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the armor addon must be reworked. it makes the encounters almost impossible.

i tried a thief ( my favorite class ) and can't even touch any foe i encountered( wereslut, unicorn and brigand ) whatever i tried.

i tried a warrior after that, with 7 point in strength. i couldn't beat the wereslut, she killed me and she lost only 5 HP

tried a mage. the only way to beat any foe is to use incantations

foe's armor give them invicibility when it should just reduce the damages

and if the only way is to put 8 point in strength, so why making 6 classes? especially when all attacks use the strength ability

the new update is totally unbalanced.


other issues ( from the previous updates)

the third encounter with a wereslut make a game over, what ever your stats are, and whatever the result of the fight. it makes no sense. a winning fight shouldn't give a game over.


as the golem encounter require magic, you should add a magic perk, that could replace well rounded


the bunny attack the character every step, even after we pay, that makes no sense. she should leave after gaining back the money

You can break the opponent's armor - not sure what problems you're running into.  The enemy armor scores were reduced in the next version, but the durability remains the same - so in either case it should be possible (even with a thief with 3 Strength) to just break their armor.  You can use the Armor Crusher skill for this, but honestly it's possible with any of the stronger attacks like Power Attack.

Not all fight are won by reducing the enemy to 0 HP - this is a porn game, after all.  This was changed in the next version - and even in this one, it's not regardless of your stats - beating the Werewolf with a (current) strength under 5, she'll leave you alone.  It's only for characters with 5+ (now 8+ in the newer version) that need to defeat her some other way to avoid getting knotted by her.

There'll definitely be magic items and other ways to fight the Ghost - the Golem fight doesn't require magic.

(1 edit)

for the golem, it's not for the fight, but the control  and other options that require at least 3 magic points


and for the armor, the problem is it's not possible to wound the opponent before breaking it.

i tried to fight a harpy, and used what you recomanded ( armor crush ) and destroyed the armor, but after, even without armor, this attack didn't dealt any damage.

the problem is high attack destroy the upper armor, but can't deal damages until the lower armor is destroyed.

the opposite is true, obviously.

and middle attacks don't destroy armors, nor deal any damage as long as any piece of armor is still wore

this made 3/4 of the attack skill useless

my favorite attack is uppercut, and it deals no damage from now.


you should make some attack to deal damage, whatever the armor level is, fit heavy payback after.


in the previous version, i found the fights too easy. now i find them laborious


edit: in fact, i found the real problem: foes don't care about the character's armor, and inflict direct wounds

That's just not the way the combat system works - middle and high attacks both hit upper armor, and if an enemy's chest is bare (either because they had no upper armor to begin with or it was destroyed), the attack isn't affected by any armor, even if they're wearing leg armor.  You don't have to destroy both.   And enemy attacks are just as subject to armor as character's are.