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Development Update 0.3.8

Hey everyone! As you can see from above I am now up to version 0.3.8. The big news this week is we now have a name for the game- DELVEDOWN. It was one of the first that came to mind when working on this project and after lists and lists of possible names this one continued to stick out. So there it is!

There's been plenty of 'under the hood' work done these past few weeks. I've been cleaning up my code structure and rewriting some of the more complicated scripts I wrote that were confusing myself. Below is a list of some of the new features I've added!

  • New "Ice Caverns" Stage Added ("Blue Theme")(see gif below)
  • All Images, sprites etc shift to Blue palette
  • New ice creatures which are faster (Flying and ground type)
  • Coins now move towards player within a certain range to keep up player momentum.(see gif below)
  • Enemies now damaged by explosions
  • Settings page now works with Fullscreen toggle and Sound on/off buttons
  • New sounds added
  • Artifact pickup sound
  • Gem pickup sound
  • Key pickup sound
  • Health pickup sound
  • Chest open sound
  • Health shrine use sound
  • Artifact shrine use sound

The new ice stage (still working out some ground sprites)


Coins attracting to the player



Bosses

This is an idea I've been thinking about for a while now. How would I but bosses into a game with fundamentally no weapons to damage them? So in implementing the bosses, I've decided that they'll be mainly optional. A boss stage will act like any other but without the constant threat of Spikes bearing down on top of you. Instead a boss will pursue you and try to kill you (of course). You can escape as normal by avoiding the boss and navigating the level. You'll be awarded as normal for completing a level. BUT if you manage to defeat the boss by luring it into exploding barrels and other hazards you'll be rewarded with a big points reward and a guaranteed random item drop. This is still in early stages and I only really have one boss started but I'll post progress as it develops.

Store

For the "store" stage I'll be adding a Vendor in which you'll be able to purchase/trade items. Purchasable items will be things like Keys, equip able items etc. Tradeable items will be Keys for Coins and artifacts for multiple keys etc.


That's pretty much it for now. But before I go, in the last dev log I talked about testing. Well we're getting real close to a testing stage. I'm hoping for Mid to Late April to start getting people on board for testing which will be a gargantuan task in itself but is essential to the games development and balancing. More details will appear here soon, so if you're interested and want to be a tester stay tuned!

Twitter - @daninfiction