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A member registered Dec 10, 2018 · View creator page →

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Yeah, getting the difficulty right is super hard in a jam, when there's limited time for playtesting. The aim was for it to take the average player 5-10 attempts to win and figure out all the moves, so it was supposed to be fairly challenging. If we had more time, we planned to display hints after each loss.

Thanks for playing our game! And yeah, our animator did a great job -- fun fact, all of the animations were made in one day! The magic of time limits...

Ha, FF was one of our direct inspirations, I'm glad that was clear! Thanks for playing!

This was super neat! The levels all looked really vibrant and lively, and the time mechanic was pretty neat! Had one moment where I was falling in slow motion, and I wasn't going to reach a moving platform, so I quickly changed speed to fast and landed on it -- it was super cool! Definitely think this is an idea worth iterating on.

Really loved the aesthetic of this one! The music you used went really well with the time slow mechanics. Lots of really interesting vibes, big fan of the fox

thank you for this. i patiently await zoosim, ever so more excited

so the ascii shader was a pre-existing asset i used, but it had an off by one error so i actually had to learn how it worked to fix it. the short version is for each pixel the shader gets a grayscale value for a low-res version of the input, and then picks a corresponding pixel from a texture of ascii characters based on the pixel's position.

then there's also different rending layers and cameras to make some things exempt from another shader that makes things grayscale

thank you for always playing my games :<