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Masters of Raana

An open world Sci-fi RPG with adult themes. · By GrimDark

Bug Reports Sticky

A topic by GrimDark created Nov 29, 2021 Views: 22,934 Replies: 183
Viewing posts 81 to 123 of 123 · Previous page · First page
(7 edits)

Version 0.8.4. when inspecting the effect of standings in code because it wasn't very clear to me in the wiki i came upon this piece of code:

/* seal of virtue */
<<if $faction.christian.standing gte 30 and $faction.standing lte 59>><<set _monaroll1*=0.75>><<set _monaroll3*=0.75>><</if>>

As "$faction.standing" is undefined i assume you meant to use "$faction.christian.standing" again. As it stands this bug should cause the "Seal of Virtue" monastery effect to be inactive regardless of standing.

Edit: I wish this forum didn't make it so hard to post code with < and >

Developer

Good catch. Fixed!

Im not sure if this is a bug or feature, but if its a bug I guess ima accept it, but if its a feature, someone might die... But Lovisa's character seems to have a permanent full semen count even if I don't touch her at all... she isn't assigned as floor crawler or anything, but it seems to be increasing every day...

Developer

She has any special titles assigned to her? Bed Warmer/slave, for instance?

(1 edit)

Captured slaves that get certain girlids can spontaneously age when added to your household.

In essence the following code in the "NewSkills" section

/* OLD AGE */
<<if _npc.girlid is 317 or _npc.girlid is 321>><<set _npc.age to random(55, 62)>><</if>>

gets run AFTER adding captured slaves to the house. This code is certainly intended to run as their portraits look fairly old, but it should happen when they are captured or at least show up during inspection before deciding whether to sell or add them. Having old grandpa "surprise" you with the fact he is not actually 23 years old just seems a bit silly.


Edit: I'm still running 0.8.4. if that matters

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not sure if a bug or a bad save, I can no longer go on relic hunt with stacey, and the invasion stops and disappears from the 3rd page... i saved game to disk just after invasion was announced. Same with prior save...I get it

I think this is a bug, sorry if I am wrong. 

At game start you can choose a trait 'crafter' +10 tp two skills, it does that, should start with crafting materials but I do not see any or have them show up when I hit craft.

Deleted post
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When "Hide NSFW" pics is on, the picture of the girl in the "available slaves" section of Kymando Hall still shows up.

EDIT: Also, when selling slaves you get the "auction" picture.

Found an "exploit".

If you need stamina or health, just go take a bath (bathtube), leave, go back and keep doing this. Very little time spent and it will refill you levels.

Laika uses slaves for sexual purposes at the age of 14-15 if she is appointed as a teacher.

(1 edit)

Not quite a bug but...

The game has melee and ranged weapons.

In fact, both are useless. 99.99% of battles are carried out only by Cane. That's not OK.

Ranged weapons are only sometimes used to pre-fire a thick target. And in several battles, like Dengi and the formation of Aria as chancellor. Melee weapons are not used at all. It is not needed and loses to Cane. I would like to see the chance of capturing a prisoner for sale or to a fort the higher the more powerful the weapon used. Cane should be the starting option. But not an ultimatum weapon for the whole game without options.

Second. It is necessary to add the ability to send prisoners to the fort from any location. Better yet, check the box in the settings for auto-sending. The same goes for sales. Jumping around locations and manually sending soldiers to the fort does not carry any gaming value. As well as the possibility of buying soldiers in the fort. For example, for those who do not want to fight. Mechanics are like in a town hall. Pay and get people.Moreover, they worsened the map and began to go 1 location further to Stoke Hill.

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[img[_img + "av" + _restblow +"/morningblow1.jpg"]]

The new MBJ image files are not loading under Linux as file paths are case sensitive, it needs to be "Av" rather than "av", while under windows case sensitivity isn't an issue.

/* Wrix will not use each other sexually */ 
<<if _slave.girlid is 18 or _slave.girlid is 19 and (_npc.girlid is 18 or _npc.girlid is 19)>><<set _kinblock to true>><</if>>

Another issue I have found is that "Wrix Kinblock" is preventing all training for both characters. Essentially the code currently excludes 18 and 19 training from anyone not just each other.  

All my images are broken

Found a combat exploit with using hotkeys. If I use the power strike and strike enemy hot keys in quick succession I get infinite attacks on every target.

Game freezes once a day, when hitting the "conclude day" button, "return" button after several actions. This freeze can be for several minutes at a time. 

When loading a game from file, game completely freezes.

mb it was a browser performance issue

how did you fix it?

Ammo Pack trait not working for cyber cannon. Is this intended?

Developer

Yes, the WEGA cannon is a legendary weapon so ammo trait won't affect it. 

(+2)

i cant update or download the game why?

Developer

What happens exactly?

Deleted 71 days ago

Just a wrong assignment for names, see screenshot. The party consisted of, in order, Amelia, Juno, Layana, Nicole. No Loren.

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I got this bug twice where I would lose all my money at the start of a day...

Instead of showing me the correct amount, it would show: $NaN

Reloading to the automatic save done each morning would clear this erronous amount but I would only have the amount I get as income for the day.

Developer

You have a save I can look at? Right before this happens?

Please send that save to mastersofraana@gmail.com.

NPCs who fall sick and unconscious cannot be removed from their outside-the-house job, and are still going to work.

Just a code snippet leaking into the text, "random(4,16):


I've noticed some of the game features don't fully show up with some internet browsers. For that reason it would probably be best to put up a guide that shows a list of the most compatible browsers. For example, if I load the game in Google Chrome, the house parts will be cut off so that I can only see the basement but can't go to the middle and top floors. Some parts of the maps also will  be cut off with some browsers also. 

So far, the game works best for me with less bugs in firefox, but that's not necessarily the best one. (I don't know which browser has best performance to be honest.) 

These are bugs that show up differently depending on which web browser someone uses. 

Just a code glitch for the particpant's name during a one-on-one dinner with the Dunham girl (Alice).

Revital does not work. Tried using it on a npc I'd rather keep young for a while longer, still says her birthday is in 33 days.

(1 edit) (+1)

birthdays and apparent age are tracked differently now iirc.


Edit

from 0.8.4.6 notes

  • As long as an NPC has an active Revital dose (Revital Active Days:) in her body, the engine keeps track of her "Real age" through separate variables. Hover over her age at Examination to display the NPC's "real age".
  • Revitalized NPCs can now celebrate birthdays as their non-Revitalized counterparts.
  • One dose of Revital will now pause aging for 365 days (was 360).

There should be a clear indication (status effect?) of which npc's currently have an active Revital dose from both the npc menu and the examination page, as it stands unless you read all the patch notes the player has no feedback that Revital is doing anything at all.

Bug with full house quest, if i accept it i dont get a journal entry and i cant interact with Craig's "need slaves?" interaction once i have a slave that fulfills the quest

(2 edits)

1. Some traits, such as Crafter, Wealthy, and Pharmacist, do not appear on my traits list when I open the character sheet from the main screen and click the button at the bottom left to show "TRAITS & DISADVANTAGES." I do have their effect, though. I have crafting supplies from the Crafter trait, an additional $5,000 and $15 per day from the Wealthy trait, and various pharmaceutical items from the Pharmacist trait. They just don't appear in the list.

2. When a sexual encounter ends after 00:00 and results in pregnancy (examining the character says "1 day pregnant" immediately), I do not get any notification about it when I conclude the day. Additionally, when I conclude a day after 00:00, the log doesn't show any stat changes related to npcs. Edit: It appears that there is more to this bug. If you do one of the numbered interactions with an npc, such as encouraging them, and then interact with the npc again when the day changes (interaction as time passes 00:00), you won’t be able to encourage them again the following day. The game indicates that you have already performed this interaction today.

3. Fully upgrading my office or allowing an npc with 63 int to work as an Accountant does not increase her Administration skill.

4. I don't know whether this is intentional or an oversight, but even though Av107 (Astrid) no longer shows up for sale at the slave markets, which I assume is because she is now a scripted random npc, Av100 (Julia) still appears for sale at the slave markets.

Not the dev, but as to point 1, I imagine that's intentional - except for the $15/day retainer from Wealthy, all three of those traits solely provide bonus money, resources, and skill points during character creation, with no ongoing benefits after that, as opposed to something like the permanent increase to skill book yields from Brainy. It saves space on the trait list for the ones that actually continue to impact your gameplay.

Where do I obtain the Smithery? I looked at Crafting and there isn't such an option, I have required stats

Go into Manage House and click the Modules button.

The time displayed on the crafting page seems to update before, rather than after, time is spent on crafting. For instance, if you enter the crafting page at 8:18 and then work on an item, the true time will be 8:48, but the display still reads 8:18; work on the item again, and the real time will be 9:18 and the displayed time 8:48, and so on.

Traveling via the City Map, even before building a Stable, is often faster than either taking the shortest manual route or pressing Return Home. For instance, if you are in Whitehaven at 14:42 and wish to return home, traveling to Redhaven via the City Map gets you home at 14:54; traveling manually through Hamilton Square into Redhaven gets you home at 15:00; and pressing Return Home gets you home at 15:12. It would be nice for travel times to be standardized across the board.

The following block is just hanging out in a random section of the HTML, shortly below /*HOLIDAYS CITY EFFECTS*/. It replicates the effects of a similar section of code that's run when the player quits or is fired from their teaching position at the Academy, but it seems to just constantly run in the main loop, making the game think that it's always your first day teaching.

<<if $aca_work gte 1>>
<<unset $aca_count>>
<<unset $aca_days>>
<<unset $aca_lost>>
<</if>>

There seems to be a small error in the Master Bedroom appliances as well. It looks like the scent machine is supposed to increase stamina regen by 1, and the sound system by 2, but instead the scent machine grants both boons and the sound system does nothing.

(1 edit)

Respectfully, the crit success/crit fail system, with the magic 55 and 69, is a bit jank. On 1d100, you have an either 2% or 3% crit success rate and 1/100 crit fail rate; on 2d50, you have 3.12% crit success rate and 1/2500 crit fail rate; on 5d20, you have 4.37% crit success rate and 1/3,200,000 crit fail rate.

Seems to me that if you want to replicate the feeling of rolling a Nat 1 or a Nat 20 on a d20, instead of the 55/69 stuff, you could just roll a separate d20 (call it $critroll) at the end of the diceroll and set $skillroll to 1 on a 1 or to 100 on a 20. Would be simpler, and be perfectly consistent between dice settings; would also be a good excuse to replace all the instances of `set $skillroll to random(1, 100)` with calls to DiceRolls, though I admit that's a big refactor.

Started over after a break.Now every time I load I have this interface error: 

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The button to play poker at the Dockgrave is labeled `POKER GAME ($600)`, but the ante is $50 and you can only raise your stakes to a total of $350.

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Tiny issue: when playing cards with the Preacher for Adrienne, the game says "Unfortunately, it's your only win" even when you've lost every single round, because it checks <<if $wins lte 1>> instead of <<if $wins is 1>>.

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Arizona loses all points in SCIENCE over 50. I've trained her multiple times over 50, and she loses whatever points she gains that day at the conclusion of the day. Did I miss or forget something about her. or is this a bug?


EDIT: Oops! I missed something. it is not a bug. My bad.

The line "Are you for real? Better keep them in the basement then." has the dialogue in bold, instead of Tori's name.

I'm not sure whether this is a bug or simply deprecated code left in the file, but some captures don't seem to be receiving the right stats. For instance, I've just captured Ikari Ito, _takenid 203; the game sets $takecomb to 80 and sets $ran_melee to random(40, 80), which should guarantee a minimum Melee skill of 130, but instead she's generating with that skill as low as 50. I'd guess that hard-setting $ran_melee is overriding the effect of $takecomb, but it's hard to get a clear idea of the order of operations just from the HTML; if this is unintentional, should those $ran_whatever variables be incremented instead of set, or are the sets just running too late in the generation process?

Similarly, The Black Scorpion is supposed to be named Kuro Sasori, but he's winding up with a random name from the same pool as the Cultist Monk.

One of my slaves is not having her baby. She's been pregnant for over a year at this point.

Not exactly a bug, but Av129 seems to have been rendered without eyebrows in the following images:
edu_good, edu_good_small, inter_casual, inter_naked, inter_undies, troop
Would be nice to re-render those whenever it comes time to finish her WIPs.

Viewing posts 81 to 123 of 123 · Previous page · First page