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(+1)

My game's kinda bricked...

So uhh, first of all hello, uhh... as some of you know I am creating this game in Unreal Engine. When I started working on this game, I had no experience with C++, so I used a plugin which let me write code in C# (which I was familiar with).

umm, that was a huge mistake. That plugin is still under development so starting such a big project with it meant many things could go wrong... and many things did go wrong.

The game is kinda corrupt now. I will spend hours adding a feature just to wake up the next day and find out that it's not working anymore. I'm tired of fixing things that should not have been a problem in the first place!

So yes, my game is in fact "working" but it's on life support.

This is unfortunate because it's nearly finished but it's just missing some gameplay stuff. I will still try to release the demo and I will probably leave it there.

But it's not THAT unfortunate, because my goal for creating this game was to just get familiar with Unreal, and after working on this project, I'm very familiar with it. Also I have learned C++ so I don't have to use that plugin for my future projects!

New Features

  1. Added two new Night vehicles!: The Deroaded (which is the night variant of Roadifier), The Mobile Fueler
  2. Added a cleaner car which roams around the gas station and sometimes talks to you
  3. Gas pumps now have a working display
  4. Gameplay testing/improvements/adjustments
  5. Added more SFX and VFX

I will not show any screenshots today, because I'm a bit tired :P

(1 edit) (+1)

Ahhh sorry to hear. I kind of did that with my game as well. It was the reason I got rid of the abort pass item. Either way I hope there's no problems when exporting your game for the demo.


You would think that such an advanced game engine would have C#   /:

(+1)
yeah... It was always so strange to me how Godot support three programming languages but Unreal barely supports one.