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(1 edit) (+1)

Hello everyone, it's me again.

I will stop developing Fulfill Fuel for now.

As some of you know, I'm developing my game in Unreal Engine 5. When I started this project, I was a bit stupid and I didn't know any C++, so I installed a plugin called UnrealSharp which let me code in C# instead.
However, because this plugin is still under development, it is unstable.


Today I realized that I have spent more time fixing bugs related to this plugin rather than creating the actual game. And because I couldn't really focus on the game, it hasn't turned out how I wanted.
Currently the project is bugged, and I can't run it. If I ever want to fix it, I should rewrite the entire thing in C++. So, I have decided to stop working on Fulfill Fuel.

I really care about this game, and I don't want to release a buggy mess with a lacking gameplay. I don't want to release this game into the void for no one.
The reason I started this project was because I just wanted to get more familiar with Unreal. Because this was the only reason I started it, Fulfill Fuel is lacking a lot of love & care.
I will continue making this game when I'm actually passionate about it.

Also, I'm not abandoning this project like SunSweeper. Fulfill Fuel WILL be back!
Also, also, I don't have any problems with the developer of UnrealSharp. He helped me a lot with debugging, and he was overall very awesome!

I'm INCREDIBLY excited for my next project because it has the potential to become REALLY successful! However, I will control my excitement this time and create a design document for this game before starting anything!

But for now,

BYE.

(+1)

Awww, oh well. I also hope the C# plugin gets updated so there will be less bugs as well. I'm sad to see Fulfill Fuel paused for development, but I understand. Idk what you're planning next, but I'm excited to find out what it is 

:3