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Today I'll be talking a little bit about some things I added and about my "Dungeon" generator.

First things first let's talk about some of the things that were added in the little amount of dev time I had earlier in the week (a lot of personal work and stuff came up which kept me from my regular dev work).


New stuff added for Dev version 0.2
  • Keys (these have quite a rare drop rate and stack once picked up. They'll be used to open chests in a Store section that I'll be adding soon enough).
  • Separated Coin score from overall score. This way the coins can be used as an actual currency for purchasing upgrades and special items rather than just contributing to an overall score. But you still gain score points for picking up coins!
  • Added a basic menu with keyboard/mouse functions.
  • Random item generation on Grid templates

"Dungeon" Generation

As I've had some experience with procedural generation in the past with my games Deathbound, Cosmic crucible and devil below, I haven't had too much trouble setting up the Generation for "downward" dungeons. The generator itself still needs some tweaking so the dungeond feel more organic as right now they're a little too on the random side which I don't like. Below you'll see an incredibly crude diagram of my Generator's basic logic (that I drew in paint cos I'm stuck in an Internet cafe with some dude beside me that keeps looking over my shoulder).



You get the basic idea. But so far it's an easy generator to work with with lots of settings I set up that can be tampered with. My only dilemma right now is having set levels or a neverending dungeon.

But there'll be more to show this weekend. Hoping for a few more gifs and updated features as I move towards Development v0.3 and a playable build.