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Okay, legitimate question, how do I make the player drop a gun onto the ground for a one weapon carrying character, specifically the bwep? Side comment, using "instance_create(Player.x, Player.y, bwep" in step makes some interesting things happen depending on your secondary weapon.

You'd probably do it like

with (instance_create(x, y, WepPickup)) {
    wep = other.bwep;
}
bwep = 0;