Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

rndmann

8
Posts
1
Topics
A member registered Jul 18, 2023

Recent community posts

Yep, tried tried that as well. I have read somewhere that her roommate shouldn't be in the room, so I was paying attention to that. Thanks for trying to help :) Someone said you might need to be at a certain level of exhibition (he wasn't sure). Do you remember what was your exhibition level at the time?

Since I have started to go into detail I also should mention that I actually got that option only once, long before any party event, but never got it again after that.

Yeah, when I said "party event" above, I meant that I finished all of those events, but still didn't get that option.

(1 edit)

What are the requirements for getting the "talk about sex" option when talking with your best friend? It has been 5 weeks since the party event, and I have been checking in on her room every day, but I never got the option. Also, I have already maxed out her friendship, romance, and lust stats.

Passed more than two weeks since the party event, but I never got "Talk about sex" when I visited best friend's room. I play as a male, and she is a female. I didn't drink cum at the party event, failed the skill check, and she saved me (dunno if this info is needed). Btw, I actually got that option once, but it was long before party events.

I saw "open relationships" in the roadmap, but is it gonna be possible to make a harem? Basically, your partners will be exclusive to you while you are not. Please add this if possible.

Virginity of npcs should also be tracked.

While generating the world some types of npcs should be more common than others for realism. For example, there are a lot of female npcs with very short hair, while in real life, longer hair is more common for females. Things like these should be taken into consideration in character generation, imo.

(7 edits)

I must say that the storyline of this game is almost a masterpiece. However, if I had to offer one criticism (not including the intense emotions the game invokes, such as pain, suffering, sorrow, powerlessness, despair etc., and whatever you do or choose, you feel like bad guy, as it seems to be one of the main intentions of the game) it would pertain to the endings. I am not sure. They felt too rushed, or too short? To illustrate my point, I will provide an example below, so be warned, SPOILERS ahead:



The first ending I got was 5. After the release of the virus, the game was a bit too quick to skip "a few centuries later". I'm not saying it shouldn't, as it's very nice to see the long-term results of our decisions, but it would be better to give us more information about the immediate consequences and events as well. For instance, what was the initial reaction to the virus from both the aliens and humans? How did things develop after that? What about Leon? What happened to him, did he come to terms with your decision and decide to help you out? How was the human colony destroyed in the process (I know it was due to lack of power and starvation, but you could have gone a bit more into detail)? The MC should feel the pressure of his decisions and the weight on his conscience about how he let all those colonists, including the sweet girl and her mother, slowly starve to death. I mean, the game didn't hold back on inflicting pain, suffering, and sorrow until the endings, but at the moment the player should have been hit hardest, those parts were completely skipped (though this doesn't mean you should only explain these negative parts, but positive things seems to be somewhat covered in "a few centuries later" parts), and endings felt weak compared to the rest of the game, as a result. However, these weren't much of a problem with endings like 11 and 12, where you "die", thus you cannot learn about these things.

1) Marriage with multiple slaves. This also could be available after you meet certain requirements (completing certain quests, reaching after certain influence points, siding with certain factions or religions etc.) even if it isn't available from the start.

2) Being able to impregnate someone other than your wife. This feels unnecessarily limited at the moment.

3) More virgins. Only two girls (no, anal virgin only Michelle doesn't count) feels very limited and unrealistic. This could be affected by their age (teenage girls could be more likely to be virgins, and this chance could get lower for older slaves), their background (if their story mentions any experience, then obviously they can't be virgins, but on the contrary if there isn't any mention of such experience than no reason to be not a virgin), girls with Pure and Innocent traits, and corruption of both girl and city itself.

4) Just like how there is a slave market for below-average (random) slaves (Watery Eyes), there also should be an above-average (random) slave market where only slaves above a certain value are sold.

5) Dunno if this is already planned but ending(s) (yes, preferebly multiple endings). Possibly depending on choices you make, quests you complete, and factions you side with etc. Of course, there shouldn't be a reason to not continue the game in sandbox mode after completing the game or postponing getting the ending as much as you want.

I have a question as well. How do I get domestic focus for slaves?

Hope you read this. Keep up the great work!

Unlike other damaged ship systems that have a random chance of triggering an event, damaged landing engines affect you every time you land on a planet. This even applies to gas giants, where you only lower yourself into the atmosphere.