My ""2nd Beta"" for the battle system out now!: Click Here.
Hello! I'm excited to create this new amazing project. If you read the title, you'll know that this game takes inspiration from Buckshot Roulette and Undertale.
The reason I want to make this game:
The reason I want to do this is because the problem with a lot of "RPG Horror" is that it's either not really that scary or it DOESNT EVEN HAVE ACTUAL RPG ELEMENTS! (Or who knows, I haven't played a lot of RPG horror like "Parasite Eve" or "Koudelka." so maybe I shouldn't talk so negatively). Basically, I wanna create an RPG horror game that has a unique take on "Choose your own adventure stories" and "RPG battle systems." Which is why I chose Buckshot Roulette as my choice for the battle system and why I chose Undertale for the "Choose your own adventure" part of the game. I liked how in Undertale your choices mattered (for example a Pacifist or Genocide run), because a lot of the RPG's that I played don't even have "Role Playing", and that's one of the reasons why I'm motivated to make this game so I can create a unique experience for RPG's. It's come to the point that it feels like RPG's are only known for battle systems and leveling up, which kind of sucks, because I would really like an RPG that has your choice matter.
More Detailed talk, on what I want to take from "Buckshot Roulette":
If you read the paragraph above, you'll know that I'm taking the battle system of Buckshot roulette and applying it to my game. This also applies for the items in that game. However, I do plan to change some things to make the battle system more interesting, like different guns, new items, and new enemies with unique choices to kill you.
More Detailed talk, on what I want to take from "Undertale":
I plan to take the "Pacifism/Genocide" route system into the game. However, I don't want that to be the only way to get endings so I can give this game a different "Choose Your Own Adventure" style to the game. For example, lets say you can pacify everyone, but you chose not to eat the "legendary cookie" in the snow world, and lets say that if you didnt eat that cookie, a meteor would crash land on all the people you pacified, giving you the "Uno Reverse Card Ending." Not a "Pacifist ending", not a "Genocide ending", nor a "Neutral Ending"... just an "Uno Reverse Card Ending," congrats... You played yourself. I really do plan to make a unique "Choose Your Own Adventure" style to this game.
Not sure what else I would like to take from Undertale other than that, but I've been thinking if I should have a more linear style to map making like Undertale, or a more open world map. The reason being that linearity is easier for storytelling, while open world is easier for exploring. I'm leaning more on the open world idea because I want people to choose what they want to experience and it helps with my "Choose Your Own Adventure" style to story telling so I might pick that instead. But who knows, I might change my mind.
Conclusion:
I'm really excited about making this game. There's so many ideas flooding through my brain and I cant wait to put them out. Of course if you feel the need to ask questions about this project, by all means ask me :)
I plan to make an update about this topic everyday, detailing what I'm doing with the game or maybe other stuff I'm considering of adding.