I have game ideas, and I already wrote it down. I have no experience for making games, so I don't know how to develop it, maybe someone can help me with it? I'll let you know if you're interested. Thanks
I'd recommend either Scratch or UPBGE.
Both have intuitive visual scripting (no actual code, unlike Unity and Godot), and are pretty easy to use in my opinion. UPBGE has been known to be a little buggy, but I've been using it for a couple years now and I think it works fine. Find a good tutorial series and you'll have your first game in minutes.
What do you mean by making games? it is a bit vague. There are a lot of fields in game developement. Story design, 3d artist, game design, programing. I would recommend pick one speciality and focus on that! There just too much skills to be good in all of them. find a team and share the load. I focus on 3d artist and game design. I could help you learned the basic if you want. I am at intermidierary did a couple of game jams lead one project. Im currently looking for help in making an fps game. A small project of 15 mins of gameplay. let me know if your interested!
I'd say learning to code, but that isn't always necessary.
Bitsy is a great tool for creating unique narrative driven games and it's found right here on itch.
Otherwise, you could try taking very slow steps and gradually learn to code in any C type languages since that's an industry standard. Unless you want to make games for the commadore or vic-20 (which I doubt), picking a language like C or any other Object-Oriented Programming language or OOP language should work.
Try and take it easy. Best of luck n all that.
2D narrative. Like visual novels or Graphic adventures. You can try: RenPy, AGE ,AGS, Tyranobuilder , Visual novel maker
2D-3D RPG oriented: RPG-tools, RPG-paper-maker,Bakin , SRPG
FPS: FPS Creator Classic (with BIM), GameGuru Max, EasyFPS Editor
Many types of 2D or 2D-like: GameMaker, Stencil, ClickTeam, 001 Game Creator ,
Many types of 3D: UPBGE , MANU, Coppercube , RANGE, Armory 3D
Resources: Open game art, Fifty sounds, itch.io store assets, itch.io store tool, Mixamo
If you want or have to work alone. Try a couple of engines that catch your attention, try to make short and simple games to learn how to use the engine you choose. You choose the engine that you adapt better to. There is not such thing as 'the best engine' you can grab a 'bad looking engine' and create a great game and grab idk, Unreal and create a crappy game. The tool doesn't make the artist. The artist make the tool (or something like that :-P)
Good luck with your projects.
I've got a few things to say to you.
1. Unity actually removed all those runtime fees since the new ownership. (You can entirely blame John Riccitiello for the fees)
2. There is a very low chance that any of those engines that you mentioned will ever pull [another - in case for Unity] problematic update to their TOS. And if one of those problematic TOS updates was shipped, the entire community will fight until they've got their free engine back. Unity's runtime fees only lasted just over a year (January 1, 2024 - September 12, 2024) if that gives you more proof.
3. The phrase "The tool doesn't make the artist. The artist make the tool." IS ABSOLUTELY AMAZING lol. I've never heard of that phrase before, but it's amazing.
Ok! So to find the best way to start you've got to provide a bit more info. You can share brief summaries of your game ideas (make sure to include the genre and 3D/2D and visual style). Those details can set you up to start your first game. Also do include your PC Specs so I know what engines you can use (Ram Amount/GPU/CPU/Storage: If it's a LapTop just tell me the model).