I checked and you're correct. I got a Steam key. I was just digging through old itch.io stuff for things to play and came across your game.
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Alright. Thanks Leaf! Sometimes the .zip files are labeled "windows" or "mac" that might help too.
There have been a few games I've found that just don't seem to work with the itch.io client. I'll start reporting them rather than complaining to the devs in the comments section.
I use the Windows client. It doesn't seem to know the difference between the Windows, Mac, and or Linux version. Rather than having an install button, I have to click open page and install / play outside the client. Unless this is a case where the developer / publisher doesn't have the correct checkbox checked.
You let me know a few ways that there were 80 downloads yesterday. I was not responsible. It has been a week since I last tried to download it. The reason for the review is Itch.io tells me to leave reviews, so I do. I use the Itch.io downloader. Now I see there's quite an extensive series of download instructions when the Itch.io has a simple download and install.
Is that a Construct logo? Anyway.... needs more NES, GameBoy, SNES and Genesis palettes. Maybe a way to preview them before they're loaded? The palette load should probably go into the default palette directory. Its tough to find after loading an image and then having to find the palette directory from there. Perhaps an eye dropper for the color picker?
Thanks for the reply! It doesn't seem to be a fixed. I would say maybe a money conversion fee, but its two Americans and I'm an American (and David Bowie is Afraid of Americans).
I didn't even know it was possible to let money accumulate or to adjust the percentage. I'll dig through the FAQ again. * edit * Its easily in the settings. Done.
When someone makes a purchase via itch.io, it seems like its only a fee to the seller. I've never noticed it until now. Then itch.io takes its fee. So from $1, it comes out to be 55 cents.
Paypal says its a "fee amount" with no other description. I took a look in itch's FAQ and couldn't find the answer.
Its been a struggle to get downloads or page views even when publicizing the games. Game jams were a good start for page views and downloads, but that quickly dries up and its only a small amount to begin with.
By some amazing coincidence I posted a new game yesterday and after months of 1 - 5 page views a day it got almost 500 page views and 100 downloads. It seems like a luck thing. I'm on top of some popular games list here at itch.io when I can't imagine why I'm there considering I just dumped the game with only a tweet for bare minimum publicity.
The down side is the game .exe comes up as a virus. So people can't play it. Oh well. At least I got the 100 downloads.
I am following a few developers.... one developer has posted a lot of excessive updates on a game that I just don't care about. Its great that he keeps updating it and building the project, I just don't want to see about that particular project, but I still want updates from his old work and maybe new projects.
So I would like to suggest a block updates about this game rather than just unfollowing the person.
Plenty of people consider the $5 or lower pricetag to be someone's bad game. As for the amount of sales you'll get? On itch.io I've only received 1 sale from someone I didn't know and that was a donation for an art pack. Beyond that I've made $8 in a year of being here from 2 generous people I know. I hate to be a wet blanket, but that's my reality that you might be walking into.
You have to publicize and keep publicizing. Draw people in. I think out of 3 games and 1 art asset pack I have 1,500 page views and maybe 400 downloads.