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DualForce Idle

Tower Defense + Idle, where you play for both sides! · By nerdError

Ideas Sticky

A topic by nerdError created Dec 04, 2020 Views: 4,072 Replies: 63
Viewing posts 1 to 20 of 49 · Next page · Last page
Developer

Write here your ideas!

(+1)

It would be Neat to have an idea of when we can unlock specific things that are hidden under ?. 
as well I think that making it possible to run while on a different tab would be quite helpful so it does not stop progress

Developer

Unfortunately, I can't do anything about pausing game when tab is not active, it's a problem of engine I'm using. About locked content... Hmm, yeah, I think I will do it in one of the next updates, at least for things in Unlocks tab. Thank you for the review! 

(+1)

The rate at which prices increase is too high, especially for how little they increase. When the game starts, +0.10 damage is great, but later on it makes almost no different but takes hours of saving up to afford

Developer

I will add some multiplication upgrades for turret damage in the future, like it works with monster rewards now. Thank you for sharing your thoughts!

 It would be amazing if you added an Ice Trap. When the enemy gets on it it will slow them down. You can upgrade it to get to a max of 50% starting from like 5% or something like that.

Developer

In current version spikes already does it. And also in the next update I will add separate ice trap :)

Ok, Great game, by the way.

I was surprised the Spikes includes a stun function. I sort of expected that to be a different building. So Spikes only does damage, and Leslies' Ice Trap does the stun part.  I was going to suggest a Tar Pit for that purpose.

So my idea is: split the Spikes into two buildings: Spikes and a stun / slowing down building.  So in any given square one can only build one or the other.

Developer

Yea, it was one of the ideas for next updates but i never finished them soooo, yap :D

My idea is make a (Attack system) Like Focus on the More Health Like (a people have 10 health) and another 50 but the 50 HP is more <- but it will focus on the 50 HP / More foward Basically reverse

(1 edit)

I think the reload speed upgrade on the Gunshot is to little of an increase for the price of the upgrade, and the price increase for the lazergun speed upgrade is too high too.

Developer

Thank you!

Total RP is displayed twice. Instead RP from last rebirth would be interesting.

Developer

Yeah, good idea, thanks!

@nerdError


Check this out


https://kevin-mitnick.itch.io/play-dualforce-idle

Developer (1 edit)

Wow, not sure, is it like ad or interactive review, but thank you! ❤

(+2)

This needs a few more towers and enemies, like shown in the rebirth tabs.

It looks like a ghost monster or flying monster or something, and a helicopter tower. It would have to be incredibly expensive, but it would add more to an already great game.

(+2)

One thing you could add, is a permanent upgrade to your turrets in rp upgrades. Maybe a 0.1 Times multiplier? Just something like that.

Make a saving system

(+2)

There already a saving system ;-

(2 edits)

Multiplayer would be fun, but I can see the difficulties that that would introduce.

Making it an app would be convenient, maybe to be played on a phone, or something to run on desktop.

Touchscreen support would also be nice.

This Might already be brought up but the red and white turret on the turret page should be added. Just saying.

(+1)

it would maybe be a good idea to add a targeting system if you could??

Developer(+1)

Yeah, probably someday, but it's not in priority right now

(+1)

I think there should a multi-target type tower for when there are many enemies, because when there are a couple the towers just focus on the one in the front while the one behind it remains at full health.

another idea of mine, (i love this game) would be to add a turret with splash damage. Please reply

Maybe add expensive upgrades to laser guns to reflect their attack to another enemy if close by?

(+2)

Later on in the game, RP production slows down considerably in relation to the cost of items. Maybe introducing a tower which boosts RP gain from kills within its radius would help this.

Another welcome addition would be a 'max' button for buying things. I stick to using x1 as choosing x5 inevitably requires me to go back to x1 as it is. A max button would save a few clicks after each rebirth.

Great fun game. I hope that you're still planning on improving it :)

(+1)

Another thought would be to get rid of the cap on  RP per level and Rebirth award MP. My Rockster rebirth upgrades are in the billions now so it would take almost 10 days of 24/7 playing to upgrade all three one time each.

I have no idea how much time or effort it takes to alter something in a game. I am purely a gamer. My programming knowledge began and ended in 1982 on the Spectrum 48k with:

10 PRINT "I AM A NOOB"
20 GOTO 10
RUN
Viewing posts 1 to 20 of 49 · Next page · Last page