Hey y'all!
I'm reaching out to the Gam Jammers of the itch community to ask if anyone has advice on hosting a game jam. Here are some things to know (sorry in advance):
- I've never participated in a Game Jam :(
- I want to host one for the Game Development Club at my University
- I want the game jam to be low stakes and low time commitment ( 1 week to make a game? )
- Probably going to encourage development to be on any platform (Visual Studio, Unity, GameMaker, you name it!)
- I was thinking the game jam could be centered on assets (e.g. make a game out of these assets)
- This game jam would be private; hosted solely for the students interested in the student org and to the general campus
This is where I currently am in terms of developing the game jam, and I was curious if there were things that I was forgetting to consider... or things that I need to change about my current outline. Also, would it be meaningful to have this game jam posted on itch? Or some other platform that can showcase all the participants works at the end of the jam?
Sorry if my question is super vague, but I'm happy to follow up as needed !