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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created Sep 03, 2017 Views: 113,390 Replies: 586
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 18 to 37 of 402 · Next page · Previous page · First page · Last page

Hello, you can help me whith my small problem? I'm tried translate your game in Russian language for yourself, but i can't understand how are working text in the game.  As I understand it, the game only recognizes English, but I want to change this, but I do not know how.

Developer

Hi there - the problem is that our font doesn't currently display the Cyrillic alphabet.  We'll have to add Cyrillic characters in for them to be displayed properly - you can see from that screenshot that our font also doesn't have an @ symbol.

Thanks for the answer, I hope the next version will support Cyrillic, and at the moment I'll try to translate most of the text, because I saw that there is a lot of work)

"Sorry, fatal error - please let Majalis know!  Error: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: sounds/IntroSound.wav"

Tried both x86 and x64 versions, ran the .exe and .jar, tried the shortcut method, and admin rights. Same error during any run. Other Java based apps/games (e.g. via the .jar) work fine.

Link to the paste of error.txt below:

https://pastebin.com/yW3zHKwZ

Win10 x64, JRE Version 8 Update 151.

Developer(+1)

Hey, that's interesting, that's an error in libgdx - I'll take a look at it, but I suspect it's something weird with your audio driver.

(2 edits)

Yup, 7.1 sound setup was the case. I switched to the 2.0 option (of the same audio card output, via the Windows' playback devices) - and the game loaded without a flaw.

Tried other different audio outputs (like AC3 passthrough, HDMI, ect) - all of them are working in 2.0 (on the same sound card).

(1 edit)

application crashed. process exited with code 1, error....on macbook air, any suggestions. Can't even run it.

Developer

Hey there!  What's the error?

(+1)

don't know if this is what the OP saw. but I'm seeing a code 1 error as well, with this in the log:

[launch/native] err: dlopen(jre/lib/jli/libjli.dylib, 1): image not found

[launch/native] err: Error: failed to load VM runtime library!

(+1)

Same error on Linux, fixed it by downloading and extracting whole Java Runtime from website.

Extract it to "jre" folder in the game location, you should see matching folders inside as "lib", "bin" and whole bunch of text files.

P.S. Majalis, thank you for such awesome game, from the bottom of my heart. You're one of the few pillars that keeps me from burning this world to ashes. Thank you.

Got the same thing

This is kind of a minor issue but last time I checked when Selkie puts you in the reciprocation stance you somehow get jizz in your mouth. 

hello sticky i need help playing the andriod version because it doesnt allow me to move forward after charecter select. Is it supposed to do that?

Hello, I'm seeing is a tiny issue that I think is not meant to be that way, I'm playing at the Win64.rar (and noticed this since like 2 or 3 public build ago), the thing is that the save function is not really working, whenever I exit the game it auto-saves whether it's on game overcase or just few steps before where I did save, making me start over again. I'm running it in Windows 10 home, not sure what evidence I can provide since there's no error box or something like that but let me know if there's any useful to you, thank you in advance.

Developer

Hey, if you're having problems with the manual saves - hit "Load", not "Continue".  Continue will load the most recent autosave, which seems to be what you're running into.

Ok now I feel dumb, that works perfectly, thank you very much.

(1 edit)

Hi!I need help with playing the game.Every time i run it through the Aplication,it doesn't run,and i never found the TalesOfAndroginy.jar.I'm playing on Windows 7 32 Bits version.

It gives me this error: C:\Users\Test\Downloads\Tales Of Androgyny Win32 v0.1.24.0\jre\bin\server\jvm.dll wasn't created to be executed on Windows or contains a error.Try to install again the program using the original installation or contact the system administrator or the software provider to obtain support
(I couldn't take a print,so I translated it a bit roughly.Sorry)

Developer(+1)

TalesOfAndrogyny.jar is in the same folder as TalesOfAndrogyny.exe - the game won't run without it!

But where do i find the file?

I think i've found it,but the PC is recognizing it as a WinRAR file

Do you know a solution for this?

I need to download JAVA on my PC?

Developer

You may need to download java - but if you have the jre folder there as well, you shouldn't need to.  .jar files are likely registered with winrar, since they're a type of archive. 

hey lads!
Play in ur game on Android and have small issue - can't hide menu when battle is complete (tab button on PC) to see a full picture.
Can u plz fix this ?

P$:

Thx (!) ur game  is super mega awsome!

Love u lads :)

Developer

Yep, pretty soon we're going to make sure that every option that's currently only available as a keystroke (tab, alt, or ctrl) will be available via touch/click - and then eventually vice versa.  :D

(+1)

so i posted this but in another thread, sorry i didnt saw the bug thread tehee~ anyway. When i try starting the game on android it crashes at 54% or something. I have an LG Q10

Still having crashes on 1.2.6 with Android during initial load, even when downloading with es file manager

the armor addon must be reworked. it makes the encounters almost impossible.

i tried a thief ( my favorite class ) and can't even touch any foe i encountered( wereslut, unicorn and brigand ) whatever i tried.

i tried a warrior after that, with 7 point in strength. i couldn't beat the wereslut, she killed me and she lost only 5 HP

tried a mage. the only way to beat any foe is to use incantations

foe's armor give them invicibility when it should just reduce the damages

and if the only way is to put 8 point in strength, so why making 6 classes? especially when all attacks use the strength ability

the new update is totally unbalanced.


other issues ( from the previous updates)

the third encounter with a wereslut make a game over, what ever your stats are, and whatever the result of the fight. it makes no sense. a winning fight shouldn't give a game over.


as the golem encounter require magic, you should add a magic perk, that could replace well rounded


the bunny attack the character every step, even after we pay, that makes no sense. she should leave after gaining back the money

Developer

You can break the opponent's armor - not sure what problems you're running into.  The enemy armor scores were reduced in the next version, but the durability remains the same - so in either case it should be possible (even with a thief with 3 Strength) to just break their armor.  You can use the Armor Crusher skill for this, but honestly it's possible with any of the stronger attacks like Power Attack.

Not all fight are won by reducing the enemy to 0 HP - this is a porn game, after all.  This was changed in the next version - and even in this one, it's not regardless of your stats - beating the Werewolf with a (current) strength under 5, she'll leave you alone.  It's only for characters with 5+ (now 8+ in the newer version) that need to defeat her some other way to avoid getting knotted by her.

There'll definitely be magic items and other ways to fight the Ghost - the Golem fight doesn't require magic.

(1 edit)

for the golem, it's not for the fight, but the control  and other options that require at least 3 magic points


and for the armor, the problem is it's not possible to wound the opponent before breaking it.

i tried to fight a harpy, and used what you recomanded ( armor crush ) and destroyed the armor, but after, even without armor, this attack didn't dealt any damage.

the problem is high attack destroy the upper armor, but can't deal damages until the lower armor is destroyed.

the opposite is true, obviously.

and middle attacks don't destroy armors, nor deal any damage as long as any piece of armor is still wore

this made 3/4 of the attack skill useless

my favorite attack is uppercut, and it deals no damage from now.


you should make some attack to deal damage, whatever the armor level is, fit heavy payback after.


in the previous version, i found the fights too easy. now i find them laborious


edit: in fact, i found the real problem: foes don't care about the character's armor, and inflict direct wounds

Developer

That's just not the way the combat system works - middle and high attacks both hit upper armor, and if an enemy's chest is bare (either because they had no upper armor to begin with or it was destroyed), the attack isn't affected by any armor, even if they're wearing leg armor.  You don't have to destroy both.   And enemy attacks are just as subject to armor as character's are.

(1 edit)

playing on pc, windows, pretty good desktop and i got a fatal error:

Couldn't load dependencies of asset: Loading.png

cant play the game anymore even after re extracting, ig i could try redownloading, tho ofc since thats temporary and id likely barely get 30 min into the game again, best just to wait till u fix these errors i keep getting, got around 10 others types 1 every few min, love ur game but i hope itll b playable again in a month or 2. :( even tho i waited 2 months already to play a new update and nvr even got far enough in to do shit all >_<

Developer

Hey, can you copy the error.txt file here?  It should have created one in the game folder with the full error message.

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: Loading.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:570)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:375)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:85)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: Loading.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:498)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:373)
... 4 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Loading.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 7 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Loading.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:69)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:58)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:90)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:146)
... 10 more

srry for the late post. hopefully this helped :)

Whenever I try to open the Windows version with utorrent it just says "Can't open Tales of Androgyny Win64rar: unknown error!" (this also happens with the Win32rar version)

Developer

With utorrent?  Just curious: why are you trying to open it with utorrent?  To open a .rar, you'll need an archiver like 7zip or WinRAR.  

Добрый день, дорогой!
Я решил поставить игрушку на планшет GALAXY TAB KT961 PRO (Android 6 ) 
Загрузите из игры патрона, учтановил, но столкнулся с проблемой, игра загружена, но 100% появляется черным экраном и идет на рабочий стол. На рабочем столе окно игры остается, но когда нажимается окно, игра загружается на новом и так далее по кругу.
Что бы это могло быть ?

Developer

This should be fixed in the latest weekly!

Игра загружается с 2-4 раз, иногда она сбой при изменении местоположения. С неприятностью карты. Андроид 6


Deleted 3 years ago
Developer

You have to allocate all your stat points - click on the little gems to assign them.

when I download it. it say's it's a vidoe file

On windows i get an error that says jvm.dll is either not designed to run on windows or it contains an error. And on android when i get to 74% the game crashes. This only happened after the latest update.

yeah its windows it happens to either one I download. I downloaded it on my tablet it will get to 74 percent then it crashes it wont fully pull up

I download the file on my 32bit version. Then I extract it with winrar into a new folder.

Inside it i got respectively :

-"jre" folder

-"Changelog" text 

-"config.json" json i guess

-"TalesofAndrogyny" small exe file that I cant open because "not meant to be opened in windows or missing something"

"TalesofAndrogyny" large (Winrar compressed?) file

What am I supposed to do now? I can't start it in anyway, i got java installed and no matter what I do, I cant even find anything to get this thing running. I'm a massive autist so pls dont bully for stupid.

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