Working on newer level
I feel like I haven’t been working as hard as I could for the past 2 days. Lots of noise in the bg.
Implemented new cutscene
Made new script addition to this cutscene
Typed a lot
Checked and fixed word boxes, spelling, blah blah
Quick fixed some scenes like a small part of the sky wasn’t coloured in
Currently making tiles for new level
This new cutscene may need slight adjustments on the movement of certain animations
Updated town 1 locked entrances dialogue and added one line for “Ed” dialogue
Implemented first cutscene
I have to proof read the word boxes so it doesn’t clip or fuck up words in the boxes
I typed around 2100 words for this cutscene
I have a ton of animating to do.
I had no idea that it would take this long to do this stuff. I wanted to get out of the next town this month but it looks like that is not going to happen.
My old wacom is literally dying and it makes it hard to work with. If it keeps disconnecting, doing the future cutscenes are going to be quite a challenge for me.
Finished other cutscene
Working on new cutscene
Honestly, I’m working on the new cutscene and it is so much work. It’s more work than your typical, talk to some person, then a bust of the characters show up or a couple still pictures show up for a cutscene. This cutscene is also action packed. I’m trying really hard not to think about how much work that I have to do.
Did all sounds and animations for new skills and stuff, fuck
Made descriptions for all statuses that will appear on the character in battle so that the player can read them in the status menu if they want to. It took a lot of time to do this.
Made new battle back
Updated FACE's file for updated Agro face
Made two new detailed busts of an enemy
The above picture is part of the new battleback.
Completely changed some past animations items and skills appearance, they are truly from my mind now.
I went back and changed some stuff.
Made new animations and sounds for some of the new skills
Drew/painted 7 or 8 more skills
Made new icons and adjusted some old ones
I will be animating them today, of course I will be making the sound for them too.
I was drawing for fun for these new ones. Except one which was inspired by something from my childhood in the 90’s.
Hi! ;-] If you look at the second page, you can see that I already replaced them. They were place holders. My whole project will have no assets from what the engine gave me.
Thank you for your kind message.
Drew/painted all new animations
It was quite fun because I was just creating art for fun again even though I used some of my old sketchbook drawings.
Drawing for fun was actually how I created the first inception of Agro.
I did a lot of stuff for the new items
Built new level
Made scripts for dialogue and cutscene
Made some animations
Im going to change “Armpits End” weapon to “Hand up my ass”
Making new animation attacks
I started going through my old sketchbook drawings for these new ones
The picture above is one of the newly drawn animations, it’s a drawer.
I want to show you the cool animations and items that I’ve done but I feel like I shouldn’t because if you play the game, everything that you use will feel like a Christmas present cause you don’t know what you’re going to see when you equip it and it’s a cool feeling.
Adjusted boss fight from before and gave it more DEF
Fixed word box clipping
Finished new tileset for new level
Quick fixes on some word boxes in lvl 10
Adjusted all enemies variables like their ATK and stuff and basically weakened them
Adjusted all of LVL 8 interior houses because the bed sprite wasn’t placed right
Updated LVL 11 tilesets too
Did other stuff, can’t remember
Adjusted "Ellie's touch" item animation
Made all animations for items and implemented them
Wrote all details for items
Updated item list
Updated what items to get in shop 1
Changed some items placements
Lowered happy revive item to 50 to make it easier to get revive item
Did other stuff, don’t remember