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Hello everyone!  I'm David and new to this community but I'm so happy to be a part of it now!  I'm not a creator yet, but I've got some ideas that I feel the need to put towards creating in the future.  I hope in the future my thoughts and ideas can be enjoyed by others.  Anyways...

Born in 83', I am no stranger to the arcade scene that was going on at the time and also no stranger TTRPGS!  My first experience with role playing was in high school.  I went to a local used book store in New Orleans and purchased a soft cover copy of Tunnels & Trolls 5th edition (If I reall correctly).  I'll tell you what, that was a fantastic introduction to the world of TTRPGs.  The system was fast, brutal, sometimes slapstick comical, used only d6s, easy to get up and running, could be played solo (which I still do to this day) and most importantly...fun as hell!  Before I started purchasing Solo and GM adventures from the publisher Flying Buffalo Games proper, I wanted to see how far I could push my amazing 4 dollar purchase and what I could create with it.  This is when I learned about one of the most wonderful aspects concerning Role Playing games.  There's no limit to reach nor a boundry to push through... 

 Any RPG core book to me is symbolic of a paradox.  Each one that I own now calls out to me and says, "Hello player/GM, here is my set of rules for this system I've created, they're provided simply to provide structure so a game doesn't turn into a shouting match, but to be honest with you, I want you to modify these rules and structures to your liking!  Work the game and system forwards and backwards and see what happens.  In other words, player/GM, as long as you don't upset the game balance and understand the sturcture of my rules and their purpose, that's when "my rules" cease to exist any longer.  When the rules cease to exist...your only left with a world to explore.  A world formed by your beautiful and complex imagination.  The possibilites are endless....Have fun!"

Since my introduction to this scene, I've played and GMed some one shot games for quite a few systems.  After high school, I started working at a local Books-A-Million and shortly there after my knowledge of "what's out there" became a lot larger. 

My favorite systems to date are Tunnels and Trolls, Call of Cthulu, Of Dreams and Magic, Battlestations, Mothership, GURPS, Don't Turn Your Back, Bean: the d2 RPG, The FATE Core System, FUDGE and The Fantasy Trip.  There's plenty of other work for other systems in my current library of TTRPGs and modern board games, but those listed above are my go to systems.  

What draws me into this world is a complex question that I'll try to end with a great, but simple quote from an author I still read to this day...

“To travel is to live” – Hans Christian Anderson