If you have a github repository you can send me the link or that, otherwise you can throw it on a google drive and send it to me here, or on bluesky or something if you don’t want the link open to the public
Dragonite
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This error means that the vertex format you’re using in your vertex buffer doesn’t contain all of the elements expected by the shader (which would be a 3D position, a 3D normal, a texture UV, and a color). If you don’t use the texture or the color you could edit the shader to ignore them, but otherwise you’ll have to make sure those values are included when you create the vertex buffer
Someone else ran into the lighting problem a few days ago, there seems to be something wrong with the specular reflection code that’s making the highlights appear in the wrong direction. For now if you disable that with cluck_set_spec_strength(0) it should work, I’m going to try to find out why it’s doing that.
For the fog, I’ve never seen that before. Can you send me a copy of the project?
By default material colors should be saved on the material instead of being baked into the vertex color, you can set it to white in the Materials settings (should be able to multi-select models if there are a lot of them), is that what you’re looking for?
If the color is baked into the vertex color - there’s a setting to do that but it should be off by default - there’s also a “Reset Vertex Color” under “More…”
Great, if the yymps doesn’t work in the monthly that sounds like a GM problem, since it was made in .13 - I’ve got a lot of stuff to do in the next few days but I’ll look at it whenever I get the chance
In the meantime you might want to make sure your Project Tool is up to date, sometimes if you’re on an old version things break for no reason, which is kind of irritating
Sorry for the late reply, good catch with Deselect - I’ve fixed in the repository, I’ll do an updated release once I check a few more things: https://github.com/DragoniteSpam/Emu
I’m not sure what the problem with the first list selection is though - that value stores the first index selected from an empty list, and if a list has multi-selection enabled it won’t be updated on subsequent selections.









































