to start testing Windows/Mac/Linux builds abd eventually Android. These will be classified by v0.1 > v0.2 > v0.3.
With each versions completion I will list some screenshots/gifs and a list of completed features.
Tools I'm using
- Unity 3D
- Sublime Text Editor
- Paint.net (Image processing and editing)
- Audacity, FBXR and Bosca Ceoil (for Audio and Music)