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TTRPG User/Creator Introductions Sticky

A topic by Zeshio created Mar 16, 2019 Views: 11,192 Replies: 164
Viewing posts 110 to 126 of 126 · Previous page · First page

Hi folks!

My name is Stéphane "Alias" Gallay, I live in Geneva, Switzerland (mother-tongue French).

I'm playing TTRPG since 1982, designing my own games since slightly more recently. I've already written and published a sci-fi RPG Tigres Volants (first version in 1990, most recent in 2006 with 2D Sans Faces, currently developing a new one), I also co-wrote the RPG adaptation of French comic book Freaks' Squeele (tongue-in-cheek superhero university), plus some minor stuff left and right.

I'm just tipping my toes in itch.io with the development of the new version of Tigres Volants, now called Erdorin:2300. It's in there: https://sgallay.itch.io/erdorin

Yes, it's in French*; sorry.

(* For values of "French" that include weird Swiss colloquialisms and horrible puns.)

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Hi all 👋

I'm Tanya (they/them). I've been gaming for 30yrs, making my own games and helping out with games clubs for most of that time. These days I'm based out of Edinburgh in Scotland. I'm @TimeOfTribes on twitter, though I'll be glad to see this or any other forum take over from that hellsite.

I've recently been involved in helping coordinate Edinburgh Indie Gamers, a games club exclusively focussed on small press and indie games with a strong focus on inclusivity. We have just wrapped on doing some fundraising via Kickstarter by producing a zine for #ZineQuest3. If anyone here is local then give me a shout and I can get you added to the club discord server.

Design-wise my games are informed by anarchist communist politics and queer liberation. I also tend to make games without any randomisers, either guided freeform or token economy stuff. I only add dice when I want things to feel capricious or unfair. The pandemic has led me towards releasing some of the games I've put together over the years, and so once a few other projects are wrapped up I'll be putting my own games up here.

Moderator(+1)

Nice to meet you, Tanya! This is still a very quiet space, but we're going to slowly try to make it a bit more active (if we can do that without tempers flaring too much). So please feel welcome to stretch out, makes some posts, and invite other chill peoples. 

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Hello, I'm DeReel. I tinker games and see a well kept but small place here. I'd like to settle in for a few months and see how it works.

Moderator(+1)

Hi, DeReel, welcome aboard! It's quiet here, but we're around. Please feel free to post if you have questions or interesting discussion ideas, and reach out if you have any questions or suggestions.

(+2)

Hello!

Im Corms and Im relatively new to the creation of tabletop games as I recently just posted my first one! At this point, Im looking to learn more about tabletop games, explore different concepts/mechanics/ideas, and meet some cool people! Making (and continuing to work on) my first game was such a blast that I figure I should explore it a bit more! 

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Hey everybody, I've been sitting on the sidelines watching all the exciting stuff happening with itch.io and elsewhere in the world of TTRPGs these past several years, and have recently started to dip my toes back into the RPG community.

I mostly work at the intersection of tabletop gaming and my love for early modern / Renaissance-era history.

My two primary projects right now are both designed for that era: a miniatures skirmish game and a rules-light narrative RPG with OSR sensibilities. I'm calling that one Long XVIth, tenatively.

You can find more at my blog, Tabletop.WillPhillips.org

(+2)

Hi All,


My name’s Simon Burley. I write Table-Top Role-Playing Games.


The first game I published was Golden Heroes - the UK’s first Superhero TTRPG - was back in……


1982.


Since then I’ve self published a range of games. 


I’m also known for going to to more conventions than anyone else in the world. I got up to visiting 26 cons in the UK in 2019 - one per fortnight -  before the pandemic nailed me to the ground. How did I find so many? Well I also went to non-gaming cons to demonstrate TTRPGs to try and spread the word about this wonderful hobby.

I’ve come on Itch to explore this new outlet for my ideas. I don’t know yet how involved I might get in the community here.

(+1)

Welcome Simon, great to have you! It's awesome to see someone who's been deep in the ttrpg process!

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DEEP is the key word. I consider myself as being at the bottom of the the pool. I typed up my first game on a manual typewriter and paid for someone to type it on an electric typewriter! Games Workshop published that first game.

Apart from that, everything I’ve produced has been bashed out on a battered old laptop in my bedroom. I don’t use advanced publishing software or 3rd party editors/layout specialists etc. However, I think my books look OK.

And the GAMES themselves are good. 

I just spend more money going to conventions to “promote” them than comes in in profit.

Moderator

Welcome, nice to see you here!

(+2)

Hello! :) I'm Michał Przygodzki, in the internet called as Mansfeld.

I blog about TTRPG since 2011, almost only in Polish, as Twierdza Powszechna (current WordPress, earlier at Blogspot). Currently preparing for some English debut, but it's only a sidenote. I'm writing about RPG Theory and how particular games work. Plus some occasional session reports, but I'm making them rarer and rarer...

Also, I'm a TTRPG designer, because of release of October Rust. I used to make some smaller works before, but only in Polish and I never actually ended them.  One of them had potential as "story hack to Mensch ärgere Dich nicht", the other was an ironic 1-page diceroller towards Cyberpunk hype. 

I did some TTRPG content before (as you may guess, in Polish), including some collection of monsters for Dungeon World, cooperation with Polish site Poltergeist. Overall, I'm trying to be active since 2010, just in 2021 I decided to go seriously & into English territory...

I have some plans for October Rust follow up (like two supplements), and maybe I will design another TTRPG in 12+d8 months.

Moderator(+2)

Hi Michał, welcome. It's a pretty quiet forum, but it doesn't always have to be! Even when we're just lurking about, we're still here.

At least there's so many TTRPG submissions in Itch.io! :) Here, in Poland, the indie rpg scene looks like "only two autorhs & their buddies do a lot of work + some accidents once in k4 years". 

Hi, I'm João Paulo Francisconi (He/Him), or Nume (@numefinorio on Twitter) for internet friends. I have been writting on and off for TTRPG since 2008. Mostly in portuguese.

This is my game, Cosa Nostra! https://numefinorio.itch.io/cosa-nostra 

I also write on my personal blog RPGista (@blogrpgista on Twitter) in https://rpgista.com.br/author/nume/ 

And those are my books for Tormenta, a fantasy tabletop RPG from Brazil https://jamboeditora.com.br/produto-tag/joao-paulo-francisconi/ 

Those are two of my articles in english, "A history of the Brazilian RPG Scene" and "History of Brazilian RPG Magazines", that I think will be of interest. They're a little out of date (the originals are from 2014, and the first article got a update in 2019) and are by no means a very credible source (I even wrote that Dungeon Crawl Classics was a brazilian game because I didn't knew the original or the translation, just that it had been launched), just what I could remember. The RPG Magazines article needs some update as well, nowadays we have several digital magazines that have been made possible by Patreon-like initiaves, but since I don't have money to buy into those ¯\_(ツ)_/¯

(+1)

Hello everyone!  I'm David and new to this community but I'm so happy to be a part of it now!  I'm not a creator yet, but I've got some ideas that I feel the need to put towards creating in the future.  I hope in the future my thoughts and ideas can be enjoyed by others.  Anyways...

Born in 83', I am no stranger to the arcade scene that was going on at the time and also no stranger TTRPGS!  My first experience with role playing was in high school.  I went to a local used book store in New Orleans and purchased a soft cover copy of Tunnels & Trolls 5th edition (If I reall correctly).  I'll tell you what, that was a fantastic introduction to the world of TTRPGs.  The system was fast, brutal, sometimes slapstick comical, used only d6s, easy to get up and running, could be played solo (which I still do to this day) and most importantly...fun as hell!  Before I started purchasing Solo and GM adventures from the publisher Flying Buffalo Games proper, I wanted to see how far I could push my amazing 4 dollar purchase and what I could create with it.  This is when I learned about one of the most wonderful aspects concerning Role Playing games.  There's no limit to reach nor a boundry to push through... 

 Any RPG core book to me is symbolic of a paradox.  Each one that I own now calls out to me and says, "Hello player/GM, here is my set of rules for this system I've created, they're provided simply to provide structure so a game doesn't turn into a shouting match, but to be honest with you, I want you to modify these rules and structures to your liking!  Work the game and system forwards and backwards and see what happens.  In other words, player/GM, as long as you don't upset the game balance and understand the sturcture of my rules and their purpose, that's when "my rules" cease to exist any longer.  When the rules cease to exist...your only left with a world to explore.  A world formed by your beautiful and complex imagination.  The possibilites are endless....Have fun!"

Since my introduction to this scene, I've played and GMed some one shot games for quite a few systems.  After high school, I started working at a local Books-A-Million and shortly there after my knowledge of "what's out there" became a lot larger. 

My favorite systems to date are Tunnels and Trolls, Call of Cthulu, Of Dreams and Magic, Battlestations, Mothership, GURPS, Don't Turn Your Back, Bean: the d2 RPG, The FATE Core System, FUDGE and The Fantasy Trip.  There's plenty of other work for other systems in my current library of TTRPGs and modern board games, but those listed above are my go to systems.  

What draws me into this world is a complex question that I'll try to end with a great, but simple quote from an author I still read to this day...

“To travel is to live” – Hans Christian Anderson

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Hello, I'm Mars!

I'm a college student, artist & general bug fan.

I have been playing games for around 4-5 years now! Currently a GM & Player. I've spent most of my recent time working on my own TTRPG projects these past two years.

My current project is Paratype, a game I made to combine my interest of bugs & post-apocalypse games
https://megasomamars.itch.io/paratype

Twitter: @Megasoma_Mars

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Hello, my name is Iris. I'm a writer and artist when the fancy strikes me

I've been writing homebrew for nearly fifteen years, but I've only just put out my first project to be seen by anyone other than my immediate friends. It's called Seeking Sunlight, and it's a dungeon crawler about building and protecting a town in a world that is just one huge dungeon stretching out in all directions.

Seeking Sunlight by Iris the Nazgul (itch.io)

Moderator

Dang, I love worlds that are just one huge dungeon stretching out in all directions!

(+1)

Hey, all 

I started posting games to Itchio about a year ago, but I'm just getting around to an introduction.  I go by Xosh (him/them), but folks might know me better as M. Belanger. I'm US based & a crusty old GenX goth.  

When I'm not writing or running games, I'm making books like the Dictionary of Demons or working with Osbourne Media on one of their paranormal shows.  I've done contract work for WotC, run Mind's Eye Theater LARPs in the World of Darkness at Origins & GenCon (back in the 90s when all of that was shiny and new), and written for Onyx Path, among others. 

Like a lot of you, I started gaming when I was quite young. A program at school introduced me to Dungeons and Dragons when I was nine & I've been hooked on RPGs ever since.

I favor horror and Gothic genres - like my latest offering here on Itchio, Lonely House, which is a hybrid novella and journaling game. In the past year, I've been really getting into writing one and two-page mini-games like my post-zombie apocalypse piece REMAINS.  There's a lot of freedom in creating indie games, especially ones that exist only as downloadable PDFs (for example, I can't think of a single company I've written for over the years that would have allowed me to create something so irrepressibly queer as Midnight's Kiss). Indie games can be short and sweet and quirky and exist simply for the sake of existing. I love it.

Anyway, I have to talk too much about myself for my day job, so I'll leave it at that. I like this space and am happy to have a place to share my work.

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I'm Andrew (He/Him). I've worked on and subsequently abandoned a couple different systems before managing to complete my first one. I enjoy magic system development and speculative evolution. I'll respond most readily here on Itch.

(+1)

Good day everyone!

My name's Bee.  This is my first post here.  I grew up with TTRPGs as my family were nerds from the 70s/80s.  I don't know what system I first started on but I've dipped around many.  AD&D to 5E, Call of Cthulhu, FFG Star Wars, Ryuutama, Shadowrun, GURPS, Savage Worlds, 7th Sea, and many more.  I've played for decades now and I still love the hobby just as much as when I began.

I've been working on a system since around 2015, so almost 10 years.  Initially it was kind of a side-project as I played other campaigns, but I began to fully immerse myself in the creative process around 2019 and it's taken off considerably since then.  I'm currently playtesting it with my local crew, but I thought I'd start trying to find a way to get feedback on a larger scale.  I thought itch.io might be a good place to do so!  So I'm looking for advice on how I can better it, even if only one other person ever plays it.  I'm looking forward to meeting everyone!

Hey everyone, just found this thread and wanted to introduce myself. I'm Ross, and I am a TTRPG developer. In 2022, I released Lofi Bards To Study And Relax To, and I'm currently working on my new game 'Warped: A Manic Multiversal TTRPG'! The core premise of ‘Warped’ is that you don’t just play a single character. Each Player plays as a team of alternate universe variants of their own character, each with their own powers and abilities. Throughout your missions, you will switch between these Multiversal Forms, using their abilities to fight off your opponents, surpass your obstacles and achieve your goals. Nothing is off the table, meaning your adventuring party can contain everything from a Werewolf to a Cyberpunk and a man Made of Ice Cream. It’s wacky and bizarre, but that’s reflective of the chaotic Multiverse itself!

If you want to check out my work, you can download the 'Warped' demo for free!

(+1)

Hello! My name is Anton, I'm from Russia. I am not a professional artist, but I have a great desire to become one. I am a fast learner and, with the appropriate support, I can master any complex graphics programs. I've been doing a completely different job for most of my life. Now I want to fulfill my dream and start doing what I love. I really love creating New Worlds, creating unique characters, costumes, objects, and environments - from illustrations to short stories. I really like the themes of fantasy, science fiction and the post-apocalyptic world. I really want to find a job in the gaming or animation field.

I am looking for financial support in order to create!I have several projects that can be implemented as comics, as books, as cartoons or even games!

https://www.deviantart.com/ruggorum

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