I’m not sure if I’m doing this right, but I store a lot of things in multiline macros to keep my project clean, I came across that I needed to set some of these with the live_constant_add() function because when updating them, I’d get a GMLive error or a straight up crash.
The game just doesn’t compile when a multiline macro is referenced in live_constant_add().
Script: MACRO_TEST at line 1 : got ':' expected ',' or ')'
Not sure if this is an oversight, impossible to implement or I just didn’t read the documentation enough.
Edit: This served me as a leason to not use multiline macros this way so I switched to a different method, I’ll just leave this post here in case you’re interested on checking it out.
Edit edit: Okay I just realized what the fuck I was doing, sorry, lol.