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Thanks for replying!
Yeah.. as i said in my reply above, i was getting too ahead of myself. Your point about actors and writers likelihood of success is spot on. Its definitely more pragmatic way to look at it. Questions about market weren't really well thought-out, it was just what i had on my mind at the time. I wasn't really expecting solid data, and was just fishing for food for thoughts. Your tips about checking whats currently popular, and allowed is great! Simple and effective.

About me drawing.. yeah lets not do that. Im not sure how good i am at storytelling and entertainment - will have to find out. And i think methods of creating an eye candy stuff can be learned. What i need tech for is animations and thats why im hovering around 3d modeling. I would like to have more than static images. On other hand its probably possible to use gif-like animations so maybe you are right and i dont need anything super complex after all. Talent for art would definitely help though.

Yeah! I will just do it for fun, and see how it goes.

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If you are more of a tech person and less of an art person, you might also consider creating a game with actual game play and less focus on the eye candy. Many say visual novel, but actually mean a kinetic novel. Even visual novels do have some element of game play. While it is more like chose your own adventure story with the technique of branching, they often use loops or improveable stats. In that nieche typically by improving relations to npcs or a mindset of the mc, and thus working towards different "endings".

To be blunt, in that nieche, one has to wonder why players do not just visit certain non game sites. A kinetic visual novel is almost like a movie and there are pleny of those, So what do they seek in games? It is probably the art style and the game play and elements of game play, like interactivity and the way stories unfold or can be influenced or achieved. In short: because it is a game.