Making character walking tilesets
It’s boring! ;-]
I have completed 20 - 3
I will need to implement it and build the level now.
I’m going to change the two text boxes now in a past level. I will show a glimpse of it when it’s implemented into the game because it will be a very short cutscene. I will try and not get carried away.
Fixed description for two weapon having wrong stats
Fixed grammatical error in one of the first levels, good thing I clicked it. Changed some text boxes.
Made some changes in text for some items
Lowered spark s sounds because I thought it was too loud again
Playtested lvl 16 with enemies and it seems good now
Im going to change two text boxes and liven up the mood and be funny in level 15. One will talk about a fighting game, one will talk a dream and an office.
Working on creating the bg for the current level but I didn’t do much today. ;-]
Made new enemies in game
Made new items
Reduced aloha and sano clouds items price
Made new skills for enemies
Made enemy battles
Removed the regular attack hit2 sound from the game because I didn’t like the sound of it and replaced it with 2 new sounds
Adjusted stats for mp on any body armor which there was only 1, wanted to make it more of an incentive to buy it even though I’m sure no one would but it just depends on your play style
Need to playtest the battles
UPDATED LVL 16 3, one of the bushes looked weird and it was outside the grid so I fixed it. I also made the bushes inked lines thicker.
Designed enemy attack
Working on battleback LVL 16
Adjusted all characters in games stats again by lowering certain stats even more or certain stats even higher so it’s more clear of everyones strengths and weaknesses.
Lowered an items stats by 1, I believe I was pink hat
Adjusted forest creatures stats in past level
Increased drop rate of items for items on the creatures in the forest lvl
Lowered exp gained from forest creatures
Lowered gold gained from forest creatures
Lowered steps for random encounter in past forest lvl
Made the smallest rocks on lvl 9 and 10 to be able to walk onto of.
Lowered items that you get from enemies from a level to the ones below except for Goron
Lowered boss item drop because I felt the best item drop may be too op to get twice.
Play tested forest lvl, seems good now
Play tested lvl 19, seems good now and it just does seem pretty lenient no matter how much I tried to make it a bit harder but whateverrr
Made 3 new icons, one for cool downs, two for enemy drops, I have not made the enemies yet but I have some kind of an idea for them.
Adjusted agro passive to power up if hp is low, Agro becomes OP is low so I had to adjust the enemies to better fight him because he does kind of break the game a little when fighting normal enemies but it’s still ok. I want it to be a little easy because I really did make a unique story and this game is about the story but then again it’s more about the characters.
I thought the artifacting in the music was my fault but its because of it being exported to ogg files. Makes it sound like listening to vinyl.
I’m thinking of making enemies in a level that I didn’t put enemies in. I’m going to do it since I can’t stop thinking about it.
Updated enemy stats for current battle and made it a bit different
Made sounds for the enemies attacks
Updated MTLBWY sound and removed Furtrons placeholder sound
Implemented some songs
Lowered the “OK” sound in system cause I thought it was too loud
Lowered most of the sounds for the animations in the the game because I felt they were overall too loud.
Removed sound for Pluto from he game and made a new version
Changed some more sounds
Lowered some menu sounds.
Play testing the level, it’s feels kind of easy so might make it more harder.
Made icons for enemy attacks
Made icons for enemy drops
Made drop items for enemies
Adjusted LVL17 battle back and reimported, just moved FG ground up more
Adjusted an animation and removed flash screen because I thought it wasn’t needed
Updated Pink hat by adding two more inked lines
Moved spotty horse to the left
Made spotty horse a head armor
Adjusted stats for an item and increased price for it in 2nd shop
Moved animation of an item to the left
Currently making a battle back
Working on implementing cutscene into game
Just thinking about animating the scenes is exhausting lol
Reimported C27 SC161
Changed/added some lines to C27 script and implemented it into game
I don’t think ill get much done today ;-/
I’m don’t feel that productive
Some random guy online gave me some choose your own adventure vampire game and it’s quite fun. I just started it.
I guess I’m just slacking today but I’ll try to do a lot in a short amount of time.
Finished drawing and painting cutscene.
I will now begin to implement it into the game. I will also do little adjustments on maybe 1 or 2 past cutscenes by adding 1 or 2 lines of text or something.
I'm glad that you had a good time playing my game demo! Yeah, the rock thoughts are nice but I had to remove the ability to talk to rocks in the later levels.
Yes, the adventure in the game is really quite random. Thank you! :-]
I really liked your game. I thought it was unique. I'm not sure what the story was about but the presentation of your game was cool and atmospheric.
I also liked the change in gameplay throughout the game, especially the part where you get to go fast.
Force quit using task manager on windows. Right click it in the task manager process, it will now say end process, click that. Then proceed to uninstall. It's probably a good idea to keep your games in a separate folder once you download them. You really don't even need to uninstall them, just delete them if you know where they are as most games on this site are DRM free and shouldn't even want to to install on your computer.
On Mac just click on the apple in the top left corner of the screen and click on force quit, then click no the app you want to close, then delete the game. If you can, go into your library and in application support and stuff, delete stuff left over by it. ;-/
Working on cutscene
Some guy came to the door to give some talk and a paper about some political talk which I didn’t care for. All I could think of while he was talking, was how good his cologne/perfume smelt. So good.
They screen became a bit bigger, thanks.
Nice little game.
Now reading your description for the game, I can see that I died by being too annoyed. Awesome game over screen, though! Good job!
I liked how it had childlike drawings.
The music was placed kind of cinematically which was very cool.
There was a tutorial screen with a dark bg and the words were in black??? You should have made the words white so it's easier to read.
Overall, weird game but I kind of liked it because it felt like something I would have played when I was younger. Just a weird game.
I think the game looks great but I found it hard to play.
At the wizard section, it got really hard and required skill to beat. I suck at the game and just could not do it.
Good job on the game, though. I think it was well made.
Very cute game!
The music was nice to listen to, the art was cute, and the game is adorable.
It's quite short but I think it had a good message and it felt like a choose your own adventure game and I love those types of games. ;-]
I think this is a good game. It feels like a game boy color game. And, when I mean gameboy color game I don't just mean by the visual style, I mean it's a hard game.
I don't really like the jumping onto the platforms collision and the leap of faith sections. Thanks for the option to continue if you die.
It's a good game but a bit too hard for me. ;-]