ok cool. I coincidentally found another shmup sprite generator last night, but I like yours better as its stand alone :-) I just like seeing what it comes up with.
Recent community posts
Why is it when I touch the checkpoint the game will still send me to the start of a level? When I'm next to a wall the player seems to just bounce off the wall as if the jump hit box is different from the standing hit box.
Kudos on being able to butt stomp through boxes. I've never seen that in a fox game before.
Howdy there. I've had some of the same games cluttering up my "recommended games" I've looked at them, they're paid assets, I'm not interested at all. Its been a year and I just don't want to see them anymore so I can get things I might be interested in.
... also a wishlist feature would be nice.
Oh yeah and what about a private star review system. Where I give a game a star rating for my own usage without the star rating going to the game's overall rating? Since developers can see who left star ratings, I have a difficult time giving a game less than 5 stars as I don't want ratings to come back and bite my games.
I set one of my free games to paid. Someone bought it and told me my paid game was getting flagged as a virus (via Windows Defender) by the client when it had not been previously when it was free. I had him download my other game... a free game and he said it downloaded fine and was not flagged as a virus when he downloaded it.
When I logged into the itch app I had to uninstall the game and when I tried to uninstall the Windows Defender threat detected popup happened.... when I was trying to uninstall it rather than install it. So I can't uninstall it. I went to a second computer and had the same results, but on the second computer it wasn't installed via the app, so when I tried to install it via the app there was a virus threat warning.
A friend of mine tried and had the same results.
I have uploaded a new .exe hoping that would fix it, but no. Maybe its just that one game / exe, but it never had threat warnings before.
This seems like a big issue.
I have uploaded a new version of the game. While it gives me specific line numbers that caused the problem, there is nothing to cause the problem. So I made a generic catch all that will hopefully solve the problem because I can't duplicate it. Please let me know how it works for you.
Here is a hastily thrown together game using your incredible art:
8 levels is all I can stomach to make at this point. The levels get larger and more complex. They could probably use a map but eh who needs maps when you have exploration?
The idea: On the forum hHave gifs only play when a user is looking at them or mouse hovering over them. Would that be possible even if the .gif is off site?
My dev log has like 40 .gifs that are 10+ MB. That creates quite the burden on anyone who visits including myself.
To give you all a break, I'll space out a visual update for next time.
Production continues, but its obvious I am spinning my wheels when it comes to marketing... all my games. Over on Twitter, Cake Kills Candy gets a lot of likes and a few retweets. I can break into double digits and it feels good. Getting people to the page is a different story.
UPDATE 38: GETTING PEOPLE TO THE PAGE
To make the page look more desirable, I made a new 2+ MB .gif for the itch.io to get people to click the game.
Has it worked? Maybe. 5 page views and 5 downloads yesterday. Interesting enough the other game AlienVania's page view rate took a dive.
I consider itch.io more a place for developers than players. Perhaps if I had a grander game it would get more players, but in the meantime I have gone the free asset route. I made a free art asset pack for publicity. Come for the art, stay for the games.
Has it worked? Again, maybe. It managed to net a new follower so I consider that a success. A developer that uses free assets, so I assume he's here for the assets. As for the traffic, it seems to be flowing to the free assets. 25 is better than 5 even if 20 is going to the assets. According to the analytics the majority percentage find the assets from the game assets tag over the newest game assets, my profile and my feed. That gives me hope that people will still find the assets after they get older.
Its a bit tough to control with wall jumping. Any chance of getting controller support? Even with the first wall having to push in into it, push up to jump and push away from it to jump off the wall then move back to the wall is a strain.
I took five hours to make an 8 bit platform shooter pack free to use even for commercial project. It will be interesting to see where it goes and how many games end up using it. Here you go, 5 characters are animated, 4+ enemies animated and around 300 tiles to use:
Its my way of giving back because I've made use of a few pixel art packs when trying to learn.
As for my other art, I am still new to pixel art so I keep it simple with limited colors.
Here are a few highlights (sorry they're on Twitter. I tried to get the images but I can't find the .gifs):
Waiting for the Plumper. The theme was plants... so I went overboard.
A Healthy Hollow Knight. The theme was Hollow Knight probably should have made fan art rather than an actual hollow knight.
Jungle Background. Just a simple background.
Bayside Steel. Just a fake screenshot I made for a game that will never be made.
Cupcake Construction. Probably not the best name for this. Anyway I take random color suggestions and make fake screenshots using the color palettes.
Mad Science Lab. Another fake screenshot there are a lot of them. Sorry these are all on Twitter.
Anyway, you get the picture. Thanks for taking the time to view all or some of them.