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ureel

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A member registered Jan 01, 2024

Recent community posts

Thanks for replying!
Very true!

Thanks for replying!
Yeah.. as i said in my reply above, i was getting too ahead of myself. Your point about actors and writers likelihood of success is spot on. Its definitely more pragmatic way to look at it. Questions about market weren't really well thought-out, it was just what i had on my mind at the time. I wasn't really expecting solid data, and was just fishing for food for thoughts. Your tips about checking whats currently popular, and allowed is great! Simple and effective.

About me drawing.. yeah lets not do that. Im not sure how good i am at storytelling and entertainment - will have to find out. And i think methods of creating an eye candy stuff can be learned. What i need tech for is animations and thats why im hovering around 3d modeling. I would like to have more than static images. On other hand its probably possible to use gif-like animations so maybe you are right and i dont need anything super complex after all. Talent for art would definitely help though.

Yeah! I will just do it for fun, and see how it goes.

(1 edit)

Thanks for replying!
I think i needed a bucket of cold water to cool down my enthusiasm. Retrospectively i was far to willing to instantly spend big money. And questions about market weren't really well thought-out, it was just what i had on my mind at the time. I wasn't really expecting solid data, and was just fishing for food for thoughts. But its clear i was really hoping to turn in into career at some point.

When i get interested in something i can get a little too into it. Currently i would like to treat it as a hobby - with potential for becoming career albeit very small. Im a frontend developer with a bit of php, commited to single company who manages my work. Im not an artist nor a writer. I find it super fun to work on my own project though. And i always wanted to mess around with 3d work and make my own game. I dont really have a time limit for this, but i would like to make something basic in half a year, and something half-decent in a year. But im financially secure so i dont depend on earning money from it.

Currently im thinking what technology should i focus on because, honestly i like all of them - ue5(new, cool, needs assets), blender(scary, hard, making assets myself), daz(easy, fast, needs assets). Im leaning towards blender just because it seems free, its complexity sounds exciting and it provides a way to make assets for daz/ue5. And im considering alternatives to blender like maya, zbrush etc. But working with ue5/daz using free assets also sounds fun. I think i will try a little bit of both maybe. And i will take your advice and start with something small.

Hello sir :D
i would like to ask some questions for more experienced colleagues on this forum; do you have a moment to spare? :)
Also im not sure if this is the right place for my thread, sorry if it isnt

Im going to create an adult Visual Novel - currently just for fun but maybe for $$ in the future. I have a little bit of programming background (but none in Art 3d). For two days im browsing internet looking for info how to go about creating such a VN. Im thinking of using renpy + DAZ Studio renders + animations. But im also considering other options. When answering you may focus on specific question, or answer multiple, whatever you find comfortable :)

Without further ado, here are the questions:
1. Leaving fun aside, does creating adult Visual Novels pays well? Do you recommend it as of today?

2. Building upon question 1, what genres of adult VN do you think sells best? I heard that women customers dominate in erotic books which makes authors target such customer - and im thinking if its the same here. Anyone has an idea what is the most "generally likeable"/well selling VN setup? female mc to target women customers? are kinky fetishes generally bad = limits customers OR/AND are not allowed on patreon? Can novel with kinky fetishes be profitable if it cant be put on patreon? If so, how do you sell it? Does Steam allow it? Basically am i forced to do rather generic VN for good sells or is there some "wiggle room"? What to avoid when creating a VN? What to incorporate?

3. What tech would you recommend? as far as i know ue5 and daz studio is similar in a way that i would need to "build up" my collection of assets (i dont have any) by getting freebies or buying them from websites such as DAZ Store or other. UE5 is probably the same - i also start with nothing. UE5 is newer tech. Should i, at this point, jump on UE5 train and start collecting assets there or is DAZ Studio still good option? Opinions about Blender? Ai generation? What frustrates you about tech you work with/any regrets/what tech would you pick retrospectively? How would you go about learning/what is your recommended roadmap? i think i will need to master making assets on my own instead of depending on shop and freebies. So far i just watched youtube videos, which show basics of DAZ Studio, advise against buying assets compulsively - just buying what i need, and recommend websites where i can get freebies. Those are as far as i know always time limited. Should i focus on genesis 8 in DAZ or the new 9? These are mutually exclusive right?

4. This is probably connected with question 3. I heard that rendering in DAZ Studio uses some NVIDIA method and that requires NVIDIA GPU; CPU method is possible but, is like, 4 times slower. My computer specs are: RAM Corsair Vengeance LPX 2x8GB 3600MHz DDR4 (16GB RAM), motherboard B550 Aorus Elite AX V2 AM4, processor AMD Ryzen 5 5600X, GPU Sapphire Pulse Radeon RX Gaming 6700 xt 12GB GDDR6. Currently im thinking that my GPU makes it impossible to render efficiently in DAZ because it cant be used as its not NVIDIA and RAM is too low for complex scenes(a lot of assets) so im thinking of buying GPU RTX 4080 16GB + 2x16GB RAM(total 48GB; i heard i need roughly RAM 3x of GPUs); Does that make sense? Should i do it if i want to play around with rendering? alternatives? is NVIDIA Quadro good in DAZ/other rendering applications? Its unlikely i would buy Quadro because i would also like to use my GPU for gaming but i would like to know how big difference it makes vs 4080 in rendering.

5. Anything else you want to talk about :)