Yeah go for it
Dragonite
Creator of
Recent community posts
By default material colors should be saved on the material instead of being baked into the vertex color, you can set it to white in the Materials settings (should be able to multi-select models if there are a lot of them), is that what you’re looking for?
If the color is baked into the vertex color - there’s a setting to do that but it should be off by default - there’s also a “Reset Vertex Color” under “More…”
Great, if the yymps doesn’t work in the monthly that sounds like a GM problem, since it was made in .13 - I’ve got a lot of stuff to do in the next few days but I’ll look at it whenever I get the chance
In the meantime you might want to make sure your Project Tool is up to date, sometimes if you’re on an old version things break for no reason, which is kind of irritating
Sorry for the late reply, good catch with Deselect - I’ve fixed in the repository, I’ll do an updated release once I check a few more things: https://github.com/DragoniteSpam/Emu
I’m not sure what the problem with the first list selection is though - that value stores the first index selected from an empty list, and if a list has multi-selection enabled it won’t be updated on subsequent selections.









































