That’s how you do it - Windows can’t scale cursors on its own.
YellowAfterlife
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The first two probably mean that you have a resource called “delta”. You can rename the resource or find-replace delta
to something else in the GMLive script.
For the other two, you can replace return func;
by return undefined;
but let me know what functions these are and what extensions are you using
It’s this issue, I posted a 4-line fix https://itch.io/post/10223311
Upon further review, it’s this bit which I thought that I had rolled out in an update but apparently not https://itch.io/post/10223311
As per documentation, text is auto-extracted if it is a constant string or an expression that evaluates to a constant string.
So if you want to store text in a variable before passing it elsewhere, you’d indeed want to do
var LOC = cmn_loc_get_func("...");
label = LOC("Isn't it time you come clean?");
Added those, and you may decide for yourself what status should be shown if only some of the dragged items are acceptable.
Not easily¹, but I’m open to the idea of adding a command if someone actually goes through and draws the whole set, because it’s been 10 years of people asking about this and then nothing happening afterwards.
¹ You could probably use undertalemodtool or yytextureview to replace an existing skin but it’s a little more work.
I did try making an Android test build one of the last times I’ve gone on a vacation (either in 2017 or 2018), but:
- Performance left much to be desired on an average phone.
The game did run at 30fps, but anything that makes the game lag on low-powered laptops (like destroying walls or larger mods) was much more apparent here.
There are ways to optimize the game, but it would be hard to retain compatibility with existing mods. - The game isn’t made with touch controls in mind, so you had to use an external controller.
At the time I’ve had one of those telescopic gamepads that you insert a phone into. The analog sticks on it were really bad. I gave it away later. - Multiplayer didn’t work because you can’t “host a server” on mobile devices.
Both iOS and Android have libraries for talking to nearby devices over bluetooth/wifi, but there’s no way to use those in GameMaker yet.
The other option is to host your own servers, but that’s a lot of work and creates running costs for a freeware mod. - There is no way to make sure that you can only use the mod if you own Nuclear Throne because there is no Nuclear Throne on Android.
There’s Nuclear Throne Mobile that has touch controls and seems to be unconcerned about legality.
Depends on what that’s supposed to mean - you could change gameframe_blend, or supply your own sprites for border/caption/etc.
Should be fine - you can try doing
haxe binpack.hxml
with this little project https://github.com/GameMakerDiscord/tex-pack
gameframe_can_resize controls whether the window can be resized and maximized. The demo uses it.
Can’t tell what “fullscreen the game” is supposed to mean and what you have tried.