Is it possible to mass-load all of the files in the mods folder at once?
An online multiplayer mod for Nuclear Throne. · By
Hi! I'm kinda confused with how to install.
I was especially interested in installing defpack, so I downloaded it and made a mod folder but nothing works, also because I don't know how to get the command line inside NT(?) Because the mods have to be loaded?
Can you explain me how to install+/load? Or send me to somewhere where it's explained?
A am really using the pirate version of this cool thing. Yes, I am a true progammist. So, there popped up a queston, after 50hrs of playing. Here goes the queston: can I play this with my friends(not really care that tey're steam or not), without using Steam(licensed) version of this?
If I cant, then answep me and forget this message, nvm
Since networking is done entirely through Steam API, to play without Steam you would need something to emulate a substantial chunk of Steam client, including networking functions. I assume that such things exist, but you'll have to look around by yourself.
Alternatively, as a "true programmist", see if you can get Faucet Networking to compile on Mac/Linux or otherwise produce an open-source native extension for GameMaker for synchronous/blocking UDP networking functions on Windows/Mac/Linux. My Steam API networking extension can be used as reference for how game<->extension communication should be handled in current versions of GM. If such thing was to exist, I could add a "connect by IP" feature in future.
Have fun.
Hi there! I love this mod a lot and it's got a ton of cool stuff in it. However I'm having trouble loading mods. I downloaded the "defpack" mod into my mods folder in my nuclear throne folder, but when I type "/loadmod defpack" it says "Could not find file 'defpack'". I then tried to load a single weapon from the pack in using the /loadwep command, that it couldn't find that file either... What am I missing or doing wrong?
Thanks!
Ultra mod is based on update 19 so that's about 1.5 years of differences in underlying game structure.
It is possible to make mods to selectively mimic most of the interesting parts (characters, weapons?) of it though.
I'd think that at least someone of people asking about this would have enough programming experience to get on that.
Is there a way to disable the list of mods when you are loading levels or pause the game? Bits of Ultra Mod is flooding the side of my screen: http://imgur.com/a/mosZ9
Yes - just click on "[Modded]", and it'll collapse the mod list. Click again to expand. Only works when it is usually shown (pause/loading/gameover).
Other trivia:
If you make a .txt file called "startup" in "mods" directory, any commands from it will be automatically executed as soon as you boot into a local game (same as if you did /loadtext startup).
In online session, only the person loading the mod needs to have it - any required files will be transmitted over the network.
I managed to download and apply Blaac's skinpack, but the game won't let me use any of the C or D skins. I can see all the skins, but I can't use my gamepad to select the skin. Even in vanilla NuclearThroneTogether, the game won't let me select the C skin for either Y.V. or Robot (even though I've unlocked the B skins for both). Is there any easy fix for this that I'm overlooking? thanks.
I just started having stuttering and freezing in my online games, is it because I have too many mods? It started happening right out of the blue, one day it was fine, the next it was freezing. It started happening before I installed the pgw mods, so I dont think it was those. In my startup.txt:
/load ntu
/loadtext brucepack
/loadtxt skins
/loadtext someweaponpack
/loadmod shareammo
/loadtext pgw
/loadtext pgw/bl2
/loadtext pgw/idpd
/loadtext pgw/wlp
Hi, I recently installed this mod and I wanted to say it's great! However, I'm getting issues when I want to add more skins for characters (Blaac's skin pack, it was on the front page of the mod), and the console is saying that it either couldn't find the file, or that it loaded the file, however there are not any visible changes, nor is there an option to select the loaded skin in the menu. I've tried almost every applicable command I could find, using commands like loadmod (path).gml, loadmod mods/(file).gml <--(this is the one which the console said it loaded, but there were no changes.) and loadtxt mods/main.txt. Can someone please help me on how to properly load these mods? Any help is much appreciated
Have you checked Loading mods tutorial? If it's a directory (like with blaac's skin pack), you would do "/load skins", for example. /loadmod is used if there's a single .gml file.
Hey, i was wondering why character mods crash my game, but manily the popofreak mod. Heres the crash report.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event1
for object MiscCont:
array_get :: Index [17,14] out of range [18,14]
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_dp_state_hx17 (line 2)
called from - gml_Script_dp_player_hx19 (line 29)
called from - gml_Script_dp_flow_hx22 (line 10)
called from - gml_Script_dp_flow_hx27 (line 17)
called from - gml_Script_dp_flow_hx28 (line 1)
called from - gml_Script_dp_event_update (line 5)
called from - gml_Object_MiscCont_Step_1 (line 41)
One other person had this problem but I'm unable to reproduce it no matter what.