So I wondered.... is there a setting that controls when body pics show in the uh... "intimacy" screen? They normally don't show then. But very occasionally... they sometimes very rare chance a pic will suddenly show itself there. And I'm not sure what determines when they do and don't show?
pumpkinrider
Recent community posts
I'd noticed a lot of certain races of followers have really low magic caps. I think this could be changed in the game by adding an alchemy potion that could raise the limit of the magic cap. But make it hard to get and expensive so that the game's initial quality of working for stats is preserved.
Thanks.
So I was reading the threads on here about changing some things in a saved file. it doesn't look too hard for some things like bed space and mansion space beds. I got that worked out reading this.
But how do I change the # of interactions my main character can do with followers per day? And is it possible to set that to be based on level? or only a flat amount? Eventually I wish it would go up like +1 every x levels for both meets and intimacy both. And I want to change both of those.
So... when I use water spells with a water mage, I can only use the water spells water blade and the frost prison attack spell on the front line only. I wondered if that's supposed to be a bug? It would make sense that magic attack spells should be able to hit the back row also, I thought?
Curious what you think? Its not game breaking as a bug but more of technical decision though.
Thanks.
Also in regards to your query, I thought of something else that might help. For some of these types of renpy games the load times of the game were completely different if I was playing the 32 bit version or the 64 bit version. it wasn't always straight laced with 1 being better than the other though... Sometimes the 64 bit version would run smoother, and sometimes it was the opposite. You could try this and see. You also might even be able to manually move your save files over to the other one without losing them(?) to experiment with this.
There's 2 suggestions of things I think would be fun to add to the game...
1) A racial bonus. What I mean is... make it so you can unlock (work for it) a bonus where it might cost less room and board for your own race's people when you use them as slaves or followers. I don't imply it should be for free, but maybe its like 75% cost of room space, or 50% or something. This kind of makes sense because your main character would have more insight into his/her own culture.
2) Another type of feature I hope can be added, is that I hope there's no limit on how many room upgrades you can get. I'm very early on in the game, and I've already maxed out slave housing space. 18/18. :S That means I'm having to turn away a lot of really cool slaves. So I hope the game can be set to let you not have a limit to how many housing upgrades you can buy. Although I'd be totally fine if their cost got really high, to make you work for it. I like working for stuff to make you appreciate it anyway.
Edited in later;
It would also be interesting to have an alchemy item you can make to use as a stamina replenisher when in the dungeon. So you don't have to repeat trips to the dungeon. (Although this could be potentially game breaking if its made too easy...)
So when you do dungeons, occasionally when you click on a room fight, it will give you the option of trying to solve it for less stamina via a strength option, a persuation option, or dexterity option, etc.
If you do that, do you get less XP for solving it that way? I can't tell because its hard to tell how much XP you get for fights anyway...
I have 2 questions... (Oops... I meant 3; added a 3rd one near the end.)
1st; When I go to train a slave, there's the 6 sub-skills/traits that you buy using loyalty. Usually I don't have enough spirit to train all 6 before completing the training. If you finish the training without getting the last 2, how do you go back and buy them again when you have more loyalty points? And can you do that without redoing the entire training with an oblivion potion?
2nd; I wonder if there's a way that you could add a feature to let us redo some dungeons? Or have some generic 'explore hunt for monsters' that is more general? Like when I went to the elf forest I finished that 'dungeon', but now I can't do it again... (Or does it reset like every 30 days or something could be an option to add?) It'd be good if some of the dungeons could reset after sitting empty a number of days too. I hope this could be added for enhancing the replayability and sandbox features of the game.
3rd; I wonder if you could add the ability to go back to Xari's hut, after the first time, either for quests or kill hunts or trade. It does let you go back to that hut, but if you do there's no options to revisit her or do anything else. This would be neat to add more to that. (And is there a dark elf town? I only see 2 dark elf npcs... and no way of meeting more dark elves...)
Is there a way to speed up the reaction lag between when you click on a command or button in game and when it goes off?
Example; if I try to click on the earth magic's teleport skill it takes like 20 seconds. Its similar for clicking on the mentorship skill when I go to use it and target a slave/follower, though slightly less time than teleport.
Its not really bad and the game is wonderful. Hats off to the game developer. But I wish there was a way to speed up the wait/lag times a bit.
To be fair I'm on a budget laptop. So that's probably not the developer's fault. But I wondered what other people are doing for this.
You know I wish this game would have the # of dates per week be # of dates per day instead. This would fit the theme better. And I do like that its set so that you have to earn the intimacy event at end of date with it not being guaranteed. That's more ideal than seeing # of times per 'intimacy' per week.
Can you change the game to have the # of dates per week be # per day instead Please?
So I've only been playing the game a couple days. And already I can see that the loan payment upcurve is breaking the game. :S
I want to suggest they change it. Also if you are hustling for money and only can do that, then you can't enjoy the good parts of just playing the game like a life sim of a 2nd life of a slave owner. I wish they could change this or have an option for more consistent loan payments that aren't too heavy. If the payment amount doubles every time, there's no way someone can continue. You hit a wall eventually.
So there's a few problems with the game. This is an amazing game by the way. I hope you keep developing it. Its also better than its predecessor in many ways.
However, there are a few bugs; one of them is... if you don't have enough rooms for your servants you can't go forward. You are stuck. Now it should penalize you for not having enough rooms if you have 7 people and only room for 6. But it shouldn't be set to making you unable to play the game anymore. And that's the problem. If you can't finish the day or go forward your only choice is to stop playing. Because the reason you have too many people is you just rescued some cool exotic slave and you don't want to give it up. But you can't give up your already tamed workers also because even if they are plain you just spent 10+ turns working to get them to be able to work for you.
So you need a middle ground option here. Maybe you can let the player still finish the day but the slave with no bunk takes a faction or morale hit or something would work better.
I want to ask if BepInEx helps the normal game just run smoother? The newer version of Portals of Phereon crashes and won't start on my laptop. I wanted to ask what tweaks will work to get it to work? And I hoped someone might have advise on it. The older client downloads used to work on my laptop. In fact, there's no reason this game shouldn't work....
I hope someone might have a troubleshooting guide for it. its an interesting game.
I thought there might be a few skills you could add to the game to make it more fun to let you do more. Its OK if its really hard to work them up. But an example would be... time management skill (shaves time off activities you do. Like level 1 saves you 5% off time used doing something then tack on 1% saved for every x levels). There could be other skills too. Do you intend to add more monsters or magic to this game? You could add fishing for npc slave/helpers as a job; that's 1 skill. I don't yet know if you've added farming skills to the game but I noticed you can buy a ranch later so maybe you already have that(?).
You could add more merchant quests and merchant storyline to the game also. Like XP or money earned for doing travel contracts and bring items to different shops in various places of the maps. Like kill quests only instead of kills make stuff. And merchant levels and make merchant skills into skills you can acquire also. You could add several merchant skills... 1 for discounts, 1 for upselling or marketing, etc.
...
You don't technically have to add this. Your game is already good. But its fun to keep doing things and keep seeing what you'll add.
So... I bought the Darkmere Mill to get it to produce money hopefully at some point. I have 2 workers that I put in, and 1 NPC I assigned as the foreman. But there's... is this a big? When you go to your economic page and then go to your Business tab under that, it calls it Darkmere Farm instead of Darkmere Mill? Bug or not?
Also its showing me at zero income for this mill/farm whatever, even with 1 foreman and 2 workers going on that page. But when I go to the darkmere map itself it shows there to be production, but not at zero. Not sure why its different? Do you need a minimum number of workers to get it going?
Also when I got to the darkmere mill map and go in there's a slot for guards. But how do I assign guards just for darkmere? I can see how to put an npcs job as a guard in the npc's area under the jobs subtab... but that doesn't actually say that the people I've assigned to guards are guarding darkmere. I have 2 guards and they seem to be guarding the house. It doesn't show 2 guards in darkmere... so how do I assign guards to secondary locations??
In Kymanto Hall, it shows how you can build up reputation/faction to get 3 more slaves in the 2nd tier to be bought. But is there a 3rd tier after that one that you just can't see also that might open after? And does this mean every other faction also if you join and build rep could buy up special characters from also?
Is there a way to have some of your workers assigned to artisan stuff like building or making weapons? I think that'd be really neat if there was a way to assign them to crafting. Even if it was slow or whatever I wouldn't care, just ... the fascinating part of this game is you can try out so many things.