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What would be the name for the mouse crosshair? I am making accuracy increase/decrease depending on the distance between the player and the mouse.


Okay, legitimate question, how do I make the player drop a gun onto the ground for a one weapon carrying character, specifically the bwep? Side comment, using "instance_create(Player.x, Player.y, bwep" in step makes some interesting things happen depending on your secondary weapon.

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I am attempting to make a custom character and I believe I am using the wrong software for converting a Piskel made sprite in .png to the base64 code, as choosing my custom character crashes the game. The site I used to convert the sprites is https://www.base64encode.org/

EDIT: I see that I might have used the wrong type of encoder.

2nd EDIT: It was a wrong encoder, for anyone reading this with a similar problem, specifically look up png to base64.

The game is awesome! I would love to see more.

windows for windows. I mean jittery slow motion. I redownloaded it and will try again.

When I tried the game, it felt good, just it was not running well at all even though I have a great system.

the controller keeps being overridden to mouse and keyboard I believe since i later used a ps3 controller perfectly fine for coop. Even changing NT's steam controller options did not work.

I tried to play local with a friend of mine, one using mouse and keyboard and the other with a steam controller configured to xbox controls. For some reason the controller kept on going as player one.

Yea, noticed it too late and came back to fix that, but you beat me to it. I was wondering if you would accept another character, though you have a hefty roster already. Good luck with the rest of your mod.

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I would like to say, this is a beautiful mod. One of the biggest bugs I see on this is Hunter. His target mark has his projectiles home in on enemies even though I do not have one of the ultras, where reading the ultras, 2 look exactly the same to me. And I know this is a challenging unlock for Sheeps skin to not shoot until scrapyard, but with Scorpions, their spam, and contact damage, this feels extremely improbable to beat. Solving these issues/player incompetences, this is the best NT mod out.

Update: Hunter's active also makes projectiles move far faster, so fast they skip over enemy positions, and accuracy offsets the lockon cursor. With Y.V's alt skins, I was suddenly told while playing as Hog that I unlocked them.

The main menu music has this weird screeching noise like nails on a chalk board, it is really annoying.

I got it from switching versions to the first build on steam, but getting it from the official site is better. I then used a GM 8.1 decompiler.

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Wow, neat. I modded WK and I had a bad time just putting in support for a second player. I have it on itch.io called Champion of the Wastes.

Do you have to make Nuclear Throne on Steam go to the very first game in the versions tab or is the online PVP automatic when you own it?