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Version 0.3.4 Development Log

It's been a while! A lot has being going on outside of my game development the last 2 weeks but I've been back at it the last few days and moving down the seemingly never ending list of things I want to add to this game. Below is a full list of things added and things changed.

  • Player has an air jump now. This means a player can drop off a surface and then jump mid air.
  • Flying enemies now target the player and move towards them within a certain range.
  • (Speeds of flying enemies may vary)
  • Ground enemies can spawn on surfaces and patrol back and forth but will not follow player.
  • Equippable items no longer appear in the dungeons but can drop from Chests.
  • Some chests require keys (see gifs below). The higher the amount of keys required the better the reward.
  • Added chest open effect.
  • Spikes that are constantly falling from top will increase in speed as you venture further down.
  • Depths no longer read as "1-1", "1-2", "2-1" etc but just as 1,2,3,4 and so on.
  • Diamonds that come from broken boxes attract quickly towards player. May apply this to coins too but at a shorter range.
  • Exploding Boxes explode faster.
  • Game now logs and saves statistics (Deaths, coins collected, artifacts, wins etc)
  • Menu has a Stats page.
  • Stats can be reset.
  • Added Settings page with Fullscreen toggle. Sound settings and more have yet to be implemented.
  • New level theme "The Mines" added.
  • New sprites added for The Mines.
  • New enemies added.
  • UI and camera changes colour upon entering Depths 4, 5 and 6.
Gameplay with new enemies and AI


Opening chests with Keys


The Mines levels and colour scheme


New Menu pages and Stats



That's it for now. We're slowly but surely approaching a testing stage, once I add one more theme and an end game! Keep yourself posted my visiting my twitter : @daninfiction