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Development Update 0.4.0 (finally!)

Hey everyone. Finally moved onto version 0.4 for development. So I'm currently about 40% (or thereabouts) through this project. Before I go into what I've added to the game, I've decided to hold off on testing until at least mid May(*edited). I'll be away this week so I have no time to work on the game so this gives me some breathing room to do a couple flythrough myself to check that everything is working until I get people to break it! However, music is being worked on this week and should be ready to roll pretty soon too!

Important note : I'll be looking for testers from May 1st for the Alpha of DELVEDOWN. How to sign up will be posted soon on both my Twitter, here and on my blog.

Now onto the update. So over the last weeks I integrated a few achievements, added some Bosses and put a small Vendor in the store.

There will be 10 achievements in total for the alpha to test, each of varying difficulty. The final build of the game is going to have some 25+ achievements so this is just a small test to see everything runs smoothly.


As mentioned, I have also added Four bosses to the game. A boss fight will begin after a player has visited the store. The boss will have to be escaped to progress to the next Level. Each depth theme has it's own boss (eg Green, red, blue, purple). Each boss room is devoid of enemies and coins/treasures but does contain a plethora of exploding crates that can be used to damage the bosses. This means taking a risk and luring a boss towards these crates. Risking both your health and your life.


For the Vendor I simply added 2 chests each with a price tag of just 25 coins. A purchase will guarantee an item, but it is random.


Here is a full list of everything I've added to version 0.4.0 :

Four Boss Fights (Green, Red, Blue and Purple)

  • Added Purple world "The Pit"
  • Added Two new enemy types. (Flying shooter, stationary turret)
  • Added Vendor to the Store- items are now purchasable for 25 coins.
  • Added end game condition (you can now actually finish the game!)
  • Added Achievements page
  • 10 achievements added for Alpha version
  • Fixed some player reset bugs (some stats were not resetting correctly)

For the alpha I'm looking to clean up a couple more things and tinker with some of the equip able items as right now some are too powerful and some too weak. Want to get them just right for testers. So that's it for now. Be sure to keep an eye out for the Alpha signup!