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(2 edits)

1. Some traits, such as Crafter, Wealthy, and Pharmacist, do not appear on my traits list when I open the character sheet from the main screen and click the button at the bottom left to show "TRAITS & DISADVANTAGES." I do have their effect, though. I have crafting supplies from the Crafter trait, an additional $5,000 and $15 per day from the Wealthy trait, and various pharmaceutical items from the Pharmacist trait. They just don't appear in the list.

2. When a sexual encounter ends after 00:00 and results in pregnancy (examining the character says "1 day pregnant" immediately), I do not get any notification about it when I conclude the day. Additionally, when I conclude a day after 00:00, the log doesn't show any stat changes related to npcs. Edit: It appears that there is more to this bug. If you do one of the numbered interactions with an npc, such as encouraging them, and then interact with the npc again when the day changes (interaction as time passes 00:00), you won’t be able to encourage them again the following day. The game indicates that you have already performed this interaction today.

3. Fully upgrading my office or allowing an npc with 63 int to work as an Accountant does not increase her Administration skill.

4. I don't know whether this is intentional or an oversight, but even though Av107 (Astrid) no longer shows up for sale at the slave markets, which I assume is because she is now a scripted random npc, Av100 (Julia) still appears for sale at the slave markets.

Not the dev, but as to point 1, I imagine that's intentional - except for the $15/day retainer from Wealthy, all three of those traits solely provide bonus money, resources, and skill points during character creation, with no ongoing benefits after that, as opposed to something like the permanent increase to skill book yields from Brainy. It saves space on the trait list for the ones that actually continue to impact your gameplay.