Working on cutscene
Currently working on cutscene
I feel like I should put what I did yesterday. Hopefully, I will only do this once. I may have babbled on about stuff.
My windows laptop had a black screen with only the cursor being visible. I connected a lot of cords to it and a fan cooler to it. It looked like it was on life support. I had to let it die because it would show/do nothing when I tried to enter recovery and restarting tricks didn’t work. When it finally died I gave it a quick 5 min rest before I put in the power supply and restarted it, hoping for me to at least see the logo. The logo did show up and I got into the recovery mode and restored it to an earlier date. This labtop has really gone to hell and back with me and I like how the computer still works even though I’ve had to restored back to factory settings in the past.
This particular black screen session happened because of some windows update. I downloaded the witcher games because they were on sale. I launched the witcher 3 and saw that same update that messed with the computer try to install and canceled it.
I haven’t played any witcher games before so I thought I’d try it out because people say good things about it. I’m playing the first game and the dialog system that they built is really intricate. Like so many things can be asked to certain npc’s judging by what you find or who you talked to about stuff. There was even something that happened at the beginning of the game where you had to make a choice and a bit after in the game when you get into a fight on a bride, it gets brought up that this could have been a different situation on the bridge because of the choice that you made in the beginning. The last rpg game that I bought was final fantasy 15 for pc when it was released and that game was a shit show. I’m truly amazed at the witcher 1 game and I could only expect it to get better with the newer games.
Put holy songs on some mp3 for the mother
Updated and removed the left shoulder crystal from
C1 SC2, C1 SC4, C1 SC6
C2 SC2, C2 SC4
C4 SC3, C4 SC5, C4 SC7, C4 SC13
C5 SC7, C5 SC8 HAP, NORM, OPEN, C5 SC9, C5 SC10
C8 SC3, C8 SC10
Cleaned project files of cutscenes by getting rid of things that don’t need to be in it any longer like ref folders. I used to scan my drawings from paper then use it as a ref for drawing in photoshop or bring in a bg asset so I can use the colour of something that I was referencing like a vehicle. For example, the scan refs alone in one file caused it to be a bit over 500 mb for some reason. When I took out the ref it went to 20 mb. I feel that taking out the refs would be a good thing because in future when I try to put it into public domain, it’ll just be easier for someone to download. Some refs will be left in.
Some of my first files are hard to navigate. It’s disgusting. It’s atrocious.
Adjusted script more for the current cutscene that I’m working on, the small adjustments add up
Implemented cutscene into game
Proof checking cutscene word boxes for any grammatical errors.
Cleaned/fixed C27 SC74, C27 SC80 , C27 SC81 , and C27 SC129 then reimported them into game
Added “SC107” again as “SC107 1” because of a bug???
Adjusted C27 SC23 blood and made it cleaner
Redid Agro from the first cutscene when he’s falling down
Redid and replaced Agro on the title screen and moved things a little
Adjusted game over screen by replacing agro with the newer version
Moved splash screen a bit, to be more entered
Working on new tileset, I’m going to remove the pathways a bit for this one.
Building level
Updated iconset
Made items
Updated dialogue for Autumn in Hanotown.
Fixed spelling error for appreciate on lvl 16
Updated a person in Level 8 and just added a small story dialogue talking about food. I made it in like 2secs so it’s very random. I sure someone will laugh at it. It’s a personal story but I did get carried away talking about it now.
Adjusted words in LVL 6 for some objects that you can talk to.
Adjusting LVL 9, 10, 14 for the objects that you can talk to and removing some. It becomes apparent that at this level you don’t need to anymore or at least I think so. I’m basically removing the option to talk to rocks. It becomes inefficient when I make big levels and the events to make the option to even talk to them can/may slow the game down a little. With the added fact that I make each them a little special with different words of thought during that time of writing them, I moved them onto the structure that I used in future levels and random plants.
Adjusted script for one guy in hanotown to emphasize more.
Updated script for this small adjustment.
Working on cutscene, mental energy, tired, original.
Working on implementing cutscene into game
Just thinking about animating the scenes is exhausting lol
Reimported C27 SC161
Changed/added some lines to C27 script and implemented it into game
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I don’t think ill get much done today ;-/
I’m don’t feel that productive
Some random guy online gave me some choose your own adventure vampire game and it’s quite fun. I just started it.
I guess I’m just slacking today but I’ll try to do a lot in a short amount of time.
Goodnight. 🌙
Made icons for enemy attacks
Made icons for enemy drops
Made drop items for enemies
Adjusted LVL17 battle back and reimported, just moved FG ground up more
Adjusted an animation and removed flash screen because I thought it wasn’t needed
Updated Pink hat by adding two more inked lines
Moved spotty horse to the left
Made spotty horse a head armor
Adjusted stats for an item and increased price for it in 2nd shop
Moved animation of an item to the left
Currently making a battle back
Updated enemy stats for current battle and made it a bit different
Made sounds for the enemies attacks
Updated MTLBWY sound and removed Furtrons placeholder sound
Implemented some songs
Lowered the “OK” sound in system cause I thought it was too loud
Lowered most of the sounds for the animations in the the game because I felt they were overall too loud.
Removed sound for Pluto from he game and made a new version
Changed some more sounds
Lowered some menu sounds.
Play testing the level, it’s feels kind of easy so might make it more harder.
Adjusted all characters in games stats again by lowering certain stats even more or certain stats even higher so it’s more clear of everyones strengths and weaknesses.
Lowered an items stats by 1, I believe I was pink hat
Adjusted forest creatures stats in past level
Increased drop rate of items for items on the creatures in the forest lvl
Lowered exp gained from forest creatures
Lowered gold gained from forest creatures
Lowered steps for random encounter in past forest lvl
Made the smallest rocks on lvl 9 and 10 to be able to walk onto of.
Lowered items that you get from enemies from a level to the ones below except for Goron
Lowered boss item drop because I felt the best item drop may be too op to get twice.
Play tested forest lvl, seems good now
Play tested lvl 19, seems good now and it just does seem pretty lenient no matter how much I tried to make it a bit harder but whateverrr
Made 3 new icons, one for cool downs, two for enemy drops, I have not made the enemies yet but I have some kind of an idea for them.
Adjusted agro passive to power up if hp is low, Agro becomes OP is low so I had to adjust the enemies to better fight him because he does kind of break the game a little when fighting normal enemies but it’s still ok. I want it to be a little easy because I really did make a unique story and this game is about the story but then again it’s more about the characters.
I thought the artifacting in the music was my fault but its because of it being exported to ogg files. Makes it sound like listening to vinyl.
I’m thinking of making enemies in a level that I didn’t put enemies in. I’m going to do it since I can’t stop thinking about it.
Completed battleback
Made new enemies in game
Made new items
Reduced aloha and sano clouds items price
Made new skills for enemies
Made enemy battles
Implemented songs
Removed the regular attack hit2 sound from the game because I didn’t like the sound of it and replaced it with 2 new sounds
Adjusted stats for mp on any body armor which there was only 1, wanted to make it more of an incentive to buy it even though I’m sure no one would but it just depends on your play style
Need to playtest the battles
Fixed description for two weapon having wrong stats
Fixed grammatical error in one of the first levels, good thing I clicked it. Changed some text boxes.
Made some changes in text for some items
Lowered spark s sounds because I thought it was too loud again
Playtested lvl 16 with enemies and it seems good now
Im going to change two text boxes and liven up the mood and be funny in level 15. One will talk about a fighting game, one will talk a dream and an office.
Working on creating the bg for the current level but I didn’t do much today. ;-]
Finished inking all the character busts and will colour them now.
I’m not sure how long I’ve been up for. I think I woke up around 9 pm yesterday. I’m trying to fix my sleeping schedule. I’m posting now because I may fall asleep and forget to post later. I’m thinking of going to sleep at around 10 pm. Nothing good to watch. I’m extremely bored.
Implementing cutscene into game
I really want to make NL2. It seems like it would be fun with it being a different openworld-like game.
It sucks that I don't have any friends that I can actively talk about anime and game dev/projects with. :-/ I tried talking to one of my closest friends and showing him a movie today and he didn't even want to watch it. None of my close friends do much but work that sweet 9-5 or go to school and then play video games. ;-////////////////////
Working on cutscene
Drawing character walking. I need to finishing touches to this piece.
I could see NL2 now. NL2 will have much better gameplay in every way compared to NL1. So many things that I could implement now but it would take a lot of time and no point to me. It’s best to implement it for the new game.
My mom is trying to set me up with some girl again, lol.
Brought the pictures into game but still need to implement them
Added some more dialogue for 3 characters, just a couple lines.
I was going to go through the game and remove the word “POTION” entirely but decided not to. It’s price is on top of it, cutting off some of the words because its too long but some items have long words so it really doesn’t matter that if I changed it now. Maybe for the next game I’ll make everything shorter.
Fixed shop keeper image from not going away when don’t using shop in a level. Forgot to do that. I’m still working on the shop thing because I need to implement the new items. I believe I have been putting it off because it does require a lot of mental energy to make new art/designs and animations for them. And place everything correctly. YAWNNNNN
Adjusted some words for a cutscene. Quick fix. I was missing a word.
Fixed item description for strawberry item. Forgot to add one word.
I’ll start implementing the cutscene tonight.
I’m showing the face of what I am working on. It looks pretty bad but I am cleaning it up and basically redoing it and making it cleaner and just more nicer to look at. This is the rough design of it.
These rough designs get deleted because I feel they are a waste of space and useless to keep. I usually do these animation things for items in one shot anyways.
I have completed the icons
I made the prices and shit for them.
I now need to implement them into the game
I’m thinking about making one part of an area in a past level like a maze to go through with only one way to get to the other side but I don’t think I’m going to do that and just leave the lvl alone. ;-/ It’s the pink lvl bot left.
Completed two animations
Tested it, looks great.
One of these animations I feel is lacking but it’s ok.
I literally spent hours working on an animation with snow. It looks simple but it’s honestly ridiculous how much time it took to do. Frame by frame sucks. ;-/
I’m going to go through all the ogg music files and lower it a bit to save memory. It will take some hours.
I found some cool music on bandcamp that I wish I could license but I’m scared. The person makes good bangers. ;-]
I found new music to possibly use in the future. ;-]
Added a couple more lines to C27.
I fixed word boxes for items. Some descriptions cut off. Some had to be adjusted.
I’m adding more to a level by adding dialogue that was never intended. It was just supposed to be a small line but I went on a tangent. Good for the characters.
I’m going to build the next level soon.
Updated two icons. Added cigarette and smoke to one. Made branches/stems darker for the other.
Designed rough layout of new lvl
Currently drawing new bg tileset
The picture appears to be nothing because the sad fact is that drawing the tileset is actually kind of boring but you just gotta go with the flow.
Building level.
I think the level is turning out pretty good. I spent over 5 hours or something just clicking things so things don’t appear to be repetitive and I don’t really feel good about that. Before when making levels it was easier to do but this level is different. It will look repetitive for one tile anyways. Oh well.
Updated and cleaned up bg tileset 2 more
DEC 8
Building lvl
Made adjustments to tileset 2 again
DEC9
Building lvl
Made adjustments to tileset 2 again
Made new animation for finding stuff
Built level
DEC 10
Updated and added entrance glow to tileset 2
Updated Octakiss visually and added kiss spots
Made 2 enemies side views
DEC 11
Finished another enemies sideview
Made 2 new skill tilesets for enemies
Made a ton of new icons
DEC 12
Made event walk to the door. I have never done this before so it was very new to me. I always just made people just vanish before. ;-]
I’ve optimized the current lvl I was working on by deleting wasted tiled space. I hope it helped. ;-]
DEC 13
Made busts for Thomas and ANGL
Updated what gets a visual indicator when mana is being taken away by a skill. Gave poison to ionx. Gave curse to mana ghosts.
Made 4 new animation skills
Made one icon darker
Implemented enemies and their stats
Made several new items/drops
DEC 14
Reduced gold of phohoy and refen which inherently reduced the two new enemies
Fixed animation that was not linked to weapon
Made some enemy battles
Made two new battlebacks
Something big needs to be sent to the graveyard! :-0
Merry christmas! 🎄🎄🎄
DEC 15
Finished making the battles
Reduced heart shield skill to 3 states
Fixed exposed weakness state, it was too low of priority. I think it’s better now.
Increased cool down of heart shield from 8 to 10
Increased stats by heart shield life gain by 250%.
Adjusted boss and I feel like it’s good
DEC 16
Updated some things in the game and added more music
DID STUFFF
Reduced dark health by 300
Adjusted cutscene and linked things together because I forgot to
Made poison be removed at the end of battle
DEC 17
Made battle for boss and evented stuff
Reduced potions from 350 to 250 and another from 550 to 450
Reduced mana potion 50 to 30, 75 to 60, 100 to 90
Removed a song for a boss battle and replaced it with a song that I liked more and was more in tune with my mood
Adjusted boss battle more and I think it’s good now
Reduced exposed weakness from 5 to 4 turns
Adjusted description of exposed weakness and status description
Updated the first tileset of the game and turned off inked line for blood
Thought about adjusting the first 3 levels and adding in areas of empty patches of grass but decided not to change anything that related to tile setting. Will add flowers though.
Added flowers to tileset 1 on first lvl, updated and adjusted the tileset a tiny bit
DEC 18
Adjusted walk cycle for Laura and made her face sad
Updated Thomas
Updated Alice
Updated chars 13
Updated chars 15
Added more dialogue for Laura in game, checked word boxes for it.
Updated script
Made ok eventing for one character even more complex but its done!
Updated dialogue in past level swamptown, Updated script.
Added tiny dialogue to lvl 7 again
Adjusted line dialogue for Sumia and added more if the. Players chooses no. Basically, even if they say no, it will still be a yes because doing more work to make it so that if you say yes that it will be the only way to do the quest is a bit too much work for me right now as I just did a complex eventing and I’m exhausted.
DEC 19
Tested frequency of random battles and I feel like it’s ok
Cleanup on C28 SC51, removed overpaint
Drew new cutscene rough sketches
Working on cutscene
DEC 20 - 21
Working on cutscene v
Just action packed stuff
Switch which songs play in what level
DEC 29
Working on cutscene
DEC 31
Working on cutscene
Fixed C27 SC164 and added outer glow of white to beam
Adjusted C27 SC259, adjusted Elles head
Reimported C27 259
Adjusted C27 SC276 and C27 293, added Elle
Reimported C27 276 and C27 293
194, 195, 196 flipped cut to top of arm not bot
Adjusted C27 SC 257, 258 and 266, Added cut on arm
Adjusted C28 SC45, 50, 52, 53, 54, added bandage cloth on arm
JAN 1
Working on cutscene
JAN 2
Working on cutscene
JAN 3
Finished cutscene
Implementing cutscene
JAN 4
Implemented cutscene
Added more dialogue to game
Adjusted word box for one amor
Currently implementing more dialogue to villagers
JAN 13 - 17
Building level
Adjusted C27 script and dialogue ingame
Added line for lvl 20 script
Cleanup on C27 SC250A-C, and 252 underpaint
Updated chars 12 walk tileset
Updated chars 15 walk tileset
JAN 18
Finished building lvl
Making character SV tileset
✍️Currently making a battle sideview tileset 🌻
JAN 19
Completed characters SV tilesets
JAN 20
Adjusted C8 SC1, left eye underpaint on statue
Did stuff for steam page
Made images for steam page that doesn’t spoil much on the game other than a weapon and items that one can get. I’ll try to get the front page approved tomorrow on a business day.
JAN 21
Decided that I should probably make trailer and didn’t want to try and publish the steam page yet
Designed two new sideview enemies
Designed enemy attack skill
Made icons for a skill, drops, and a plant
JAN 22
Made 3 new items
Made new skill and animation
Tested battles
Designed and completed new battle back
JAN 23
I adjusted one of the enemies and move them lower on the tileset
I made the script for a cutscene
I accidentally got super glue on my glasses lens and took it off using toothpaste :-0
JAN 24
Adjusted troop encounter
Adding music
Need to apply them tomorrow and implement an event
JAN 25
Applied music events
Updated a tileset
Updated one line of dialogue
✍️Working on cutscene 🌈
FEB 2-4
Working on cutscene
FEB 5
Working on cutscene
Adjusted faces png
Made small changes to script for lvl20 checked to see if they cutoff in the word box.
Adjusted and reimported C31 SC3, SC4, SC6, SC7, SC8, SC10, SC12, SC15, SC16, SC17,
FEB 6-??
Working on cutscene
FEB 23
Cutscene was done a couple days ago
Working on tilesets
I really want to continue making rugs after this game. I don't know if I should continue using rpgmaker though because I’ve had gm2 for so long and never actually used. I would like to make an rpg on that engine but I feel like it would take too long to figure out how to.
FEB 23
Completed tilesets
FEB 25
Made snow particle effect
Made new animation that sparkles, I think it’ll work
Updated bg tileset 1 for lvl23
Updated bg tileset t3 and t4 for lvl23
FEB 27
SICK SICK
FEB 28
UPDATED LVL 23 T1 AND T2
MAR 4
Completed new lvl
Designed two new enemies
Designed a new skill tileset
MAR 5
Made three enemies
Made new animation for a skill
Made new skill
Made 4 new icons
Made new battleback
MAR 6
Added face
Added troops
Walk distance for a battle to start seems good
MARCH 7
Made two new skill tileset design
🌹🌹🌹Designing new skill tilesets which take a lot of mental energy🌹🌹🌹
MAR 12
Ive completed some animation tilesets
LOW MED HIGH MATK SKILLS
GHOST THAT TAKES AWAY 53 MANA
MAR 13-15
Working on animation tilesets
Adjusted and updated C33 SC5
Completed tileset designs
Removed TP skill thing that I called SP from menu screen
MAR 16
Made icons for new skills
Up’d duration of “oynx buddy” by 1, it was at 2 for some reason
Took out the word “darkness” from the Anadromous skill’s description
MAR 17
Made new animation
MAR 18
Made 3 new animations
MAR 20
Made new animation
Adjusted some classes and made them use hand as it wasn’t on
Fixed word box status description for spirit of the lost because some of it was cut off.
Proof read some word boxes.
Tried to bring back berserker animation but it’ll continue to not be used in the game.
Removed berserker from a character. I thought they’d use it but it feels to strong.
Updated a character SV tileset. Forgot the “use of items” sprites.
Ive honestly finished so many animations that I’m not even counting :-[
MAR 21
Updated and added sounds to some animations
Readjusted sprites tileset for “My Energy For You”
Make new animation and skill
Increased the chance of drop rate of stuff/potions for all enemies except octokiss’s and possibly made the game harder in doing so
Adjusted description of two high lvl skills for tony and agro
Removed vehicle restrict script
Removed swap enemies script
Removed event chase player
MAR 22
Made new battleback
Made an adjustment to C33 SC56
Set stuff
Updated “Jolly Jelly” animation and took out screen flash
Added a sentence to an event in Agro’s house
Deleted all objects with money and items in old levels that helped me test. Forgot to delete
🌹🌹🌹Updating an old bg tileset right now🌹🌹🌹I’m so tired.
MAR 23
Updated and reimported lvl 20 houses tilesets
Added new book events to lvl 20
Added new skill to take away mana
Made new icon for said new skill
Adjusted bg of battleback
Theres an small image that shows up when a move is on, I do not know how to fix it, its small but its wierd
Changed last mana potion to just recover full MP, increased price by 20 so it’s $50 now
Changed last potion to recover full hp as well, increased price by 20 so it’s $50 now
Increased “Embrace Everything” cool down by 1
Reduced“Xeno Wraith” state var damage from 100 to 50
Increased “Xeno wraith, All my love, and I love you” to 25 from 20
There may possibly be a bug with Agro but w/eeeeee
Increased loving revive by 25 dollars so its $125 now
Completed battle tests or a fight
MAR 24
Implemented dialogue within battle sequence for a fight
Added new line to script to C27 and implemented in game, checked word box
Updated and implemented new lines to script for level 19. Checked word boxes.
Updated C33 script and cutscene with some new lines.
MAR 25
Made script for new cutscene
Designing cutscene
MAR 26 - APR 3 ?????
Working on cutscene
Spent time with family
🌹🌹🌹Some dialogue when talking to a rock🌹🌹🌹 :-]