Great job, it takes a while to understand all the spells and attacks but it's well made overall! It's maybe a bit too hard for a jam game, or I'm super bad :D
Really liked the music, the character design and the animations.
Criteria | Rank | Score* | Raw Score |
Music/Sound | #4 | 4.009 | 4.286 |
Technical Implementation | #4 | 4.009 | 4.286 |
Overall | #8 | 3.795 | 4.057 |
Graphics/Animation | #9 | 4.143 | 4.429 |
Theme/Limitation | #11 | 3.608 | 3.857 |
Fun/Design | #12 | 3.207 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Did you include an in-game time limitation?
Team Size
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme?
Background console displays messages like a twitch chat -- fight is being streamed
Which art and audio did you / your team NOT create from scratch?
All the sound effects
Which art & audio did you / your team create BEFORE the jam started?
None
Great job, it takes a while to understand all the spells and attacks but it's well made overall! It's maybe a bit too hard for a jam game, or I'm super bad :D
Really liked the music, the character design and the animations.
Yeah, getting the difficulty right is super hard in a jam, when there's limited time for playtesting. The aim was for it to take the average player 5-10 attempts to win and figure out all the moves, so it was supposed to be fairly challenging. If we had more time, we planned to display hints after each loss.
Thanks for playing our game! And yeah, our animator did a great job -- fun fact, all of the animations were made in one day! The magic of time limits...
A good old fight like a FF!
Very nice achievement, both visual and sound, congratulations to the team!
It takes a pair of plays before grabbing and learning all the spells and attacks. The animations are well done and we willingly die to read the conversation. And then it must be said: It's still cool to see a rabbit fighting against a pyramid: D!
About the theme, I have a suggestion:
It would have been interesting to see the fight completely time bound.
(for example: A heal spell or item could have added a few seconds to the timer, a freeze spell could have stopped the time for a few seconds, and taking damage could have lost a few seconds of time). It's just an idea!
Very good job!
Excellent, this has a lot of interesting things like the screen and having to figure out mechanics. I just want to say I love the timegod's spin animation lol.
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