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DeReel

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A member registered Apr 11, 2019 · View creator page →

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I also recommend Lumpley’s articles on PbtA: https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/

Many influential pieces are translated into french on PTGPTB, like this one on Play to lift.

Le rêve du papillon est un jeu en une page qui propose de jouer alternativement un personnage éveillé et rêvant, et les motifs récurrents dans ses rêves. Le propos est simple et clair, l’expérience attrayante, comme un condensé de jeu symbolique. Seul bémol pour moi qui recherche un jeu symbolique en tension : comme dans La clef des nuages, l’expérience proposée est entièrement gratuite (comme le jeu lui-même 😉 ) donc n’offre de tension que celle de l’échange, en plusieurs passes, de bulles de savons légères à souffler.

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If it’s a mixed group, the fun will be in learning from each other’s perspectives. I wouldn’t worry about that. We’ll be playing in this configuration before May and I’ll give feedback if we don’t have a blast. ;)

The question holds if the whole group is fluent in the same SL. But even then, it seems far fetched to say every one shares the exact same idiom, and apprehends language the same way. The fun then would still be in witnessing and learning from this diversity. In my experience outside of this game, the contrary would be a sad shade of weird.

The overarching question is where is the line between fun workshop and enlightening game. If you’re already reading this page, chances are you will benefit more from playing the game than worrying about how it will go XD

Partie de Sainte & Chevalier avec Ulysse ce soir. Malgré une procédure pas toujours claire (oui, on parle de toi, le paragraphe Confrontation en bas à gauche de la feuille de règle) belle ambiance et thématique. Je retrouve qq chose de Lovecraftesque dans ce dévoilement progressif d’un mystère émergent.

No rush, just thanks for letting me know.

I’m regularly coming back to this SRD with a longing in my heart and an aprehension of failure. I think I just need to fill a table with prompts and see how it goes, then playtest and adjust. Thanks again for the SRD!

Thank you! That’s a great read, I intend to drink from it regularly.

Cool thanks!

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I caught you on my radar I’m not letting you go (well, way of speaking): where can I follow your present work?

Your games have good and original concepts. Good work!

Excuse me, I’m looking into Italian LARP history. I’d like to get in touch with someine from the Flying Circus, can you help? They can write me at utopianchronicles at free.fr

Thanks. Do you mean like a “Batlle” card game (cards with values) or like a Magic the Gathering card game (cards with rules on them).

Hi, good read. It echoes with this article about clothing:

https://lumpley.games/2022/12/29/follow-the-thread-a-worldbuilding-guide-3/

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Great game I now want to play. Troupe play is cleverly integrated into the pacing / focusing wheel, which itself gives an ancient, velvety feel to ritual magic. Community based play and rituals as projects also reminds me of The quiet year (Alder). The writing and layout are smooth too… Once again, well done!

Hi, what’s the gameplay like?

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I’ll print and propose to play the game. I even thought of some cards I want to make, like, diversify grabs. I’ve been looking for this game for a couple of years actually!

The game may be a thing of the past for you, but I think you captured a feel of combat that is right, and made it into a form many people can engage with. That’s a lot!

A few regrets: the jab is drawn as a hook, Recoil is not so clear until you read the play reference, and halving and rounding numbers makes it harder for children who could otherwise totally play the game.

That doesn’t mean you should rework it. But I’ll be glad to see how you would make a new game on a similar topic now that you’ve evolved.

I like what I read a lot. Is there a way to not crowd the comments with my feedback? And also, what type of feedback would you like?

What I’m liking so far: it feels like a real combat sport match. The rules are not overwhelming, colors and information order help getting into the complexity, promising deep but “intuitive” tactical mind games.

You rock! t’s still a bit wonky in that the pdf doesn’t have pages, it’s like a long scroll I have to zoom in a lot to read. I can actually read it, so I’d say it works.

One note on file size: the files are heavy and don’t sit well with my slow pdf reader. I found a workaround (a free online pdf shrinker) but I thought I’d let you know a lighter version would make the game more accessible.

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The rules I think. 282 Mo is a lot, it makes reading so difficult with a slow reader like mine. I can find a workaround, but I thought I’d let you know. It happens when you import full quality images directly in the layout. It’s good to have a high quality version but (online, free) pdf shrinkers can make a more accessible lighter version.

I love it! It’s solid and simple, and you get to be dreamy and witty.

Hi, the files are too heavy for me. Can you compress them please?

What is the gameplay like?

Nicaragua historic SL is not ASL. Are you from Nicaragua? I think your spite is overreaching for a target.

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Hi! I made this attraction for Here we used to fly last year and played it, and it was a touching sort of fun. The battle sure was messy, but this other kid, that really mowed us like flowers. https://dereel.itch.io/water-battle

I’ve made a page for the Spanish version. You’ll find it here: https://dereel.itch.io/cosa-mostra-es

I’ve made a page for the Spanish versions. You’ll find it here: https://dereel.itch.io/brise-coeur-es

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Speaking of which, how would you feel about a french fa’ translation? You’ll find my mail on my itch page ;) I’ll also propose a GMless adaptation, rotating GM actually, in under a few months.

This is an excellent game! The layout is clean and the mechanics are both accessible, skillfully tailored and witty. As with all comedy, it works because it’s just truth - with a drop of exaggeration that’s sure to make a big splash.

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I love that there’s no win condition and that the Bomb must be used. Too bad I threw my old Monopoly

Nice story weaving. It works for solo play too. The young-cop-old sequence doesn’t need to be repeated. I’ll try picking the time before taking a card

Je vais pas lancer une bataille de mercis, je me contenterai de jouer à Scandale :b

Super bon ! J’ai rigolé en le lisant et je sais que ça va être bon à jouer. L’écriture est un délice, avec le rôle d’avocat tellement bien senti comme comble de la cruauté.

Excellent, thank you.

Hello, can you give an idea of the gameplay? Is it mostly prompts? Map drawing? Dice and stats for resolution?

Je suis sorti du cadre par le fond en profitant d’une diversion au premier plan. Ensuite, il m’a suffit de remonter les encoches jusqu’au début de la bobine. Partant de là, vous prendre sur le vif était un jeu d’enfant.

Salut, alors comme ça on joue au garnement dans le quartier ? Tenez, je vous fiche une vidéo si c’est comme ça. Ronteudjeu. https://www.youtube.com/watch?v=lhAdxXy6UTs&ab_channel=birusan

I love this format! I’ve got some questions: How do we determine market value? How do we bridge the gap between card value and, say gold piece value in a RPG? What if there’s only 2 players and they don’t want to concede a +2?

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I’ll tell about the house rules we use here. We keep our Rusalka deck all along and adapt the number of petitioners to duration and intensity we want. Also, we tend to accept Refusals on top of other offers, so that the player gets to narrate their memory. It’s true what Mr Walid says, that the memory is like a pause in the story. But we like it that way. In some occasions, we forgot to play the passing of time (but it was there, with various generations of mortals). This is more storytelling tonal variations but the game delivers in any case.