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elbartowsky

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A member registered Mar 08, 2022

Recent community posts

Best way is to your home neighbourhood and while outside of the home, you will see that you can click the handcuff icon. You can "process" your slaves. When you do that at home (outside) you get a prompt to sell them directly to some buyer for a certain price or you can add them to your home. If you sell, they are gone forever. If you add them to you home, you can then put them to work, train or sell them to the slave markets. Later in the game, you can also send them to other places.

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I'm more or less on the same page as you. A bit of naughtiness if nice, but the game has to work as a game.

My all time favourite is probably Rimworld. It's just fun that keeps on giving and if the game isn't enough, there are so many mods to add to it. But developing a character is probably my favourite aspect. I even like the sims for that same reason. Even in football games I just go the long way. I used to have xbox game pass (it's just ridiculously expensive now so I just gave up) and would play Fifa/EA games. I wouldn't buy them, but I would play them as they are part of the gamepass library. I would have the same team for a year or two, sometimes I would even skip the entire new version of the game so I could keep the same team. I often don't have too long to play, so one or 2 football matches sometimes are nice, as I have trouble only playing half an hour of Rimworld, MoR or some other "long" game.

In MoR I kind of ended up helping and collecting people. And after some time, I released everyone from slavery and kept them as paid servants. But the game needs more content. The Dengi Invasion is a disappointment. It's basically a long fight that you can't really win. Every time you put money into the republic, the Dengi seem to grow stronger. So you need a crap load of money. The fighting option is ridiculously hard. But there is nothing to do. There is no "quest", no path, no nothing. Needs a lot more content.

As for the rest of the game, more sandbox, more house management. A functioning economy (not just make the same guns and sell them at the same place). And the factions are just way too bland. I truly love MoR, but can't quite see myself playing 1000+ hours like I did Rimworld. But still in development, so let's see what the future brings. I hope it makes it to steam someday. Not a complaint, but to me, this is not a monthly subscription worthy game nor do I even have a patreon account, or want one.

At the present there are no "visual" changes to the NPCs (except some pregnancies). Not sure if there ever will be, since all images have to be rendered individually.

I have an NPC (Astrid actually) that need to be on 1 ration a day to not go very fat.

You might want to give the game "Kenshi" a look. I love the game, even though the graphics are a little bit old by now. But it's real time 3D and you can "shape" NPCs from very skinny (from passed out starving actually) to well fed to super buff and muscular. But no "fat" body types. I don't think there are mods for "overweight" NPCs, but given that Kenshi has a huge mod community, I wouldn't be overly surprised too. Actually, if you take the "sex" part aside, it's got a lot of common ground with Masters of Raana, depending on how you play it. Kenshi doesn't exactly have a story. It has stories and NPCs with their own stories but ultimately, it's a huge sandbox with no rules at all.

There is a Kenshi 2 in the works, but might be a few years... all the dev says is "It's ready when it's ready". The original took 10 years (plus 2 years of "ideas") to be finished, but it's a masterpiece.

I will try to beat them with my current team, but doesn't look too good. If it fails, I guess I will leave the game for a while and wait for further developments. Maybe it will be more balanced. According to some posts I've read, there are changes coming to the Dengi Invasion.

I don't think I will be able to take out the Dengi. I went as far as (I think) the last beast hoard that I haven't been able to take down yet. I think the Dengi King is next. The thing is, on the one side, I can always have better soldiers, I think. Mine are pretty good, all 5 with HULK armour and very good Ranged, Melee, Dex and Strength. 2 miniguns, 1 cyber, 1 plasma and Clea with her Nemesis. I know a lot of people say Clea isn't that great, but with her very high DEX, she has been gold whenever people attack her (and miss).

Having the Dengi invasion play out, every time I give the republic new soldiers, the Dengi just seem to get better, so IDK what gives. Anyway, the incoming 0.8.4.4 has some improvements to the Dengi Invasion, so let's hope for the best.

Another thing I don't get is how come the enemies have swords that deal about 30 to 38 damage and they "bypass" the 50 soak of a HULK armour.

And I am playing on easy... lol

I guess the game needs a lot of fine tuning. But it's looking really good so far. It's going to be great when finished.

Finally started. And is in full swing.

Sorry guys, it's boring... Needs a  lot more events and work and not just pew pew combat and the occasional money drop to recruit soldiers. Also, the buildup should be a "quest" in itself, with some extra intel on numbers, meetings with the leaders and whatnot.

Also, why wouldn't all the "houses" help out? The churches, Kymanto and so forth are just crossing their arms while the "savages" roll into town and ravage everything. And apparently the savages with swords and beasts (no matter how good they are) fight better than the best armed soldiers in the game. Feels unbalanced. Would make sense if there were like 10x more savages than skyguard, but with equal numbers and they still kill more? Nah..

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Any way to trigger the Dengi Invasion on an ongoing save?


Thanks


P.S. I did turn it on with 25 days and nothing happened.

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I can't quite put my finger on it, but I don't think all NPCs are equal in terms of food and weight management. Could be down to some of the attributes, like strength as you said.

The Helm sisters. One is always optimal on weight, the other is always "slightly" underweight. I even tried to take her out to eat, give chocolates and extra rations and haven't been able to get her weight up. Even when both were pregnant, they didn't gain weight.

Astrid is another case. I need to keep her on low rations, otherwise she will always go up in weight. At one stage she was even dangerously overweight. Could be "natural" to her, or it could from her job (Golden Dragon). Haven't quite figured it out yet. Astrid has gone (in description at least) from normal weight to slightly overweight to dangerously overweight.

Most of my people are set on 3 rations (they actually only consume 2 due to the skill of the pantry or chef staff... can't remember which).

I'll be honest, I didn't pay attention to the "body type" text or even the weight (the number) itself. I just checked the "inventory" part where there's the weight description.

So,


I beat the game... took the hard way around and decided to help the rebels. And while I was still on "easy", it was pretty hard and laborious at some parts. Took me about 2 to 3 years of game time. This is not a game for the "casual" player, although you can play at your own pace.

I also took the "good guy" route (as much as possible in the game, that is). I treat all my people well, even been turning them to servants rather than convicts/slaves. Turning a convict to slave is rather expensive in terms of influence. No prostitutes where used during the making of this gameplay (well, for 2 or 3 days, I wanted to try it out and found it a bit mehh; I guess it depends on gameplay).

The story is top notch. I think it's well above your average game story (and by all means, "budget" does not make a good story). The game's setting also fits really nice. I'm not too happy about the map "navigation", but that is a detail. There is also room for growth in map size, new maps, new settings and new locations within the current map. There is room to grow in "size" and content for sure.

The "sandbox" aspect of it could also, in my opinion, grow a bit also. I think there is a bit too much emphasis in making money and/or beating the crap out of some raiders. And while beating punks and collecting slaves is fun, making money is a bit too tedious (also getting way too many slaves). While sometimes you don't have anything to do and just keep advancing days.

When you don't know the "tricks" it's just hard grafting. Once you know them, it's easy. Basically just build as many workshops as possible, pack them with workers and that is it. Buy resources, make rifles and automatics and sell them at Hamma. Rinse and repeat. I understand that investing in businesses does pay off. When we look at it, we get a small amount of money, but that is per day. So, every little helps. But it takes a long, long time to get some decent income going that way and at times it barely covers the cost of keeping the workers (salaries + food). Also, dealing with other houses is pretty much all about money (or items, but money works). I guess it's accurate. Just throw money at them. But I would like to see a lot more interaction between MC and the houses. I took out house Carzolla and they just disappeared. All that money and power should have been mine... MINE!!! muahahaa... sorry. I know, WIP probably. Would like to see in fighting between houses. We take the side of A and get on the good graces of B, things like that.

But apart from the slavering and some meagre investments, there aren't many "mischievous" ways to make money. Contracts to run guns, girls, booze, smuggling deals and whatnot. Maybe put the horse and cart to good use.

Also, the "benefits" of donating to a faction aren't clear. And it should probably be in tiers, not just an all or nothing thing. Get a little money of influence per level or something like that. I think this is the area were the game needs to grow more. The rest naturally will evolve but the factions and relationships with MC and other factions are a bit too bland for me. I honestly still don't quite understand how the factions work and I managed to finish the game.

The house is OK, but I get the feeling that individual rooms are underpowered. I get better "gains" from the annex than at individual rooms at the player's floor. I've even considered sending my wives (the Helm twins) to the annex to prevent them from losing affection. If we do build an annex, we can send everyone in there (is there an actual limit to the annex?) and the dorms will be empty. Could maybe be converted to a pool room or a strip joint :) A few more images and settings for the house would nice, like some girls hanging around the lounge or cooking in a bikini ;)

Taverns (MC) are OK. They don't really play a part in the "gameplay" apart from making money, but it's nice flavour. Would like to have content to make owning a tavern more interesting. Some "random" quests only available at MC taverns, more influence, shady dealings, supply shortages that we would need to fix... They should also make a bit more money IMO. A tavern with 8 staff making only 1.5k a day (no prostitution) is a bit low. OK, wages are low especially if they are slaves.

Speaking of random quests, the game needs some. We have the bounties from city hall and that is about it. If there were a few rotating random quests, like the bounties. IDK, but catching and escaped slave (city hall or some other place), having an escaping slave show up at our door asking for help (if you have a good reputation, maybe low fear, low corruption in the house) which in turn could trigger an attack or some other event, secretly impregnating some rich married woman in exchange for money or influence (and hope the husband doesn't find out), kill a certain beast (or beasts), get rid of squatters... the kind of small quests that could be re-used (just change the names and locations) over time. More random events. Even people "offering" themselves or a family member to slavery in exchange for some money (especially if prosperity is low) or some rich guy asking for a particular slave toy (if prosperity is high). "Here, take my daughter in exchange for 2k", "take me in exchange for 1k to pay off the debts of my father" or something like that. On occasion, also have family members offer to pay for the freedom of one of yours if they are not happy in your house. Here and there have "special" slave sales. Like some rich dude dies and his "estate" goes for sale, including the slaves (bulk buy or one by one). Maybe at city hall.

On slaves, some other forms of acquiring slaves would be nice. I suggest mainly 2. One, order a batch. It could be a batch of "unnamed slaves" that we could transfer directly to mines, fort sera or somewhere else. Another option is custom order. You pay a fee to your local dealer to find a certain type of slave. Price would be a bit of a premium too. Let's say you want am 18 y.o. female that is good at domestic, administration or a good dancer (or multiple specs and you pay a fee for each criteria). Place the order, pay (1k for each specs required?) and wait a couple of days for the guy to present you with 2 or 3 choices, with a certain degree of stats guaranteed (or not). You can then keep one, some or all (or neither). Price could be regular price +25%/50%. There could be a chance that those slaves where "stolen" and someone comes knocking on your door :D Also, you could order some virgin, but that would cost you.

You could also have the option to have some "random" cheap slaves delivered at your doorstep. Just pay a 1k fee and the guy will roll up in his cage cart with 10 or so totally random (mostly crappy) slaves. You take your pick or take them all. Prices would be as good as the skills, but mostly low. Like when selling slaves to Furry's.

I would also suggest a change to the prison. Maybe have one or more prison cells (individual) and one big holding cell (maybe 10 capacity). All slaves processed, delivered and whatnot would directly go into the cell (or call it holding room). Then you have to assign release them from that room manually (or leave them to cool down a bit if needed). It doesn't make sense to me that you have slaves secured with ropes and that you can travel all the land with them in tow. No risk at all. But once you process then to the house they are totally free and you have to fight them to place then in a cell. The guards should also be a part of this process, but all slaves should go into a cell to start with. Maybe the risky part should be to take an angry slave out of a cell... lol

Why do we have horses? It would make sense to me there were some cars, bikes, hover vehicles, Rickshaws around. Why would you bring horses across the galaxy on a space ship? Again, a workshop is much better use of space than a stable as the game stands.

We need more Metasphere content. It's just too small. More spaces to visit, a good working bar, some special training, vendors, special gear (we already have the cyber weapons). Some possibilities for in fighting amongst spheremasters. A couple of missions to undermine Lord Farquaad or something and maybe a few deal possibilities. If MC reaches a certain influence, he could take over slave supplies to the Metasphere. Maybe run a full blown top tier brothel with top girls for the uber rich, smuggle booze and drugs. Maybe some of the purchases that can be had at the transit department should only be possible in orbit. I also think it's a bit too easy to go to the Metasphere (even if just for sightseeing). Take examples like Elysium and many more, where no way a "grounder" could go up there unless it's a very special circumstance. The USS Seneca should be huge. It did bring over 5.000 people plus a crap load of gear. Ok, most of it is off limits but still makes the station look tiny with basically only 2 visitable places (to start with).

The mines are unbalanced. They either produce too much or last too short a time (or both). They both get depleted in months. Mines usually go on for years and years.  I would propose a lower wield but longer time span. The farm looks about right (although there is much free land near the city for it to be needed to farm in some island, but I get the idea). The lumbermill is also OK. I would prefer a mix of planting and cutting to make it a steady (lower) supply, but not big a deal. Maybe send Mai Lynn (or someone with gardening xx+) over there to act as a botanist or something.

Then there are places I have no idea what they actually do, or it's just too superficial. Like Hunt Research only serves to offload prowlers or get the seeds. By the time you can train a slave to their specs (and sell for a good price) you don't really find it that interesting. And it's only 3. But could be a lot more and maybe even have some proper quests, like jungle expeditions looking for some fauna (random recyclable quest maybe). Unless the quest of the 3 slaves goes further, haven't even bothered with it.

I'd like to do more for the Orphanage, but it is a good source of influence if you have the food. Can't they throw us some servants or slaves when they turn 18?

Well. I could go on, but this is huge already, sorry. All in all, a great game.

P.S. Is this game coming to steam?

I spent over one game year pumping the "main" combat skills (training sessions) of both myself and my crew, while at the same time getting them pumped up in other skills with educators and still they could be better. I think that the skills we need ourselves there is no need to "train", as they can train alongside us (unless you want to prep a "new" squad member). Also, some NPCs might be worth taking on at later stages of the game because of unique gear and skills. I really love Clea Vallas. Great unique weapon and armour. Moved Doyle to guard duty.

But when it comes to combat, we really just need 4 good soldiers as with time we have enough money to get tendstims. Might at some point make sense to have 2 squads and let one rest (and heal), but then it would require twice the gear or a constant gear swapping tactic that would be very laborious.

Funny enough, in later game stages I might get a second squad, or at least give my main squad weaker weapons as it's mostly one shot, one kill and I need to keep some punks alive to dump at fort sera.

Yeah, kind of found out the hard way I lost that control share. It's a bit poorly designed on the game side (maybe it will be different at later stages of development). It would make sense for the MC to keep all (most, some??) of the money and also take over the "gang" and secure the control share. As it is, there is exactly no point in taking them out (unless you really have a grudge, which I did...lol).

Thanks,

Already managed to negate all escapes by having really good security. Still have some injuries, but that is trivial. They take a while to come around, but they ultimately do. Having people live on the annex is also a good way to increase affection (better than a room at the main house for some reason...).

The Ensys unit needs updating. A 32" screen is no longer "massive". At least a 55". :D

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I just took out House Carozza and nothing... They just disappear and I can't find any consequences of it, good or bad. Not even a message screen after the assault. I had to stop playing right after I took them out so don't know if something happens in a few days or not. But it's just odd. Not even loot after it. They have a few million bucks and at least that money should be ours, no?

Should I just revert to a previous save and keep them as "allies"?

At this point I have Fort Sera and I'm working on beefing up the Rebel Base.

Thanks,


I might get a couple of necklaces to help speed up the process, but I've been lucky that a few of my newer slaves have  "reformed" without much trouble (the ones that don't just go to the sawmill and mines where they are treated "nicely"). But I recently took over Silfren mine and want to take over Kahill mine soon, and I need to at least have some "happy" new guards. At the farm I am making more food than I need, so that's pretty much settled when it comes to personnel. Although I have been running out of bad guys to capture (except for those really hard.

Interesting. I've been doing it by "family" just for flavour, but might try and get more fun. I only have one girl interested in threesomes, and that is not enough: I sure as hell am not going to invite Ansel :D

Maybe the dorms are a free for all. I never saw anything down in the basement. But I am running a pretty decent house with low corruption values.

Another topic. I would assume that Totalube would be on by default. Adrienne Keller came to my house at 17. She then turned 18 and some time later we had some fun together and she got pregnant. I went to check at totalube was off (never did check it, so IDK). So now I will be having 3 little ones. Even though the wiki says (I think) there is a 30% chance of pregnancy and we should fill the sperm meter, I got 3 girls pregnant on the first go. Could I be extra lucky or maybe a bug? I don't have the big load perk.

Most jobs are 1 place only. But if you own your own tavern, you can have more than 1.

Never had that as far as I can tell.
Is it better to have people assigned to rooms or have them assigned to the master's floor, for example?

I have family members assigned to the same room (the Wixxs, the Adrienne and Michelle, the Helm parents (the twins sleep with the boss). Well. Come to think of it, almost all the top floor is already take.

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If you haven't, give Desert Stalker a try. The reviews and trailers looked stellar so I bit the bullet and got it on steam. It's on early access, so fingers crossed it gets finished in my lifetime. My reason was "it's on steam so it's gonna get finished"..lol.

But I really, really loved the lore on the game. Ancient Egypt theme with some high tech, fallen civilization, pretty ladies... checks a lot of boxes for me.

And if it ever gets finished (apparently it has been going on for years, but I only discovered it recently) Porn Empire is a nice business simulator game. IMO some aspects are a bit unbalanced, but maybe someone else might think differently.

Thanks,


I never looked at it that way, but makes total sense. I really need to "play" less and learn more about the world of Raana.

Just to make it clear, there is no way to convert scrap to steel or rags to fabric without manually doing it, right?


The game is amazing, but there is so much we don't get told about the game. In general, that is a good thing, but sometimes we get caught up in tiny details.

Yeah, that PIP Booty game is a bit boring. I played a bit tossed it. But had to try as I love Fallout. I loved Dungeon Keeper, so might check out Dungeon Keep Her :D

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Very nice. I was actually considering investing in a second pub. Mine is making about 1.5k a day, fully staffed with not prostitutes.

So I need to make the workshop (basic for now) work better. I haven't quite explored that avenue. I have to admit I haven't quite understood how to make a workshop work. Some of the things don't make sense to me. Can you ever convert scrap to metal or rags to fabric without having to click the hell out of it? Any suggestion on the best investments to get going? I don't have many. I'm trying to beef up to take house Cazzorla down. I don't like them...

One thing, I have probably too many people, but most of them are captured thugs still in training (in house training mostly to not spend too much).

P.S. You are going to need a lot more food soon with all them babies :D

There's a game on itch called Fallout: Pip Booty. Just check it out ;)

No worries.

Mai Lynn is a tough cookie. She is a pain to deal with before we rescue her father (depressed). But after that, I haven't given her much though. She's very good at gardening and that is it. Helps a lot with the food.

I know you can get some at Kahill Outpost. You need the prospecting gear and then scavenge. Not a guarantee, but I've had good results. Take a good tent as it's more efficient to stay a few days.

Found another way to (potentially) many some nice money. Gem mines. Been doing a few trips and getting some bling. Buy the Prospecting Gear at Roo's and give it a go. I think I have only found one gem mine, but one is enough :D

Would it make sense (it would to me, but I kind of understand it might not be ideal) to have the background of the page to a "story" NPC in another colour? Now that I have the sawmill (might go for a farm soon) and need to send some guards over, I keep checking the wiki to see if a certain NPC (that will be gone forever) is a story NPC or just a random fish off the street.

Just figured how to send guards to the mill. Not happy that I lose them forever :(

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Hi,

I've been treating my ladies really nice. Most of them are former thugs (from fights) and bought slaves. There are only 3 guys at the house. Me, Ansel and Doyle. Ansel is a great Tavern keeper and has been there from the start, while Doyle was one of the first people I picked up. I don't have gold walkers, floor walkers or anything of the sorts. Haven't dabbled in extreme "play" and things like that. Food is normal for everyone (unless they are getting fat), conditions are decent (could be better but no money) and I have even resorted to freeing slaves and get them a paid job (only 5 bucks for now, but I don't have that much money). Also haven't sold slave from the house, or even girls picked up in battle. I just sell the dudes. I even gave the cure from Caitlin quest for free (plus her freedom too). 

Quite a few of my ladies aren't that great in terms of stats (as expected from street thugs) but I am training some, mostly with educators.

But.... how do I make money? My main income right now is a tavern. Fully upgraded and staffed, gives me about 1.5k a day. I have a few smaller investments too, nothing much. I'm averaging a "profit" of about 1k a day, excluding food, that I have been buying as the production is not enough yet. Also excluding whatever my scavengers bring in and the workshop produces.

I just bought the sawmill, but it's going to take a while to get going. I don't have a good foreman (need to train up) and for some reason I can't seem to find a way to assign guards to it. Oh, and I don't think I will send people straight from the house to the mill. I will "recruit" new ones. Probably just random dudes captured (but less money LOL).

Also want to take over the farm from the Averil quest but I need better (expensive) gear and want to save up some more first.

I knew playing the "good guy" would be harder as apocalyptical times usually bring out the worst in human nature and leaves us with the haves and the have-nots.

"I've discovered that you have to work twice as hard when it's honest"


Anyway, tips would be appreciated.

Thanks

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You can buy "tendstims" to heal up (like a stimpack in fallout). Later in the game there are other items.

EDIT: You can also have one or more nurses. With 2 decent nurses 60+ I can heal moderate damage in 1 or 2 days. Might add another nurse later on.

I actually love the way the game "Kenshi" does it. But those are not renders, it's a 3D engine. You can pick up a really, really starving, skinny NPC and with time, food and workout have a beefed up hulk full of muscles. Both male and female.  To make that in MoR, it would require a huge amount of work adding all the different render varieties.

Come to think of it, even though Kenshi has "older" graphics now (I still love the game) the body engine is remarkable. A mix of MoR gameplay with some sort of real time 3D graphics would be dope! One good thing about Kenshi is that it runs just fine on less powerful computers for a  a very complex real time fully 3D open world game. My cheapish PC from 5 years ago runs Kenshi great.

Another game that comes to mind in Porn Empire (early access at itch). The game does not allow for body changes, but the amount of different body styles available could easily be used to "grow". In the game you get skinny to plumb ladies all across the board. It's all 2D but it's nice done.

One thing I would like in MoR is to have the head maid (I think head housekeeper would be more accurate) try to keep certain aspects in check, like arranging food portions (maybe have body fat goals for all or even for each girl. Having to manually check body fat and adjust food for each girl is a pain (especially with the menus like they are). Even having NPCs workout on their own (passive) would be good. Like a daily passive workout that could slightly improve physical and other skills too.. Yoga lesson in the morning for brain focus, relaxation and body toning? LOL

Even a simple "excel style" list of NPCs and attributes would be a good addition.

It's all nice and good when you have 20 NPCs, but once you get to 40, 50 and upwards it's a real drag.

From the wiki:


Respect is a hard-earned value which determines whether your servants see you as a worthy leader or just as the person who happens to be hiring or owning them. It is most readily increased in NPCs if they are with you in a fight in which you successfully defeat enemies. Successfully managing certain dangerous events might also increase Respect. As can just talking with NPCs.

Certain rare events might lower Respect, but it's a stable value that doesn't naturally change over time.

Respect boosts all Domination and Charm attempts. An NPC is more likely to participate in sexual intercourse or do as you command (even if they don't like it) if their Respect for you is high.

How to increase Respect

  • Through combat encounters, per battle won. 100% chance of +1, up to a value of 20, then 7% chance of +1, up to a cap of 50.
  • Through certain domestic events, including talking to an NPC and asking them how they are. This can produce a variety of effects, one of them being increasing their respect for you by 1 point (smallish chance).
  • Through certain quest events tied to a specific NPC.

There might be other "options" that don't involve taking their virginity, but that depends on the concept. There is a scripted NPC that is a devout virgin (not sure what version of the game) but, other than keeping her fairy cave pristine, she will do everything else, quite a lot from the start, including anal... lol. She says so herself. There might be a parallel (or just coincidence ) to a similar character (Nadine) in the book "The Stand" by Stephen King.

But that depends on your own lore.

I don't want to give away spoilers, so ask if you want to know the name of the NPC.

Found an "exploit".

If you need stamina or health, just go take a bath (bathtube), leave, go back and keep doing this. Very little time spent and it will refill you levels.

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When "Hide NSFW" pics is on, the picture of the girl in the "available slaves" section of Kymando Hall still shows up.

EDIT: Also, when selling slaves you get the "auction" picture.

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One game that does this nicely (visually speaking and IMO) is Kenshi. I know not everyone will appreciate the graphics (Unreal Engine 4 is getting old, but fine by me) but if you train up your people real hard, they do beef up.

With MoR it will only work (visually) if the devs render all the images in the game with those changes in mind.

Actually, I think the worlds of Kenshi and MoR have their similarities but Kenshi moves at a much faster pace... and is less naughty. But more gore and limb loss. The limb loss is, to me, one of the greatest highlights of Kenshi. Both MC and NPC can lose all 4 limbs and still "function" of sorts. And those limbs can be replaced by bionics.

I'm still saving up to get 35k for the Bianchi chick... I keep spending money on other things.

They are the pre configured "teams", I think You can set them up on the "follower" screen (the 2 swords icon). Once you hit a certain level, you can have one squad get beat up and get another squad while the first one heals (using only healing stuff on yourself). At least that's how I see it for now. Haven't played with it yet.

You need to deliver 1800 slaves? Jeezzzuzzz. I'm running out of patience with the 10 for the Fort Sera quest :D

Figured the Worf quest.  Now I need to up my very low gambling.