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Nuclear Throne Together

An online multiplayer mod for Nuclear Throne. · By YellowAfterlife

Frequently Asked Questions Sticky

A topic by YellowAfterlife created Jul 12, 2016 Views: 53,321 Replies: 185
Viewing posts 26 to 45 of 80 · Next page · Previous page · First page · Last page

Is it possible to mass-load all of the files in the mods folder at once?

Developer

You can group the loading commands into one file and use /loadtext to load it.

Nice. I kinda figured out a solution right after I asked the question, but this solution will work even better than the one I had. Thanks for the help.

(1 edit)

Can you make a video explaining this? I have your ultra mod and brucepack in my mods folder. Not sure how to group the commands. For bruce mod I need to do /loadtext brucepack , and for your mod I do /load ntu. So how would I group these?

Similar to the FAQ, My game has no unlocks, but I want to mess around with everything unlocked. Is there a way for me to get all of the unlocks?

Developer

You can look up a tutorial on NT' save file editing - it's the same for NTT. The only case when NTT auto-unlocks everything is in online multiplayer sessions.

(1 edit)

Hi! I'm kinda confused with how to install.

I was especially interested in installing defpack, so I downloaded it and made a mod folder but nothing works, also because I don't know how to get the command line inside NT(?) Because the mods have to be loaded?

Can you explain me how to install+/load? Or send me to somewhere where it's explained?

Developer

On wiki. "Loading mods" is linked from the main page.

Ah, I missed the first step, didn't even install NTT! haha. Figured out a lot more now, just have to fiddle with the install. Thanks!

I recently got the mod and I wanted to know if you can have the progress from nuclear throne carried over to nuclear throne together .

Developer

Have you inspected the "unlocks" section of this very same topic that you have posted your message in?

thanks : ) i must have missed it when i looked through sorry

Where can v9887 be downloaded at?

Developer(+1)

That is one of the work-in-progress versions that is not publicly available yet. Be patient.

A am really using the pirate version of this cool thing. Yes, I am a true progammist. So, there popped up a queston, after 50hrs of playing. Here goes the queston: can I play this with my friends(not really care that tey're steam or not), without using Steam(licensed) version of this?

If I cant, then answep me and forget this message, nvm

Developer

Since networking is done entirely through Steam API, to play without Steam you would need something to emulate a substantial chunk of Steam client, including networking functions. I assume that such things exist, but you'll have to look around by yourself.

Alternatively, as a "true programmist", see if you can get Faucet Networking to compile on Mac/Linux or otherwise produce an open-source native extension for GameMaker for synchronous/blocking UDP networking functions on Windows/Mac/Linux. My Steam API networking extension can be used as reference for how game<->extension communication should be handled in current versions of GM. If such thing was to exist, I could add a "connect by IP" feature in future.

Have fun.

Yeah, thanks, YAL. Thanks for help.

Hi there! I love this mod a lot and it's got a ton of cool stuff in it. However I'm having trouble loading mods. I downloaded the "defpack" mod into my mods folder in my nuclear throne folder, but when I type "/loadmod defpack" it says "Could not find file 'defpack'". I then tried to load a single weapon from the pack in using the /loadwep command, that it couldn't find that file either... What am I missing or doing wrong?

Thanks!

Developer

Defpack has a "read me!" text file included the download, which says that you should extract the directory into mods folder and then do "/loadtext defpack 1.5". Try doing that, perhaps?

So. YAL, I will need to connect you often in the future. Is there any way I can connect not through Discord? Something like VK or FB? I just gone modding through API and will need a checkout of my mods, like, minor fixes, telling about bugs. Ok?

Developer

VK ID is YellowAfterlife
Discord is YellowAfterlife#3735
I don't use FB.

Thanks a Lot!

Is there a way to play with a friend on the together mod and play the ultra mod together or is that not possible?

its not possible sorry

Developer

Ultra mod is based on update 19 so that's about 1.5 years of differences in underlying game structure.

It is possible to make mods to selectively mimic most of the interesting parts (characters, weapons?) of it though.

I'd think that at least someone of people asking about this would have enough programming experience to get on that.

Is there a way to disable the list of mods when you are loading levels or pause the game? Bits of Ultra Mod is flooding the side of my screen: http://imgur.com/a/mosZ9

Developer(+1)

Yes - just click on "[Modded]", and it'll collapse the mod list.  Click again to expand. Only works when it is usually shown (pause/loading/gameover).

Other trivia:

  • Green icons near the mod names can be clicked to unload them or Control+clicked to reload them.
  • Mod list can be scrolled via mouse wheel when mouse is over the green icon area.

Easy as that huh? Haha. Thank you very much for the quick reply. 

Is there a way to automatically load the mods when I open the game?  Also, would my friend need to load the mods when they join my game, or would they be loaded automatically?

Developer(+1)

If you make a .txt file called "startup" in "mods" directory, any commands from it will be automatically executed as soon as you boot into a local game (same as if you did /loadtext startup).

In online session, only the person loading the mod needs to have it - any required files will be transmitted over the network.

(1 edit)

thanks, it worked

In multiplayer, when my friend joins the mods are not automatically loaded like in single player from the startup text file. I put /sideload in the text file also, but the mods are not being loaded.

Developer

In multiplayer both players will need to /sideload first (which is why files are not auto-executed), and then you can /loadtext startup

Ok cool. We were in the 4th level, and the fire trap was causing a framerate drop for both of us, not sure why. Game runs fine otherwise so far.

my native cursor is invisible for some reason too.

Developer

Clicking the option another time sets native cursor to work with a size limit, which workarounds an issue on some systems where cursors larger than 64px turn invisible (although the Windows permits cursors up to 256x256 by the format).

I managed to download and apply Blaac's skinpack, but the game won't let me use any of the C or D skins. I can see all the skins, but I can't use my gamepad to select the skin. Even in vanilla NuclearThroneTogether, the game won't let me select the C skin for either Y.V. or Robot (even though I've unlocked the B skins for both). Is there any easy fix for this that I'm overlooking? thanks.

Developer(+1)

There is currently an issue where gamepads cannot be used to select mod-made skins in loadout.

This will be fixed in the next release, but till then you can use "/gamepad" command to switch to mouse for a moment ("/gamepad 0") and then back ("/gamepad 1") after selecting the skin.

Thanks for the quick response. It worked like a charm.

Is it possible to use the various additional mods, such as the bits of the Ultra mod, online? I've tried it with my friend countless times, but It won't work. I can load it in a lobby by my self, but then he can't join. If he joins first, then we get the error "Sideloading is not enabled".

Developer

You both need to enable mod loading via "/sideloading" in chat before you can load mods in online games.

Wow, I'm not sure how we didn't try that. Thanks!

(1 edit)

I just started having stuttering and freezing in my online games, is it because I have too many mods? It started happening right out of the blue, one day it was fine, the next it was freezing. It started happening before I installed the pgw mods, so I dont think it was those. In my startup.txt:


/load ntu
/loadtext brucepack
/loadtxt skins
/loadtext someweaponpack
/loadmod shareammo
/loadtext pgw
/loadtext pgw/bl2
/loadtext pgw/idpd
/loadtext pgw/wlp

Developer

Try restarting Steam (and have the other player do the same to be sure). If that has no effect, take a look at the latency graph (hold Tab) - maybe the connection towards the second player is having problems.

(1 edit)

Yeah I think its the connection. With no mods, I pressed tab and when it was laggy, the bar was red and spiking to the top. We are on the same internet because we are right next to eachother. In other games my internet is fine so I dont know what to do :P

Developer

If you are on the same LAN, you can disable Steam connectivity on the coop menu and connect by IP directly. That would solve any possible issues arising from Steam side of things.

I have never done LAN connection. I tried joining through the ipv4 adress but it didnt work. I dont know if I need to change the UDP either. Am I supposed to be joining through the ipv4 adress?

Developer

You'd need to use local (192.168.*.*) IP shown when doing Win+R, "cmd", Enter, "ipconfig", Enter.

I think I fixed the stuttering. I added nucelarthrone.exe to my exclusions for my antivirus(malwarebytes). Just played and no lag, green bars when pressing tab now :)

Hi, I recently installed this mod and I wanted to say it's great! However, I'm getting issues when I want to add more skins for characters (Blaac's skin pack, it was on the front page of the mod), and the console is saying that it either couldn't find the file, or that it loaded the file, however there are not any visible changes, nor is there an option to select the loaded skin in the menu. I've tried almost every applicable command I could find, using commands like loadmod (path).gml, loadmod mods/(file).gml <--(this is the one which the console said it loaded, but there were no changes.) and loadtxt mods/main.txt. Can someone please help me on how to properly load these mods? Any help is much appreciated

Developer

Have you checked Loading mods tutorial? If it's a directory (like with blaac's skin pack), you would do "/load skins", for example. /loadmod is used if there's a single .gml file.

yeah, I've tried that guide multiple times with multiple commands and it doesn't seem to work. Will edit if it manages to work

Hey, i was wondering why character mods crash my game, but manily the popofreak mod. Heres the crash report.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event1
for object MiscCont:

array_get :: Index [17,14] out of range [18,14]
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_dp_state_hx17 (line 2)
called from - gml_Script_dp_player_hx19 (line 29)
called from - gml_Script_dp_flow_hx22 (line 10)
called from - gml_Script_dp_flow_hx27 (line 17)
called from - gml_Script_dp_flow_hx28 (line 1)
called from - gml_Script_dp_event_update (line 5)
called from - gml_Object_MiscCont_Step_1 (line 41)

Developer

One other person had this problem but I'm unable to reproduce it no matter what.

Ok

If Yellow hasn't passed word yet about the crash, apparently it is because mod characters have the "random" crown selected, so simply change your crown to none or a crown that exists and you should be good.

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