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Noob dev questions about reality of game development

A topic by ureel created Jan 01, 2024 Views: 401 Replies: 7
Viewing posts 1 to 4

Hello sir :D
i would like to ask some questions for more experienced colleagues on this forum; do you have a moment to spare? :)
Also im not sure if this is the right place for my thread, sorry if it isnt

Im going to create an adult Visual Novel - currently just for fun but maybe for $$ in the future. I have a little bit of programming background (but none in Art 3d). For two days im browsing internet looking for info how to go about creating such a VN. Im thinking of using renpy + DAZ Studio renders + animations. But im also considering other options. When answering you may focus on specific question, or answer multiple, whatever you find comfortable :)

Without further ado, here are the questions:
1. Leaving fun aside, does creating adult Visual Novels pays well? Do you recommend it as of today?

2. Building upon question 1, what genres of adult VN do you think sells best? I heard that women customers dominate in erotic books which makes authors target such customer - and im thinking if its the same here. Anyone has an idea what is the most "generally likeable"/well selling VN setup? female mc to target women customers? are kinky fetishes generally bad = limits customers OR/AND are not allowed on patreon? Can novel with kinky fetishes be profitable if it cant be put on patreon? If so, how do you sell it? Does Steam allow it? Basically am i forced to do rather generic VN for good sells or is there some "wiggle room"? What to avoid when creating a VN? What to incorporate?

3. What tech would you recommend? as far as i know ue5 and daz studio is similar in a way that i would need to "build up" my collection of assets (i dont have any) by getting freebies or buying them from websites such as DAZ Store or other. UE5 is probably the same - i also start with nothing. UE5 is newer tech. Should i, at this point, jump on UE5 train and start collecting assets there or is DAZ Studio still good option? Opinions about Blender? Ai generation? What frustrates you about tech you work with/any regrets/what tech would you pick retrospectively? How would you go about learning/what is your recommended roadmap? i think i will need to master making assets on my own instead of depending on shop and freebies. So far i just watched youtube videos, which show basics of DAZ Studio, advise against buying assets compulsively - just buying what i need, and recommend websites where i can get freebies. Those are as far as i know always time limited. Should i focus on genesis 8 in DAZ or the new 9? These are mutually exclusive right?

4. This is probably connected with question 3. I heard that rendering in DAZ Studio uses some NVIDIA method and that requires NVIDIA GPU; CPU method is possible but, is like, 4 times slower. My computer specs are: RAM Corsair Vengeance LPX 2x8GB 3600MHz DDR4 (16GB RAM), motherboard B550 Aorus Elite AX V2 AM4, processor AMD Ryzen 5 5600X, GPU Sapphire Pulse Radeon RX Gaming 6700 xt 12GB GDDR6. Currently im thinking that my GPU makes it impossible to render efficiently in DAZ because it cant be used as its not NVIDIA and RAM is too low for complex scenes(a lot of assets) so im thinking of buying GPU RTX 4080 16GB + 2x16GB RAM(total 48GB; i heard i need roughly RAM 3x of GPUs); Does that make sense? Should i do it if i want to play around with rendering? alternatives? is NVIDIA Quadro good in DAZ/other rendering applications? Its unlikely i would buy Quadro because i would also like to use my GPU for gaming but i would like to know how big difference it makes vs 4080 in rendering.

5. Anything else you want to talk about :)

(1 edit) (+4)

Something you have to be clear about.

The video game market is an ultra-saturated market.
If you want to make money, it's not enough to create a game, you must also invest in advertising and create a community.
It's not impossible, but it's not easy and it's not quick either. Unless you have a stroke of luck. This also applies to VNs, even NSFW ones.
If you expect to create your first VN without having any prior experience, chances are you won't make any money, or even cover the costs of producing the VN.

The questions you ask are not a good sign. Don't get me wrong, it's okay to want to learn and ask questions. The problem is that these types of questions, to be answered correctly, require precise information, usually with a market study.
In a forum like this, what is usually obtained is more anecdotal data and therefore, it is less reliable.

It's okay if you consider them general tips and want to do something for fun.
But considering this information as reliable, in a business model, where you are going to invest and expect to make profits, is a bad sign.

Tools are like shoes, each one has certain advantages and disadvantages that depend a lot on each person.
For example, blender is possibly the most powerful tool of those you mention, but at the same time it is more complex, it requires you to dedicate time to master it.
DAZ is an option that requires less time, but is more limited.
If you want good results in a short time, DAZ is a good alternative. But it is difficult to recommend something without knowing your knowledge and what you are going to do.

For example, you can achieve wonders with UE5, but again, you need to invest a lot of time in learning to master it, in addition to learning how to program.
I don't know if you are programmer, artist, writer, etc. So I'm not sure which tool could be more useful, nor do I know if your plan is to spend a year learning to master the tools before creating your game, or if what you want is something that lets you create the game in two clicks. such a way to fully dedicate yourself to the story and graphics.

Before thinking about investing in optimal hardware to create content with DAZ, I would recommend that you create something simple so that you gain experience, know the market and start making a name for yourself, that way, it will be natural for you to know if it is really worth it to you. or not, invest in that hardware.


It's not impossible to make money or even make a living from it, but it's complicated, it takes effort and you're going to be competing against 100 other people who are making their own NSFW VNs and trying to sell them and that's the reality.

(1 edit) (+1)

Thanks for replying!
I think i needed a bucket of cold water to cool down my enthusiasm. Retrospectively i was far to willing to instantly spend big money. And questions about market weren't really well thought-out, it was just what i had on my mind at the time. I wasn't really expecting solid data, and was just fishing for food for thoughts. But its clear i was really hoping to turn in into career at some point.

When i get interested in something i can get a little too into it. Currently i would like to treat it as a hobby - with potential for becoming career albeit very small. Im a frontend developer with a bit of php, commited to single company who manages my work. Im not an artist nor a writer. I find it super fun to work on my own project though. And i always wanted to mess around with 3d work and make my own game. I dont really have a time limit for this, but i would like to make something basic in half a year, and something half-decent in a year. But im financially secure so i dont depend on earning money from it.

Currently im thinking what technology should i focus on because, honestly i like all of them - ue5(new, cool, needs assets), blender(scary, hard, making assets myself), daz(easy, fast, needs assets). Im leaning towards blender just because it seems free, its complexity sounds exciting and it provides a way to make assets for daz/ue5. And im considering alternatives to blender like maya, zbrush etc. But working with ue5/daz using free assets also sounds fun. I think i will try a little bit of both maybe. And i will take your advice and start with something small.

(+2)

1. Is that a trick question? Let me rephrase that. Are games paying well? Yes and no. Some do. Most do not. Think about actors and writers as a comparision. For every known actor and writer that "made it", there are a large number of unknown and struggling artists.

2. Nieche. If you compete against mainstream you compete against mainstream. And those developers know what they are doing and have more expierence. Just sort the aduld vn by ratings or top selling and see for yourself what is popular. It aint't hard.

Steam has adult content. Just look what there is availablt. I am not discussing adult kinks in public forum. If you wanna do a kink that is not there, it probably is against the respective tos. And if you see it there plenty often, it should be obvious, that it is allowed on the respective platform.

Ratings are not really to be trusted for any controversial things. There is always people not liking what you do. The best advice is, not to surprise people. Do not make a vn that turns out to be gay, but making players believe it were straight.

3. Whatever you can make. Draw on paper and scan it, if it looks good. Players care not for that. They care for eye candy and story and sometimes even game play. If you can't write an engaging story, nor create stuff that is nice to look at, nor entertaining, it does not matter if your "tech" was good.

4. Before you upgrade your hardware, try out what you want to do. Do not fuss over details like that. Bad hardware will not be the hurdle to make a vn. Those run on a toaster.

5. One does not set out to be a famous and successful game developer just like that. You will very likely fail. Maybe start it as a hobby. What I said about the actors and writers. 

(+1)

Thanks for replying!
Yeah.. as i said in my reply above, i was getting too ahead of myself. Your point about actors and writers likelihood of success is spot on. Its definitely more pragmatic way to look at it. Questions about market weren't really well thought-out, it was just what i had on my mind at the time. I wasn't really expecting solid data, and was just fishing for food for thoughts. Your tips about checking whats currently popular, and allowed is great! Simple and effective.

About me drawing.. yeah lets not do that. Im not sure how good i am at storytelling and entertainment - will have to find out. And i think methods of creating an eye candy stuff can be learned. What i need tech for is animations and thats why im hovering around 3d modeling. I would like to have more than static images. On other hand its probably possible to use gif-like animations so maybe you are right and i dont need anything super complex after all. Talent for art would definitely help though.

Yeah! I will just do it for fun, and see how it goes.

(+1)

If you are more of a tech person and less of an art person, you might also consider creating a game with actual game play and less focus on the eye candy. Many say visual novel, but actually mean a kinetic novel. Even visual novels do have some element of game play. While it is more like chose your own adventure story with the technique of branching, they often use loops or improveable stats. In that nieche typically by improving relations to npcs or a mindset of the mc, and thus working towards different "endings".

To be blunt, in that nieche, one has to wonder why players do not just visit certain non game sites. A kinetic visual novel is almost like a movie and there are pleny of those, So what do they seek in games? It is probably the art style and the game play and elements of game play, like interactivity and the way stories unfold or can be influenced or achieved. In short: because it is a game. 

(+1)

In terms of visual novels I'd recommend going out and getting a root first.

(+1)

Thanks for replying!
Very true!

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