Hello everyone, it's me again.
I will stop developing Fulfill Fuel for now.
As some of you know, I'm developing my game in Unreal Engine 5. When I started this project, I was a bit stupid and I didn't know any C++, so I installed a plugin called UnrealSharp which let me code in C# instead.
However, because this plugin is still under development, it is unstable.
Today I realized that I have spent more time fixing bugs related to this plugin rather than creating the actual game. And because I couldn't really focus on the game, it hasn't turned out how I wanted.
Currently the project is bugged, and I can't run it. If I ever want to fix it, I should rewrite the entire thing in C++. So, I have decided to stop working on Fulfill Fuel.
I really care about this game, and I don't want to release a buggy mess with a lacking gameplay. I don't want to release this game into the void for no one.
The reason I started this project was because I just wanted to get more familiar with Unreal. Because this was the only reason I started it, Fulfill Fuel is lacking a lot of love & care.
I will continue making this game when I'm actually passionate about it.
Also, I'm not abandoning this project like SunSweeper. Fulfill Fuel WILL be back!
Also, also, I don't have any problems with the developer of UnrealSharp. He helped me a lot with debugging, and he was overall very awesome!
I'm INCREDIBLY excited for my next project because it has the potential to become REALLY successful! However, I will control my excitement this time and create a design document for this game before starting anything!