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(1 edit) (+4)

Something you have to be clear about.

The video game market is an ultra-saturated market.
If you want to make money, it's not enough to create a game, you must also invest in advertising and create a community.
It's not impossible, but it's not easy and it's not quick either. Unless you have a stroke of luck. This also applies to VNs, even NSFW ones.
If you expect to create your first VN without having any prior experience, chances are you won't make any money, or even cover the costs of producing the VN.

The questions you ask are not a good sign. Don't get me wrong, it's okay to want to learn and ask questions. The problem is that these types of questions, to be answered correctly, require precise information, usually with a market study.
In a forum like this, what is usually obtained is more anecdotal data and therefore, it is less reliable.

It's okay if you consider them general tips and want to do something for fun.
But considering this information as reliable, in a business model, where you are going to invest and expect to make profits, is a bad sign.

Tools are like shoes, each one has certain advantages and disadvantages that depend a lot on each person.
For example, blender is possibly the most powerful tool of those you mention, but at the same time it is more complex, it requires you to dedicate time to master it.
DAZ is an option that requires less time, but is more limited.
If you want good results in a short time, DAZ is a good alternative. But it is difficult to recommend something without knowing your knowledge and what you are going to do.

For example, you can achieve wonders with UE5, but again, you need to invest a lot of time in learning to master it, in addition to learning how to program.
I don't know if you are programmer, artist, writer, etc. So I'm not sure which tool could be more useful, nor do I know if your plan is to spend a year learning to master the tools before creating your game, or if what you want is something that lets you create the game in two clicks. such a way to fully dedicate yourself to the story and graphics.

Before thinking about investing in optimal hardware to create content with DAZ, I would recommend that you create something simple so that you gain experience, know the market and start making a name for yourself, that way, it will be natural for you to know if it is really worth it to you. or not, invest in that hardware.


It's not impossible to make money or even make a living from it, but it's complicated, it takes effort and you're going to be competing against 100 other people who are making their own NSFW VNs and trying to sell them and that's the reality.

(1 edit) (+1)

Thanks for replying!
I think i needed a bucket of cold water to cool down my enthusiasm. Retrospectively i was far to willing to instantly spend big money. And questions about market weren't really well thought-out, it was just what i had on my mind at the time. I wasn't really expecting solid data, and was just fishing for food for thoughts. But its clear i was really hoping to turn in into career at some point.

When i get interested in something i can get a little too into it. Currently i would like to treat it as a hobby - with potential for becoming career albeit very small. Im a frontend developer with a bit of php, commited to single company who manages my work. Im not an artist nor a writer. I find it super fun to work on my own project though. And i always wanted to mess around with 3d work and make my own game. I dont really have a time limit for this, but i would like to make something basic in half a year, and something half-decent in a year. But im financially secure so i dont depend on earning money from it.

Currently im thinking what technology should i focus on because, honestly i like all of them - ue5(new, cool, needs assets), blender(scary, hard, making assets myself), daz(easy, fast, needs assets). Im leaning towards blender just because it seems free, its complexity sounds exciting and it provides a way to make assets for daz/ue5. And im considering alternatives to blender like maya, zbrush etc. But working with ue5/daz using free assets also sounds fun. I think i will try a little bit of both maybe. And i will take your advice and start with something small.