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O_TIRE

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A member registered May 25, 2023 · View creator page →

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(1 edit)

Hello everyone, it's me again.

I will stop developing Fulfill Fuel for now.

As some of you know, I'm developing my game in Unreal Engine 5. When I started this project, I was a bit stupid and I didn't know any C++, so I installed a plugin called UnrealSharp which let me code in C# instead.
However, because this plugin is still under development, it is unstable.


Today I realized that I have spent more time fixing bugs related to this plugin rather than creating the actual game. And because I couldn't really focus on the game, it hasn't turned out how I wanted.
Currently the project is bugged, and I can't run it. If I ever want to fix it, I should rewrite the entire thing in C++. So, I have decided to stop working on Fulfill Fuel.

I really care about this game, and I don't want to release a buggy mess with a lacking gameplay. I don't want to release this game into the void for no one.
The reason I started this project was because I just wanted to get more familiar with Unreal. Because this was the only reason I started it, Fulfill Fuel is lacking a lot of love & care.
I will continue making this game when I'm actually passionate about it.

Also, I'm not abandoning this project like SunSweeper. Fulfill Fuel WILL be back!
Also, also, I don't have any problems with the developer of UnrealSharp. He helped me a lot with debugging, and he was overall very awesome!

I'm INCREDIBLY excited for my next project because it has the potential to become REALLY successful! However, I will control my excitement this time and create a design document for this game before starting anything!

But for now,

BYE.

Love the new logo.
Hopefully future days will be better :3

Also, I really like how the word 'fates' curves at the bottom. Imo you should do the same for the word 'gamble'.
Kinda like in Super Smash Bros logo.

I love how dominators chase you down just to play a fair game of russian roulette with you.
Like: "sir, sir! ... sir do you wanna play russian rou... sir ... sir please stop ... SIR!"

yeah... It was always so strange to me how Godot support three programming languages but Unreal barely supports one.

My game's kinda bricked...

So uhh, first of all hello, uhh... as some of you know I am creating this game in Unreal Engine. When I started working on this game, I had no experience with C++, so I used a plugin which let me write code in C# (which I was familiar with).

umm, that was a huge mistake. That plugin is still under development so starting such a big project with it meant many things could go wrong... and many things did go wrong.

The game is kinda corrupt now. I will spend hours adding a feature just to wake up the next day and find out that it's not working anymore. I'm tired of fixing things that should not have been a problem in the first place!

So yes, my game is in fact "working" but it's on life support.

This is unfortunate because it's nearly finished but it's just missing some gameplay stuff. I will still try to release the demo and I will probably leave it there.

But it's not THAT unfortunate, because my goal for creating this game was to just get familiar with Unreal, and after working on this project, I'm very familiar with it. Also I have learned C++ so I don't have to use that plugin for my future projects!

New Features

  1. Added two new Night vehicles!: The Deroaded (which is the night variant of Roadifier), The Mobile Fueler
  2. Added a cleaner car which roams around the gas station and sometimes talks to you
  3. Gas pumps now have a working display
  4. Gameplay testing/improvements/adjustments
  5. Added more SFX and VFX

I will not show any screenshots today, because I'm a bit tired :P

I get the error 'JSON-RPC error 9000: There is no internet connection' whenever I try to log into the app.
This app has never worked for me and I don't know why.
I tried disabling Firewall but It didn't change anything.

I'm so honored to be able to help you!
Btw, if you have any ideas about how my game should be please let me know :)

You can also make the player only encounter these type of enemies, if they have a party member themselves.
That can kinda balances it out I guess, idk...

<3

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Hello everyone

Long time no see. I worked my a** off then took a break. That's why it took so long! Anyway, I'm hope you're doing good. Now let's get into the Devlog!

From now on, I will not be giving you a wall of text of everything which have been added to the game. I will just say the interesting stuff. Also, I will not be putting images on the gallery section anymore. Also, also, I'm more active on my other social medias like Twitter. So if you are interested please check them out :)

O_Tire on X, Twitter, Whatever

✨New Features✨

-A drivable Golf Cart! It is currently the first and the only drivable vehicle in the game. There will probably be more of these in the final game. (not the demo)


-Added a tutorial

-Added zoom

-A lot of bug fixes

-Added a new boss fight!


-The boss fight arena


-Made the game's intro!

-Added two new Day vehicles!

-Added two new Night vehicles!


-Boxon Wills. Spawns during day.


-The Thug. The night variant of Boxon Wills. Very impatient. Blasts everywhere it goes with loud music. If left unsatisfied, it will charge at one of your gas pumps and break it!


-The Roadifier. Spawns during day. Currently does not have a night variant. Takes a lot of fuel.



-The Rocket Car. Fuel Or Defuse Or Die.


-Made the ending. Yes, the demo can now be finished!

-Drastically improved performance

-Composed 4 new tracks for the OST!

-Improved the map

-Added well_to_hell

-Goodbye

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Oh I'm so sorry for that.
Well, you are not alone. My two bunnies broke the roof of their house a week ago when it rained...
You managed to save your house but these two dummies are still processing what happened :3

Implementing things like this is probably possible by scripting.
I'm not sure if you are already scripting or not, but it is something that can be incredibly helpful; especially for you who are making two versions of the same game. (you can copy-paste the code)
The first game engine that I ever used was Game Maker 8 and it had an event system. From my experience, event system can be a bit annoying when working on bigger projects.

Anyways... ...also it can't be healthy to use the same syringe more than once! :P

Can't wait to make the final boss, my party member :)

It will not cost anything! I'm releasing a demo first to decide if I want to make the full game or not.

(1 edit)

Hello
Everyone
It's
Me
Again.

Recently I've been locking in! We have progressed a lot. Before we get into the details, I wanted to say that I usually upload videos/images of this game on my Twitter (X) page. So if you are interested about seeing actual footage from Fulfill Fuel, please checkout my Twitter :) https://x.com/O_TireStudio

Also, I will be releasing a demo for this game! The demo currently needs some more work before being finished.

Bug Fixes:

  1. Player can no longer grab vehicles!
  2. Fixed skylight and Global Illumination not updating when the sun rotates. (on lower graphics)
  3. Fixed player not dying when being hit by a car.

Features!

  1. Added graphics settings!
  2. Added a startup cutscene!
  3. Lamps now turn off at day.
  4. Modeled the pumpjack (story-related)
  5. Composed the Main Theme of the game!!
  6. Made a camera transition system for the Main Menu.
  7. Made the Main Menu!
  8. Added a new car: Trophy Truck. This car only appears in certain scenarios. It may not appear in the game's demo.
  9. Added two new car types!: The Windable and The RC cars. These two car types don't require fuel. Windable cars need to be winded and RC cars need to have their batteries changed.
  10. Made a Battery Dispenser! This machine takes fuel and converts it into batteries for RC cars.
  11. Added new materials to the Landscape!
  12. Made the Cloud Entity Base! Some clouds are small and fly near the ground. If you catch on, you can use it for many different purposes. For example, you can ride it! Clouds will introduce a new gameplay mechanic and will hopefully spice up the gameplay. They are really tricky to explain and will probably not show up in the demo. Sorry for teasing you guys and gals with something that won't probably show up!
  13. Added another new car: Mail Truck. This car will show up in scripted sequences and will give you a message then leave without taking any fuel.
  14. Added a mail reading system.

There will be a Mini Boss!

I will not spoil much about the boss fight in this devlog. But just know that:
The demo will probably end with this mini boss.
I currently haven't made any progress on it.
I'm really excited to make it!

I don't want to say much about it not because I want to keep it a secret, but because the boss fight will probably be changed a lot. So saying anything about it in this early stage, will limit my creativity...

Gallery

-The Trophy Trucks. These kind of drivers are not very kind. Unless...




-The Battery Dispenser. It is located at the back of the gas station and it takes some time in order to convert fuel into batteries. If you create too many batteries, you may run out of fuel!



-Fluffy tiny tini clouds!



-The updated landscape




-The Mail Truck. "Beep Beep, you mail is here. Time for some juicy lore dump!"


bye!

Thanks :P I meant that if you chose yellow, you would have to add some more yellow elements to the overall design. (for example add a yellow badge to the hat)

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I love the designs! Also Imo, it would be easier to paint the strips on pyromaniac, black. Because if you colored them yellow, then yellow would become the accent color and you would have to do some adjustments to the design in order to fit it in.

1. If the OST turns out good enough, I'll release it on YT!
2. Ye f**k trees! Who need oxygen when you can just smell uranium?
3. No, I'm just retarded :P

Hello Everybody, It's Me Again!

We've got some big changes for this Devlog!
For today, we won't have a Gallery section, because I have finally created the store page!
I will link the store page at the end of this Devlog, so please stick around!


New Features

  1. Many new animations
  2. Cars now spawn with random colors
  3. Added a pause menu
  4. Added cheats to the game!
  5. Added a flashlight (yes, this horror game didn't have a flashlight until now!)
  6. Modeled the human base
  7. Modeled the Enforcer Dealership (story related)
  8. Designed, modeled, rigged and animated the Dealer who works in the dealership!
  9. Composed a new short track for the OST
  10. Player can now attack by swinging the gas pump!
  11. Modeled and made the logic for the first humanoid enemy in the game!
  12. Improved SAM's character rig
  13. Added the digital version of SAM to the game! (that mean there will be a physical version!)
  14. Switched the version of the project to 5.5 (this took a lot of time... a LOT of time...)
  15. Implemented an object grabbing system (I'm not sure if I will keep it in)
  16. Improved audio
  17. Added the Blood Born Forest! (story related)
  18. Added a new Tree enemy!
  19. Added two new variants for the Enforcer car brand: Enforcer wagon & Enforcer Taxi
  20. Created the store page of the game!
  21. Designed the logo of the game
  22. Created a simple 3D dialogue system

The Store Page: https://o-tire.itch.io/fulfill-fuel

Sorry, I was really tired today so I couldn't make this Devlog any fancier...
Anyways! Don't forget to checkout the store page! And

Bye!

No way you unironically said "What happens next is shocking" lmao

Bro's brain is infused with youtube shorts XD

9 ENDINGS!??
I get a seizure when thinking about adding a second ending to my game and YOU ARE ADDING 9 OF EM!?

Please share a fraction of your power with us peasants. XD

<3

H e LL O  E v e y o n e!

It's me again.

It's been a while since I uploaded my last Devlog. Sorry! I got distracted by some music-related stuff... But hey, I have improved a lot! My songs don't sound like dying penguins anymore! That's good, isn't it? Anyways idk wtf I'm saying I should just stop haha. In summary I'm trying to get better at composing music for my games.


New thingies:

  1. Modeled many new cars!
  2. Made the fuel tank patience system
  3. Created and added foliage to the map!
  4. A LOT of bug fixes
  5. Modeled and added a new ghost enemy!
  6. Added new Day cars: The Vintage, Prime, Enforcer & CivilEnforcer
  7. Added new Night cars: The Hearse, Invis, Odd
  8. Added new Weekend cars: The FuelTruck
  9. Modeled the Fuel Tank
  10. Added the Fuel Tank and implemented a flow counter for it
  11. The Vehicle Spawner can now take spawn requests from outside sources without overloading itself
  12. Created a rig for Sam! (the game's mascot)
  13. Added some improvements to the UI
  14. Implemented the Night Rage. Night Rage builds up during day and is released at night. It is the main gameplay mechanic of the game!
  15. Composed four new songs for the OST!
  16. Rewrote some parts of the Time System
  17. Added the Weekend!
  18. Rewrote AGasPump into UFluidPump. (now any object including vehicles can have a gas pump attached to it)
  19. Made a simple progression system 
  20. Fulfill Fuel now has a working gameplay loop!

The Gallery

-Sam and his rig

-Happy Sam!



-The Fuel Tank - Gas pumps do not pump fuel if it is empty. At the end of the week (Weekend) the FuelTruck arrives and lets you refuel the Fuel Tank. Some Night cars may attack the Fuel Tank if they were not satisfied.



-The Vintage. The night equivalents of this car are The Hearse and The Invis.



-The Prime. The night equivalent of this car is The Odd.



-The Enforcer and its civilian version, The CivilEnforcer. Neither of these two cars currently has a night equivalent but I'm thinking about adding one!



For now I will not show the Night cars, I'm kinda afraid that revealing them would spoil the game; but I may do that in the future regardless.

But for now: Bye!

In my opinion, it would be nice if you could also upload short Devlog summaries on your Twitter.

Omg! I wish you guys the best <3

Naw don't worry!
I've gotten used to you being dumb :3

Wow, I wasn't expecting you to fix the bugs this quickly!

Also, I finished the sound effects you wanted. I hope you like them!:
SFX For Fate's Gamble

I don't have any equip sounds in my library right now. Describe how you want the sound to be and I will make a custom one for you!

I have seen games made with RPGMaker that have a slower walking animation, are you sure it is not possible?

Also did you say RPGMaker was developed in Windows XP!?
I have never used RPGMaker but let's be honest, the way you talk about it leads me to believe that it's not a good game engine.
It sounds like very stiff. Are you sure it won't hurt the development of your game?

Also if you need help with sound effects, tell me. I usually use copyright-free sounds and distort them in some way for my games. I can also compose some original music for your game! Though I don't have many virtual instruments.

I wasn't expecting to love it so much!
I find it even more intense than Buckshot Roulette!
I love the graphics and the items all sound fair (I didn't get to use all of them).

Though I got a bit overwhelmed with the amount of items. I'm certain that you will introduce them one by one in the final build but I'm just making sure you know it...

The sound design is a bit lacking and the Opponent isn't very intimidating (he's chill af lol)



Now, I will put on my criticizing hat and start yapping about everything:


---The Things that need fixing in my opinion

1. I'm not sure what caused this but when trying to run the executable I got a Windows Defender warning. This combined with the game being a single executable file can be a turn off for many people.


2. The walking animation looks a bit choppy. You should probably slow it down a bit and make the character bounce up and down more.

3. The guns need more sounds! One for reloading, another one for spinning the cylinder and another for firing a blank.

4. I think I saw a 'spin cylinder' option for the tranquilizer. Though I'm not sure, I might be mistaking.

5. The animation that plays when you enter a battle, is tiling.

6. The resolution is too small. I think you did this on purpose to make the game look pixelated. But man! You gotta do something about it!

7. "Opponent luckily shot himself with a blank."??? I think 'luckily' means 'fortunate' more than 'lucky'. Idk, I have never heard the word 'luckily' be used for something negative.


---Things that I recommend but you may not agree or you may have other plans for them

1. The environment is too bright for a horror game. You should probably use darker sprites.

2. The dialogue box that states the amount of live and blank rounds should not disappear automatically.

3. In the said dialogue box, It's better to use numbers instead of words to make it easier to read by just looking over them.

4. It would be nice to have a description of items while in the 'Use Item' menu.


That's enough yapping for today!
I whish you the best <3

LET'S GOOOOOO!

It does reduce performance but it's kinda optional!
If you want a class to be garbage collected then you have to derive it from UObject and give it the UClass macro, else it will not be garbage collected.

I said 'kinda' because if you want a class to be recognized by Unreal editor then you have to enable garbage collection for it!

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Devlog 4!

Hello everyone, it's me again.

My experience with Unreal Engine:

I'm starting to like Unreal Engine. Now that I understand its fundamentals, its tools are really helping me out.
I was expecting Unreal to be much more difficult to learn; but I would even argue that it's easier than Unity!
Unity is more programmer-friendly but Unreal is more artist-friendly. So if you are a programmer and you hate visual scripting, it's going to be a tough ride. But if you are willing to learn blueprints too, then It's really not that difficult.

I have heard some people say that Unreal is less flexible than other engines like Godot and Unity, but that is not true.
If you are trying to make a game, Unreal is not any less flexible than those two; but if you want to create any other type of software, Unreal isn't the right choice.

Also, C++ isn't that difficult. The most difficult part of C++ is memory management which is not required in Unreal; because Unreal has a built-in garbage collector.
C++ without memory management is very similar to C#, but every now and then you have to pass in or get a pointer.
Also Also you don't even need to know C++ to make games with the engine!

Anyways! Now that Unreal propaganda is over, it's time to get into the fun stuff!:

New Features!

There is a lot of them!:

To Do ListState
Dynamic Vehicle Sounds
Rework the waypoint system
Fix GasPumpsManager
Introduce breakable objects
Make DelayProvider
Make the vehicles brake gradually
Finish the Time system~
Add more sound effects
Make VehicleSpawner~
Fix DelayProvider (holy s**t that took a while)
Make Flasher_S
Make Explosive_S
Make Destructible_C
Rewrite the fueling system and make it a component
Make Gas Pumps react to explosions
Make a simple death system 
Make The Cabin
Finish the first Night Vehicle, the BomberBox!!!

Wow! That was a lot!



📖Story Update📖

The story isn't complete yet. There will be four characters which two of them are new. (not including the player)
The story is less vague now but the progression is not natural at all. It doesn't have that 'smart' flavor to it yet.
I will share more about the story once it has reached a stable stage!


📷Gallery📷

-Explosion
The smoke particles have been fixed and don't glow anymore.




-The BomberBox
BomberBox is a vehicle that only appears at Night. That's all I can say for now!



-The Wooden Cabin



-Me having some fun before implementing the death system



Anyways, that's about it:

See you later!

Oh god, there is a second beta coming!?

Can't wait to try it out!

ClipChamp? You edit with... ClipChamp?
In your video you said that you love editing but it can slows down the development of Fates Gamble, so keep using ClipChamp because it will make you HATE editing real soon XD

Hello everyone, it's me again!

I've been doing a lot of technical stuff, so I don't have much to show :(


✨Design Choices✨

uhhm uhhhhh...


🔧New Features🔧

The Rise of The Epic Empty Row
F e a t u r eD e s c r i p t i o nuhh
Bug fixesDope.
Made the GasPumpsManagerThe system that helps cars decide about what path they're going to take. It also rents pumps for cars. (i know that sounds weird)
Hose tension pullWhen the player is holding a pump head, this force prevents them from going too far away from the gas pump.
This is important for the game's ending.
Made the Fuel or Pass systemIt's a part of GasPumpsManager.
The Well To The HellI'm not sure if it will remain a secret or be fused with the gameplay.


I know the new features sound underwhelming but they are required before I can add any other thing.
After making the VehicleSpawner, I will be moving on to the fun stuff again!



📖Story Update📖

I have decided to add this new section (that is  clearly not ripped off from chillitch's devlogs) to my Devlogs!
I have some ideas in mind for the story but I prefer to think about them more before sharing them with you guys & gals!
So, unfortunately we have no Story Update for today :(


Gallery

-Hose Tension Showcase



-The Well To The Hell

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By the way, I just watched a video about an old roulette game and I find it way more terrifying than Buckshot Roulette!

I'm not sure if you have heard about it before. It's called Orange Roulette.

I haven't played it yet but I think you will find it interesting! \(0 30)/

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ye i believe i have dementia...


The hand in the Four leaf clover animation looks stylized and nice. Don't change it!

It reminds me of the hand in 2DBoy studio logo intro:

btw does Fate's Gamble have a main character? (not including the protagonist)
The video got me curious :P
I hope this doesn't turn out to be another dementia situation again lol

By the way, HOW DO YOU DRAW HANDS SO GOOD!?