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Seems like mine always crashes from the static vertex = Drago3D_Internals.Vertex;

in the d3d_draw_block.

(+1)

Can’t replicate it. What version of GameMaker are you using?

Slightly old: 2022.0.30

Hmm, something probably changed in the way statics are initialized since LTS came out. I’ll look at it in a little while

Thanks for taking a look. One day I'll update to the current version.

(+1)

Okay sorry for the delay, try replacing the Drago3D_Internals file with this: https://gist.github.com/DragoniteSpam/2839c0d97596f3d36066aa6635a9e609

I’ll make a “proper” LTS release after dinner.