Nope. I had no holiday characters. Speaking of holiday...
Recent community posts
Is that a Construct logo? Anyway.... needs more NES, GameBoy, SNES and Genesis palettes. Maybe a way to preview them before they're loaded? The palette load should probably go into the default palette directory. Its tough to find after loading an image and then having to find the palette directory from there. Perhaps an eye dropper for the color picker?
Thanks for the reply! It doesn't seem to be a fixed. I would say maybe a money conversion fee, but its two Americans and I'm an American (and David Bowie is Afraid of Americans).
I didn't even know it was possible to let money accumulate or to adjust the percentage. I'll dig through the FAQ again. * edit * Its easily in the settings. Done.
When someone makes a purchase via itch.io, it seems like its only a fee to the seller. I've never noticed it until now. Then itch.io takes its fee. So from $1, it comes out to be 55 cents.
Paypal says its a "fee amount" with no other description. I took a look in itch's FAQ and couldn't find the answer.
Its been a struggle to get downloads or page views even when publicizing the games. Game jams were a good start for page views and downloads, but that quickly dries up and its only a small amount to begin with.
By some amazing coincidence I posted a new game yesterday and after months of 1 - 5 page views a day it got almost 500 page views and 100 downloads. It seems like a luck thing. I'm on top of some popular games list here at itch.io when I can't imagine why I'm there considering I just dumped the game with only a tweet for bare minimum publicity.
The down side is the game .exe comes up as a virus. So people can't play it. Oh well. At least I got the 100 downloads.
I am following a few developers.... one developer has posted a lot of excessive updates on a game that I just don't care about. Its great that he keeps updating it and building the project, I just don't want to see about that particular project, but I still want updates from his old work and maybe new projects.
So I would like to suggest a block updates about this game rather than just unfollowing the person.
Plenty of people consider the $5 or lower pricetag to be someone's bad game. As for the amount of sales you'll get? On itch.io I've only received 1 sale from someone I didn't know and that was a donation for an art pack. Beyond that I've made $8 in a year of being here from 2 generous people I know. I hate to be a wet blanket, but that's my reality that you might be walking into.
You have to publicize and keep publicizing. Draw people in. I think out of 3 games and 1 art asset pack I have 1,500 page views and maybe 400 downloads.
Thanks Leaf. I sent an email. While I'm here I might as well ask... there's one tool I can't seem to purchase. PayPal always refuses the transaction and tells me "We can't process your payment right now, so please try again later. We're sorry for the inconvenience."
Its been a few weeks of trying. I've also asked the developer for assistance via Twitter, but never had a response. Chances are these are all red flags, but I thought I'd ask you.
Here is the tool:
I just bought a tool and its just bad and near unusuable. Ratings are disabled and there is no way to give the developer feedback (no forum and no comments). Its not in the refund / support page you provided. Maybe I'm trying to refund it too quick, but I knew within two minutes it wasn't what I thought it was.
Why is it when I touch the checkpoint the game will still send me to the start of a level? When I'm next to a wall the player seems to just bounce off the wall as if the jump hit box is different from the standing hit box.
Kudos on being able to butt stomp through boxes. I've never seen that in a fox game before.
Howdy there. I've had some of the same games cluttering up my "recommended games" I've looked at them, they're paid assets, I'm not interested at all. Its been a year and I just don't want to see them anymore so I can get things I might be interested in.
... also a wishlist feature would be nice.
Oh yeah and what about a private star review system. Where I give a game a star rating for my own usage without the star rating going to the game's overall rating? Since developers can see who left star ratings, I have a difficult time giving a game less than 5 stars as I don't want ratings to come back and bite my games.