this is a thread for folks who'd like to share their creations publicly. feel free to post here, or start a new thread if you'd prefer.
this is beautiful. i love the vertical brick checkerboard.
i agree with you about the transition effect. i think perhaps it could be improved by either pausing slightly at the beginning of the transition, or having a region around the player which is forced to be clear.
on down the road i'm planning to have a set of different transitions to pick from (and the sprites used by the transition will also be customizable).
"some props don't have icons"
This makes a lot of sense. Was wondering where the water dripping effect was.
i really like your sensibility. this is neat.
you're right about documentation. i think eventually it should have a built in cheat sheet for keyboard shortcuts. i am also considering making a few video tutorials, each focused on one specific concept.
thanks i'm glad you're enjoying the live edit. live edit is tremendously important to me. i think it's wonderful in terms of workflow and encouraging intuitition + spontaneity, so i knew from the beginning that this would have live options.
i'm sorry about those solidity bugs- sometimes if you switch tiles using the keyboard it messes up the solidity (i have a fix inbound for this). did you find the shift key? it lets you directly edit solidity.
i'm curious about your idea of making the effects discoverable-
how do you envision this working?
I don't have a really firm idea, but at least an icon on the palette instead of guessing based on blank squares would be nice. :) Maybe an animation when you hover the mouse cursor would be pretty self-explanatory?
nuuuuuuuuuuuuuup all I get is a screen of bricks.
Oh, I get this for every link. Maybe it's a Firefox thing, or I just don't get something.
I reported that bug, it's related to how it's loading data: URLs (Chrome loads them synchronously, they load asynchronously in every other browser.)
If you reload the page it should work the second time because it'll be cached.
yeah, i broke the player temporarily while fixing another bug! my apologies. it's fixed now. (i'm sticking my new versions in new folders now to avoid such issues in the future.)
Love the atmosphere of this one.
me too. i really enjoy the organic, rambling shapes in the side chambers. this was fun to explore.
by the way, i like your trick of flipping the sprites midway down a chain to add irregularity!
sorry, but where are the monsters in the editor?
apologies, i rolled out some changes to the tileset prematurely! i've reverted the player + editor to the original tileset
the v. 0 editor here will work with the current player
when v. 1 comes out later this week i'll put it at a new address so as not to break anything folks made with v. 0!
You actually can make false floors by holding shift and clicking the tile after you've placed it. : )
this is so neat. are the tile garbling issues still present? my attempted fix is in the verison here:
it works in chrome on my end (windows 8). this is neat! i found the invisible platform maze pot and the waterfall pot. i'll have to give it another go later. do you mind if i retweet this? i bet other folks would like to play it.
Oh yeah that sounds really cool. I'm glad it worked. I was using my mobile data hotspot last night so I think that was the problem.I got some tile garbling when i tried it on chrome in college today. I think it was trying to run on an earlier version of the player or something.
neat, this has such a rambling, mazelike quality. i enjoyed wandering around in it. thanks for sharing!